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- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}3 KB (177 words) - 02:20, 27 June 2025
- {{CD|CSimpleBot|base=NextBotCombatCharacter|file1=simple_bot.cpp|nolink=1}} ...me=simple_bot|game=Counter-Strike: Source|game1=Team Fortress 2|game2=Dota 2|game3=Black Mesa}}1,000 bytes (158 words) - 04:34, 19 May 2025
- ...beer bottle. The source code shows that there was originally to be a view model for each throwing item. At least three models are missing for this weapon. ...l solution if the brickbats were going to live to be released in Half-Life 2. The code was obviously not improved enough to make it.951 bytes (159 words) - 15:28, 7 December 2023
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}4 KB (514 words) - 09:32, 22 April 2025
- ...urce base code. It moves touched entity to a target location, changing the model's orientation to match the exit target. It differs from [[trigger_teleport] ...ble in any Valve game, though it has been re-enabled in {{game link|Portal 2: Community Edition}}. Other mods using custom binaries can enable the entit2 KB (319 words) - 07:17, 20 May 2025
- {{this is a|model entity|name=prop_sphere|engine=Source}} ...ially a [[prop_physics]] with a perfectly spherical [[VPhysics]] collision model of 12 units radius. If you want to create a spherical entity, it is far mor2 KB (222 words) - 02:24, 30 June 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (723 words) - 06:35, 25 May 2025
- {{tabsBar|main=s2|base=info_player_counterterrorist}} ...ayer_aabb_bbox_dimensions.png|thumb|right|150px|{{csgo}} Counter-Terrorist model with the [[bounding box]] of a [[player]].]]3 KB (464 words) - 06:22, 8 May 2025
- // Game data for Adrenaline Gamer 2 ...t the ag2 fgd content is always used last and overrides any content in the base fgd7 KB (850 words) - 01:20, 1 March 2024
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}4 KB (615 words) - 05:09, 24 April 2025
- {{TabsBar|main=s2|base=Generic_Keyvalues,_Inputs_and_Outputs}} {{note|currently listed only inputs and outputs not in Source}}3 KB (444 words) - 02:06, 28 April 2025
- ...fficial [[FGD]] for {{dods|4}}. Located in {{Code|...\common\Day of Defeat Source\bin}} For an updated FGD, see [[Day of Defeat: Source (custom).fgd]].9 KB (1,128 words) - 08:07, 24 March 2025
- ...s written for the game ''Team Fortress 2'', but may be applicable in other Source games.}} ...OnCase-SetOwner output has a key, where 0 sets the owner as neither team, 2 as red team, and 3 as blue team.}}5 KB (812 words) - 22:52, 21 January 2024
- {{CD|CDODBombDispenser|base=CBaseTrigger|file1=dod/dod_bombdispenser.cpp}} {{this is a|brush entity|name=dod_bomb_dispenser|game=Day of Defeat: Source}}1 KB (189 words) - 15:57, 3 June 2025
- {{CD|CC4|base=CWeaponCSBase|file1=weapon_c4.cpp}} ...Strike: Source|game1=Counter-Strike: Global Offensive|game2=Counter-Strike 2}}3 KB (497 words) - 17:43, 18 July 2025
- {{LanguageBar}} {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}5 KB (753 words) - 09:35, 25 May 2025
- [[File:Portal switch base.PNG|200px|thumb|right|The base brush]] === Step 2 ===4 KB (651 words) - 18:21, 7 January 2024
- Official [[FGD]] for {{css|4}}. Contains some errors; see [[Counter-Strike: Source (fixed).fgd]] for fixed version. // Purpose: Counter-Strike: Source game definition file (.fgd)12 KB (1,494 words) - 18:25, 20 March 2025
- ...not synchronized between clients. This is necessary because moving physics entities generate significant network traffic since they can change their position a ==Adding physics entities==9 KB (1,407 words) - 08:49, 12 July 2024
- ...It is used to specify specific data about a prop. It can be used to make a model: {{note|The properties of a model's ''surface'' are defined by <code>[[$surfaceprop]]</code>.}}10 KB (1,484 words) - 04:44, 30 March 2025