Half-Life: Alyx Workshop Tools/Source Filmmaker/Using In-Engine Constraints
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This is a draft page. It is a work in progress open to editing by anyone.
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Imported objects
In Source 2 Filmmaker when an asset is ported from source 1 there is a chance it looses its rigging, before you start open modeldoc and check that the bones on the model are where they are meant to be.
Exporting mp4
With most versions of Source Filmmaker exporting to mp4 for any amount of time longer than 30 seconds may cause graphical glitches, it best that instead you export it as an image slideshow and put them together via belder or other video editing software.