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  • ...for talking about modding dota. If you are already familiar with IRC, you can join us on # Don't spam
    920 bytes (150 words) - 15:37, 13 August 2014
  • ...y have no fire delay (the fire button lock doesn't work). If a player will spam the button - this will create a lot of bombs which will cause huge fps drop ...variable is hidden with [[Console_command_flags|"development only" flag]]. Can't be changed without using server plugins.}}
    5 KB (692 words) - 01:35, 15 August 2025
  • Although CSTBSP can be run by itself to create a basic map, the use of other two tools, [[CSTVI * A small fix for BSP spam.
    2 KB (267 words) - 12:28, 4 December 2023
  • ...SDK tool used to produce choreographed sequences for the Source engine. It can create [[Flex animation|facial expressions]] (including lip-syncing), manag ...|compressed]] 4-bit MS-ADPCM or uncompressed 16-bit PCM. The sampling rate can either be 11025 Hz, 22050 Hz, or 44100 Hz.}}
    3 KB (515 words) - 11:25, 23 May 2025
  • ...}}), otherwise you will see the chessboard texture, also, the console will spam {{code|Material effects/strider_pinch_dudv has bad reference count 0 when b
    2 KB (261 words) - 00:13, 27 May 2025
  • ...nearby or they won't be seen by the spawn zone as valid spawn points. You can also set the <code>World Model</code> keyvalue to a model that represents t In short, a valid spawn zone that can be utilized by the game must pass the checklist below.
    4 KB (661 words) - 18:18, 22 December 2020
  • The bot software was created and maintained by Cheeseh, and the website can be found [http://rcbot.bots-united.com/ here]. Players can also try [APG] Foundation's builds which are updated and enhanced to work o
    5 KB (884 words) - 15:20, 15 June 2023
  • ...efault, barnacles can only grab and eat NPCs specified in the game's code. Can be customized using relationships.}} ...ested=1 | In {{Bms|4}} this causes the barnacle to become invisible.}} You can create structures from player clip similar to the ones in the pictures to c
    7 KB (1,127 words) - 17:32, 1 June 2025
  • ...that generates the visibility matrix (specifies which polygons the player can't or might be able to see) for the map and helps speed up its rendering. It ...a result. Maps should regularly be compiled without fast vis, as fast vis can mask a sudden increase in normal vis compile time.
    6 KB (933 words) - 12:50, 4 January 2024
  • ...the world into smaller chunks at the cost of higher r_speed values, but it can pay itself back in many cases with making vis either faster, or more accura ...n order (starting with 0 and going up) : Off, Error, Warning, Info, Fluff, Spam, MegaSpam. Generally this option should never be used except at request, to
    5 KB (888 words) - 12:50, 4 January 2024
  • ...u have reached your experience quota, you gain a new Level. This means you can buy Upgrades which give you an advantage over your opponent. '''Features:''' Auto pause, auto jump, duck spam, tasing, and much more!
    4 KB (558 words) - 15:26, 12 August 2022
  • ...ity-breaking networking changes; the disadvantage is that only one impulse can be sent at a time, and that the commands themselves are non-descriptive. ...function using the same system as sprays, and are subject to the same anti-spam cooldown. {{note|This works with the SDK codebase, but games seem to typica
    4 KB (653 words) - 03:41, 7 July 2025
  • ...Starting with a high value (95+) is a good idea, as going too low to start can print hundreds or thousands of messages. The brush numbers of the intersect ...feature, use "-cliptype precise". If you want to same some clipnodes, you can use "-cliptype simple" which will shift player models a few units upward on
    9 KB (1,488 words) - 09:22, 4 January 2025
  • ...are very fast. It will make the shadows less harsh using more bounces, but can help light up dark areas much more naturally. ...be lit with radiosity lighting. This ends up 'opposite' of -bounce 0, and can be used to check the radiosity lighting for glitches. Using larger values,
    13 KB (2,169 words) - 09:18, 17 July 2024
  • ...(FPS) games like [[Counter-Strike: Source]] and [[Day of Defeat: Source]] can use to administer their servers. ...perform unwanted and undesirable activities (team killers, cheating, voice spam, etc).
    18 KB (2,870 words) - 14:33, 19 March 2011
  • * You can always edit code files with {{npp|4.1}} or a similar program, and then comp ...Source SDK Base 2013 singleplayer from your {{steamicon|4.1}} library, you can use the search function or enable "Tools" in the filters, or from the links
    32 KB (5,176 words) - 04:20, 13 May 2025
  • ..., while VRAD performance using VMPI has been severely crippled. This tool can be configured to work with modern compile tools, however it will not comple ...onsole (cmd.exe) and navigate to the directory with the compile tools. You can generally use these shortcuts in the command console to get there quicker:
    20 KB (3,261 words) - 22:46, 7 June 2025
  • ...he remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc). ** Can now designate the desired amount of buy time for each round.
    19 KB (2,890 words) - 06:02, 29 July 2025
  • | spam console with local player speed | Maximum weight a player can carry in hundredths of grams.
    37 KB (6,119 words) - 03:46, 27 February 2024
  • | Returns true if you are in a state where you can invite friends. | Returns whether the game is fully installed. If the game is not then we can't load any levels other than lobby and training
    176 KB (22,660 words) - 13:42, 4 May 2025
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