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- {{DISPLAYTITLE: Portal - Tutorial - Ending a Portal Map}} {{back | Portal Level Creation}}1 KB (183 words) - 17:03, 11 September 2025
- ...l_door|desc1={{p2}} An unrelated entity, sometimes referred to as a "world portal"}} ...l is open it stops objects not visible through it from rendering; when the portal is closed it cannot be seen through at all.2 KB (283 words) - 11:35, 18 August 2025
- {{Back|Portal Level Creation|传送门关卡制作}} ...e ''AnglesToFace'' value to whichever direction you want the bottom of the portal facing.2 KB (100 words) - 05:43, 12 July 2024
- ...l|game=Portal}} It marks the space filled with portal liquid and teleports entities when done. {{KV|Linked liquid portal.|intn=InitialLinkedPortal|string}}1 KB (171 words) - 12:46, 8 April 2025
- {{this is a|brush entity|internal=1|name=func_viscluster|since=Half-Life 2: Episode Two|sprit {{note|该实体''实际上并没有''改变地图中叶子的位置或数量。Hammer 的 {{L|portal file|portal 文件}}''说''会发生这种情况,但是{{ent|mat_leafvis}}之类的�1 KB (104 words) - 03:50, 9 March 2025
- {{Back|Portal Level Creation}} Controlling portals is the basis for nearly any puzzle-based [[Portal]] map. If your player can create portals anywhere, most puzzles become triv2 KB (361 words) - 05:43, 12 July 2024
- '''trigger_portal''' is an [[brush entity]] in the Source base code. It moves touched entity to a target locat ...navailable in any Valve game, though it has been re-enabled in {{game link|Portal 2: Community Edition}}. Other mods using custom binaries can enable the ent2 KB (319 words) - 07:17, 20 May 2025
- ...|name=func_noportal_volume|series=Portal}} It defines a region in which no portal can be placed. ...units from the surface. The recommended [[Tool textures|texture]] for the brush is <code>tools/toolsinvisible</code>.1 KB (231 words) - 17:55, 18 July 2025
- It allows you to change the textures on brush entities or overlays. ...ork properly, your [[info_overlay|overlay]] or at least one face of your [[brush]] must use a [[VMT]] material with the <code>[[List Of Material Proxies#Ent3 KB (358 words) - 05:26, 22 July 2025
- ...tal_door|desc1={{p2}} Nepovezani entitet, koji se ponekad naziva "svjetski portal"}} ...n, zaustavlja renderiranje objekata koji nisu vidljivi kroz njega; kada je portal zatvoren uopće se ne može vidjeti kroz njega.1 KB (210 words) - 13:47, 21 April 2025
- ...ame=Portal 2: Community Edition}} It is used to detect when brush faces or entities are painted in a specified radius. {{KV|Target Brush Faces|sidelist|intn=sides|The faces on which to watch for paint."}}796 bytes (125 words) - 11:12, 21 April 2025
- ...lated. -->{{lang}}{{this is a|brush entity|name=trigger_ping_detector|game=Portal 2}} It fires an output when the pingtool is used in its region. [[Category:Sensor Brush Entities]]605 bytes (90 words) - 23:05, 20 April 2025
- ...turret. Does not function quite the same as other {{ent|func_tank}}-based entities. Use {{ent|func_tankpulselaser}} for controllable turrets. {{Brush rendering note}}1,013 bytes (148 words) - 02:26, 3 September 2024
- 它可以让你更改笔刷实体(brush entities)或覆盖层(overlays)的纹理。 ...retoggle</code> 正常工作,你的 {{L|info_overlay|覆盖层(overlay)}} 或至少一个 {{L|brush|笔刷(brush)}} 面必须使用带有 <code>{{L|List Of Material Proxies#Entity integr3 KB (172 words) - 20:18, 22 July 2025
- {{this is a|point entity|game=Portal 2|name=paint_sphere}} It paints brush entities inside the sphere. :* 3 : Portal766 bytes (116 words) - 15:11, 1 September 2025
- ...: Portal BTS - Tutorial - Breaking Ladders}}{{back | Portal Level Creation|Portal Level Creation}} This guide will teach you how to create breaking ladders from Portal. The purpose of breaking ladders is to get the player curious and to look u3 KB (487 words) - 17:52, 19 April 2025
- ...as it were, as anything else. Any function with which you try to return a portal's [[origin]] will only give (0,0,0). ...ur [[FGD]] - but ''don't'' use the standard <code>origin</code> key or the portal will fail to compile. Make a new KV and link it to <code>m_vecOrigin</code>3 KB (410 words) - 00:17, 7 January 2024
- {{languageBar|title=Portal - Tutorial - Hazard Liquid}} {{back | Portal Level Creation}}4 KB (627 words) - 17:06, 22 May 2025
- ...bject fizzler|"Material Emancipation Grid" / "Fizzler"]] particle-field in Portal. {{Bug|hidetested=1|In {{Portal|4}} Dying while inside a fizzler will cause the player's T-posed corpse to3 KB (386 words) - 14:39, 19 May 2025
- {{DISPLAYTITLE: Portal - Tutorial - Switch}} {{back | Portal Level Creation}}4 KB (651 words) - 18:21, 7 January 2024