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- #REDIRECT [[VPhysics#QPhysics ]]32 bytes (3 words) - 15:49, 15 January 2010
- #REDIRECT [[Zh/VPhysics#QPhysics ]]35 bytes (4 words) - 04:13, 29 June 2025
- '''QPhysics''' (Likely stands for "Quake Physics") is not nearly as sophisticated as VP ...hysics alone determines the motion and behaviour of Vphys Objects, whereas QPhysics merely imposes a few simple restrictions on objects that are primarily cont18 KB (2,595 words) - 02:14, 9 January 2024
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- #REDIRECT [[VPhysics#QPhysics ]]32 bytes (3 words) - 15:49, 15 January 2010
- #REDIRECT [[Zh/VPhysics#QPhysics ]]35 bytes (4 words) - 04:13, 29 June 2025
- {{ACategory|QPhysics}} '''边界框'''(轴对齐边界框AABB和定向边界框OBB)是自动生成的隐形框体,用于定义实体的粗略尺寸。其主要作用是在实体可见时执行{{L|QPhysics}}碰撞检测(通常在更复杂的检测之前进行)。3 KB (142 words) - 04:12, 29 June 2025
- === [[QPhysics]] === : Uses <code>sv_gravity</code> to add gravity to falling QPhysics entities ({{todo|including NPCs?}}).2 KB (258 words) - 03:16, 28 August 2024
- == QPhysics == ...Vehicle|载具}}和{{L|npc_manhack|飞行单位}}使用VPhysics,{{L|func_rotating}}等移动笔刷实体也使用QPhysics。5 KB (280 words) - 09:22, 27 June 2025
- ...olence" mode is engaged on a session start, <code>cs_ragdoll</code> uses [[QPhysics]] and can not be shot, but they will play a surrender animation ("death%d", ...much older versions of {{csgo|4}}, <code>cs_ragdoll</code> is affected by QPhysics and plays a surrender animation.1 KB (192 words) - 04:30, 19 May 2025
- == QPhysics == ...([[func_rotating]], [[func_movelinear]], [[func_tracktrain]] etc) also use QPhysics to move.7 KB (981 words) - 22:36, 28 August 2025
- ...se when compiling, it includes the bounding box of a brush (required for [[QPhysics]]), which can be up to an additional 6 brushsides per brush. If a face is l ...he brush side count. It is unknown why this works, but it messes up some [[QPhysics]] calculations.2 KB (295 words) - 12:04, 13 July 2025
- ...defines the rough size of an entity. Its purpose is to perform [[cheap]] [[QPhysics]] collision tests given the entity is visible (often before moving on to mo * [[QPhysics]] collision detection (mainly NPCs and players)5 KB (762 words) - 08:11, 4 May 2025
- ...nsidered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filt767 bytes (112 words) - 16:51, 19 August 2024
- ...|Satchel's elasticity or how hard does it bounce. Doesn't work. Probably [[QPhysics]] was planned instead of [[VPhysics]] for satchels in multiplayer mode.}} ..._gravity|400|[[Float]]|Gravity scale for satchel. Doesn't work. Probably [[QPhysics]] was planned instead of [[VPhysics]] for satchels in multiplayer mode.}}3 KB (521 words) - 05:36, 27 May 2025
- :*1: BSP ([[QPhysics]])}}2 KB (104 words) - 14:03, 21 April 2025
- ...n appropriate [[collision group]], or altogether by [[SetSolid()|disabling QPhysics collisions]].1 KB (163 words) - 04:37, 2 June 2011
- ...de una entidad. Su propósito es realizar unas pruebas de colisiones de {{L|QPhysics|físicas Q}} {{L|cheap|ligeras}} en la entidad visible. * Detección de colisión de {{L|QPhysics|físicas Q}} (principalmente jugadores y PNJ).4 KB (735 words) - 01:37, 25 October 2024
- {{bug|Doesn't affect [[VPhysics]] objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as exp1 KB (163 words) - 06:15, 20 August 2025
- ...nsidered solid to [[VPhysics]] objects (such as a {{ent|prop_physics}}). [[QPhysics]] objects (such as {{ent|player}}s) can pass freely. It can also use a filt1 KB (218 words) - 13:28, 17 September 2024
- Для ограничения движений объектов [[QPhysics|простой физики]] , используйте [[parenting|насл4 KB (61 words) - 02:48, 6 June 2025
- *Special [[QPhysics]] movement code3 KB (337 words) - 12:30, 26 May 2025
- ...ut breaking anything or creating an off-grid editing nightmare (although [[QPhysics]] may subtly break, such as making angled surfaces [[surf|non-surfable]]).< ...r them. This can result in using fewer brushsides, but will subtly break [[QPhysics]], such as making [[surfing]] impossible ([[VPhysics]] is unaffected).6 KB (1,008 words) - 02:50, 15 March 2025
- ...译旋转结构,此法能减少{{L|BSP (Source)#Brush and brushside|刷子表面}}数量从而优化性能''',但可能影响{{L|QPhysics|物理特性}}如{{L|surf|滑行玩法}})6 KB (300 words) - 07:38, 5 July 2025