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  • ...ltiplayer|engine=Source}} {{also|{{Black Mesa}}{{Mapbase}}{{Garry's Mod}}{{strata}}}} ...here levels or entities suddenly appear intersecting with them. Teleported entities have their velocity set to zero and their angles untouched.
    2 KB (211 words) - 09:33, 9 May 2025
  • {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} [[Category:Optimization Brush Entities]]
    989 bytes (155 words) - 13:00, 4 September 2024
  • * [[Brush]]es (except those used by [[Brush entity|entities]]) {{KV|Targetname|intn=targetname|target_source|Name which other entities use to send [[#Inputs|inputs]] to this entity.}}
    8 KB (1,132 words) - 18:02, 29 July 2025
  • {{this is a|model entity|name=linked_portal_door|game=Portal 2|game1=Strata Source|icon=Portal 2}} It is a special type of [[prop_portal|portal]] without any ...ty]] in close proximity to the portal causes it to close. Non-moving brush entities and animated or moving [[prop]]s are okay though.
    6 KB (924 words) - 15:09, 1 September 2025
  • {{source topicon}}{{csgo topicon}} | forks = {{Strata|2}}
    9 KB (1,271 words) - 06:06, 26 July 2025
  • {{Source topicon}} {{vbsp|4}} is the tool that compiles a raw [[VMF]] file into [[BSP (Source)|Source 1's BSP format]]. It is generally followed by [[VVIS]] and [[VRAD]].
    13 KB (1,882 words) - 13:54, 5 September 2025
  • {{Source topicon}} | website = [https://web.archive.org/web/20110724220714/http://source.valvesoftware.com/ 官方网站](存档)
    21 KB (1,194 words) - 11:45, 15 February 2025
  • ...The vast majority of models in a typical map are <code>prop_static</code> entities. ...c</code> provided it has a [[collision mesh]], and, unlike all other model entities, can be lit per-vertex and cast shadows onto [[lightmap]]s.
    15 KB (2,325 words) - 08:23, 3 June 2025
  • == Light Entities == An invisible light source that can change and move over time. Its position can change and it can be a
    17 KB (2,778 words) - 22:12, 12 April 2025
  • {{Tabs|VRAD|source=1|source2=1|main=source}} {{vrad|4}} is the [[command-line]] tool for {{source|4|}} that takes a compiled BSP map and embeds lighting data into it. VRAD's
    26 KB (3,735 words) - 16:54, 30 August 2025
  • {{Source topicon}} ...Space Partition|бинарного разделения пространства}} формата [[BSP (Source)|Source 1's BSP]]. После этого обычно используются {{L|
    18 KB (1,290 words) - 13:32, 2 July 2025
  • ...insrc|4.1}} is a updated and more feature-rich mapping/compile tools for {{Source|1.bold}}. Slammin' Source comes with an upgraded {{Hammer|4.1}} editor named '''Slammin' Hammer 5.2''
    11 KB (1,614 words) - 22:30, 11 June 2025
  • {{LanguageBar}} {{source topicon}} {{for|about=the point entity|the brush entity|<tt>[[func_door_rotating]]</tt>}}
    12 KB (1,971 words) - 10:05, 18 August 2025
  • {{Source topicon}} | title = Source
    29 KB (4,131 words) - 03:15, 19 September 2025
  • ...For|about=pogon igre|dokumentaciju o Sourceu i njegovom SDK-u|{{L|SDK Docs|Source SDK Dokumentacija}}|}}</span> |title = Source
    22 KB (3,199 words) - 07:22, 20 May 2025
  • ...me Data''') is a plain-text file format used to define all of the [[entity|entities]] of a game for a map editor, allowing mappers can select them from within ...er. If you do not include <code>@include "base.fgd"</code> at the top of a Source 1 or 2 FGD and it is loaded before <code>base.fgd</code>, you will encounte
    64 KB (9,366 words) - 10:46, 4 August 2025
  • ...h|info about Source SDK Base 2013, and how to setting up & compiling SDK|[[Source SDK Base 2013]]|}} </span> | title = Source 2013 engine branch
    23 KB (3,347 words) - 09:11, 22 September 2025
  • {{Source topicon}}{{subpage|[[BSP]]}} .../web/20050426034532/http://www.geocities.com/cofrdrbob/bspformat.html "The Source Engine BSP File Format" from October 2005], retrieved from Geocities before
    85 KB (12,824 words) - 19:30, 13 September 2025
  • ...) é um formato de arquivo de texto simples usado para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadore == Entities ==
    43 KB (6,392 words) - 07:21, 20 May 2025
  • ...d;">{{For|about=o motor do jogo|a documentação do source e seu SDK|{{L|SDK|Source SDK Documentation}}|}}</span> |title = Source
    25 KB (3,743 words) - 18:54, 14 June 2025
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