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- ...s is a|point entity|internal=1|sprite=1|name=comp_entity_mover|game=Strata Source|game1=TeamSpen's Hammer Addons}} ...ifts entities by a given amount at compile-time. It can be useful to place entities into the void.739 bytes (117 words) - 12:56, 4 September 2024
- {{CD|CLogicMirrorMovement|file1=[https://github.com/mapbase-source/source-sdk-2013/blob/471a840ed98c7206237cb579671a6d6fda9fd4f9/mp/src/game/server/l ...game=Mapbase|game1=Strata Source}} It is also available on the code of the Source 2013 SDK, however it does not function by default. It mirrors an entity's m2 KB (333 words) - 01:29, 15 December 2024
- ...is a|point entity|internal=1|sprite=1|name=comp_entity_finder|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|Reference Position|target_destination|If set, look for entities close to this entity instead of the comp_entity_finder.}}2 KB (330 words) - 10:05, 21 April 2025
- {{this is a|point entity|internal=1|sprite=1|name=comp_relay|game=Strata Source|game1=TeamSpen's Hammer Addons}} It is an optimized version of [[logic_relay]]. The entities numerous inputs and outputs can be used to bundle inputs/outputs together.1 KB (233 words) - 10:06, 21 April 2025
- {{this is a|point entity|internal=1|sprite=1|name=comp_flicker|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{I|TurnOn|Turn the target entities on.}}2 KB (270 words) - 10:05, 21 April 2025
- {{this is a|point entity|internal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} {{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}}2 KB (276 words) - 11:16, 27 February 2025
- {{this is a|point entity|name=point_worldtext|since=Counter-Strike: Global Offensive}} {{also ...csgo example.jpg|thumb|right|Example text generated by two point_worldtext entities]] It is an entity that displays a text message oriented in the world, at it7 KB (1,071 words) - 21:32, 15 May 2025
- * [[Brush]]es (except those used by [[Brush entity|entities]]) {{KV|Targetname|intn=targetname|target_source|Name which other entities use to send [[#Inputs|inputs]] to this entity.}}8 KB (1,132 words) - 18:02, 29 July 2025
- ...d ''prop'' in the Source is generally synonymous with code-simulated model entities. There are various prop entity categories, each representing models with sp ...cs mesh for such a prop, although the sphere size can only be defined in {{strata}}.11 KB (1,746 words) - 22:18, 21 March 2025
- {{this is a|model entity|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} It is a special type of [[prop_portal|portal]] without any ...ty]] in close proximity to the portal causes it to close. Non-moving brush entities and animated or moving [[prop]]s are okay though.6 KB (924 words) - 15:09, 1 September 2025
- {{This is a|point entity|name=env_projectedtexture|since=Source 2007}} .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t16 KB (2,360 words) - 10:20, 18 August 2025
- ...insrc|4.1}} is a updated and more feature-rich mapping/compile tools for {{Source|1.bold}}. Slammin' Source comes with an upgraded {{Hammer|4.1}} editor named '''Slammin' Hammer 5.2''11 KB (1,614 words) - 22:30, 11 June 2025
- {{Xe|4}} (also known as {{xe|1|nt=1}}) is a third-party {{Source|4|nt=1}} branch using licenced code, created by the Crowbar Collective for ** Backported some entities from {{l4d|4}} and {{portal2|4}}.8 KB (1,081 words) - 14:31, 25 September 2025
- == Light Entities == An invisible light source that can change and move over time. Its position can change and it can be a17 KB (2,778 words) - 22:12, 12 April 2025
- {{LanguageBar}} {{source topicon}} {{for|about=the point entity|the brush entity|<tt>[[func_door_rotating]]</tt>}}12 KB (1,967 words) - 11:04, 23 September 2025
- ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...er. If you do not include <code>@include "base.fgd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounte64 KB (9,366 words) - 10:46, 4 August 2025
- ...) é um formato de arquivo de texto simples usado para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadore == Entities ==43 KB (6,392 words) - 07:21, 20 May 2025
- {{Source topicon}}{{Subpage|[[BSP]]}} ...of|Rof's]] {{Wayback|http://www.geocities.com/cofrdrbob/bspformat.html|The Source Engine BSP File Format}} (from October 2005), retrieved from Geocities befo85 KB (12,862 words) - 08:18, 27 September 2025
- {{this is a|point entity|internal=1|name=prop_static}} U verzijama pogona prije {{csgobranch}}{{L|CSGO}} i {{strata|2}}, ako bilo koji materijal na modelu rekvizita koristi normalno mapiranje16 KB (2,496 words) - 05:33, 29 April 2025
- {{LanguageBar|title=Porting GoldSrc content to Source}} {{Gldsrc topicon}}{{Xash3D topicon}}{{Source topicon}}79 KB (12,042 words) - 18:23, 10 July 2025