Thirdperson-OrangeBox
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Enabling thirdperson
in the developer console,
sv_cheats 1
thirdperson
Spawning players in thirdperson
Make the following changes to in_camera.cpp:
- change
void CInput::Init_Camera( void )
{
m_CameraIsOrthographic = false;
}
to
void CInput::Init_Camera( void )
{
m_CameraIsOrthographic = false;
m_fCameraInThirdPerson = true;
}
If camera stucks in only position, use this:
void CInput::Init_Camera( void )
{
m_CameraIsOrthographic = false;
m_fCameraInThirdPerson = true;
::CAM_ToThirdPerson();
}
Then, to keep Source from changing it back to firstperson, disable the sv_cheats check by commenting out the following lines in cam_thirdperson.cpp
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats && !sv_cheats->GetBool() )
{
CAM_ToFirstPerson();
return;
}
change to:
/* We're using a third-person camera, don't mess with it
// If cheats have been disabled, pull us back out of third-person view.
if ( sv_cheats && !sv_cheats->GetBool() )
{
CAM_ToFirstPerson();
return;
}
*/
NOTE: If your game is strictly in third-person camera, you may want to disable users from switching to first person using the "firstperson" command. To do so, simply comment out this line:
static ConCommand firstperson( "firstperson", ::CAM_ToFirstPerson, "Switch to firstperson camera." );
Credits:
AndreZero and Bluestrike http://developer.valvesoftware.com/wiki/Talk:Third-person_camera#Start_the_player_in_Third_Person