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- Then, to keep Source from changing it back to firstperson, disable the <tt>sv_cheats</tt> check by commenting out the <source lang=cpp>// If cheats have been disabled, pull us back out of third-person view.2 KB (235 words) - 11:42, 26 January 2022
- {{back|Counter-Strike: Global Offensive Level Creation:zh-cn}} ...,要创建一个购买区首先需要创建一个附着着''tools/toolstrigger''贴图的固体物体,然后同时按下{{key|Ctrl}}+{{key|T}}并将它转成{{L|func_buyzone}},接着在属性中将''Team Number''�2 KB (85 words) - 04:13, 22 August 2024
- ...thumb|right|300px|'''The three poses from left to right:''' On stomach, On back, On side]] ...ntity automatically falls onto the brush directly below it, meaning it isn't required to place the entity directly on the ground.1 KB (179 words) - 18:49, 17 May 2024
- {{back|Creating a Classic Counter-Strike Map}} ...,要创建一个购买区首先需要创建一个附着着''tools/toolstrigger''贴图的固体物体,然后同时按下{{key|Ctrl}}+{{key|T}}并将它转成{{L|func_buyzone}},接着在属性中将''Team Number''�2 KB (90 words) - 04:13, 22 August 2024
- {{back|Portal Level Creation}} When transitioning through levels, you don't want the player to hear the portalgun upgrade sound or see a portalgun comi1 KB (211 words) - 06:57, 12 July 2024
- ...obably used for grenades back in beta when all classes had grenades. Doesn't work with equalizer taunt or demoman grenades.}} :*4: Building {{confirm|No use? Doesn't seem to work with sentries.}}784 bytes (102 words) - 09:40, 19 May 2025
- {{back | Counter-Strike Level Creation}} ...he map ({{ent|info_bomb_target}}). If the bomb explodes on the target, the T's win. If the CT's defuse it in time, they win. CT's can also buy kits that2 KB (275 words) - 08:51, 30 April 2024
- The title screen/main menu isn't defined in the Source SDK. It's defined in GameUI.dll. Modders are unable t ==I can't interact with buttons on my GameUI panel!==1 KB (182 words) - 10:17, 21 January 2024
- ...me mode, you won't be able to move the cursor in the SFM. To fix this, go back to the game mode window and press {{key|F11}} to toggle game mode off.}} ...ode shows only what you've recorded or manually placed in your scene. Don't worry; your character is still there in game mode.}}2 KB (295 words) - 03:34, 20 November 2022
- {{gldsrc topicon}}{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} # 打开对象属性窗口(高亮刷子并按下 {{key|Ctrl|t}})2 KB (134 words) - 00:07, 16 September 2024
- {{back | Counter-Strike Level Creation}} ...will be limited to what guns they can buy (ie. T's can't buy MP5s, CTs can't buy AWPs).2 KB (386 words) - 08:19, 8 May 2023
- ...t a generic_actor, this will be the actor your scene will refer to, It won't work without it. ...close the properties tab. Choose a common world model, something that isn't very big at all is that we try using the f18_placeholder.3 KB (465 words) - 10:05, 21 January 2024
- ====Why can't Turrets shoot through portals?==== ...it really interfered with puzzle-solving. Changing it so that turrets can't shoot through portals helped a lot, and allowed for better puzzles in gener3 KB (519 words) - 20:25, 10 October 2021
- ...the "Can't find filesystemopendialog.dll" error|title=Fixing the <code>Can't find FileSystemOpenDialog.dll</code> Error}} ...e (HL2, CS:S, EP 1, and all mods). To fix this temporarily, you can switch back to the older engine until a fix is released:2 KB (308 words) - 17:52, 18 July 2025
- {{back| Portal Level Creation}} This creates some conflicts, as the Env_fire can't find the correct particles within the Portal fire pit particle system.2 KB (261 words) - 05:44, 25 April 2025
- {{back|Black Mesa Level Creation}} ...ertain characters, such as having a scientist speak guard voice lines, won't work. Voice lines also have to be generic, unless you name a NPC the requir740 bytes (120 words) - 05:22, 25 March 2024
- ...d possibly be frustrated by thinking they just can't figure out how to get back there. ...nt in a map. Once the player drops off the ledge then the player cannot go back due to the ledge being just a little too high to reach. One map in Half-Lif3 KB (521 words) - 21:50, 27 June 2025
- ...tside physics props that were placed within its volume respawn or teleport back to their original location when the player is at least <kbd>cl_phys_props_r {{note|Doesn't work in {{l4d2|4}} which also doesn't have cvars <kbd>cl_phys_props_respawndist</kbd> and <kbd>cl_phys_props_resp2 KB (241 words) - 05:11, 19 March 2025
- {{warning|This command doesn't affects sound. Sound playback speed will not be sped up or slowed down.}} {{I|RestoreTimescale|param=void|Restores the value of {{code|host_timescale}} back to what it was previously. For example, if value was 10 and current value i827 bytes (127 words) - 06:06, 27 May 2025
- {{back | Black Mesa Level Creation}} ...nd new lights with enabled shadows, also [[Half Lambert|half lambert]] isn't physically accurate and is similar to how translucency works. The only good2 KB (226 words) - 05:37, 12 January 2025