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  • For reasons of memory allocation, there is a limit to the number of [[entity|entities]] {{gldsrc|4}}/{{source|4}}/{{source2|4}} can manage at once. ...s) of a map's entity data should also be considered, even if the number of entities is within safe limits. Large amounts of [[Source BSP File Format#Entity|ent
    5 KB (841 words) - 02:31, 27 April 2025
  • ...pt|since=Left 4 Dead 2}} It is also available in the {{tf2branch|4}} and {{mapbase|4}}. |3=Targetnames of entities to make them accessible in Squirrel code. All specified entity names will b
    4 KB (504 words) - 01:45, 5 July 2025
  • ...ies on the server are [[edict]]s, and are networked to clients. Intangible entities can be made clientside-only using {{cmd|MAKE_STATIC}}, but they will be rem * В {{mapbase|4.1}} доступно до 16'384 объектов "отображаемы
    8 KB (553 words) - 09:52, 12 June 2025
  • ...ntities/NPCs/Custom Animations|Custom Animations]] for more information on Mapbase's new NPC animations. ...I/O/KV which were added to both players and NPCs can be found in [[Mapbase/Entities/Base Combat Characters|Base Combat Character]].}}
    7 KB (1,059 words) - 11:09, 21 April 2025
  • ...lobal states remain between map transitions and are used to store state of entities using [[globalname]] or by [[env_global]]. {{ent|logic_auto}} can be set to === CGlobalState vscript class {{only|{{mapbase|4}}}} ===
    4 KB (509 words) - 08:22, 19 May 2025
  • ...postcompiler is also included, adding support for several custom internal entities along with other useful features. ...[FGD]]s, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various ot
    4 KB (663 words) - 11:26, 14 May 2025
  • ...rotating) skyboxes. Mapbase's repository can be found [https://github.com/mapbase-source/source-sdk-2013 here].}} {{KV|Name|string|intn=targetname|The [[targetname]] that other entities refer to this entity by.|nofgd=1}}
    6 KB (979 words) - 14:34, 6 September 2025
  • * Swallow most [[:Category:Internal entities|internal entities]] into [[Worldspawn|the world]] ...sh faces. This is fixed in the {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP, {{mapbase|2}}' VBSP and [[VBSP++]]. The code for this fix can be found in [https://gi
    13 KB (1,882 words) - 13:54, 5 September 2025
  • {{this is a|point entity|name=vgui_movie_display|since=Alien Swarm}} {{also|{{mapbase}}}} To start the movie, fire an "Enable" [[input]] at all vgui_movie_display entities; wildcards are useful for this.
    5 KB (853 words) - 14:48, 25 September 2024
  • ...tructor_hint|since=Left 4 Dead 2|sprite=env_instructor_hint.gif}} {{also|{{mapbase}}}} {{ACategory|GUI Entities}}
    7 KB (667 words) - 17:37, 25 September 2024
  • {{KV|Cubemap Bounds|intn=parallaxobb|targetname|only={{strata|4}} and {{mapbase|4}} games|Optionally assigns this cubemap a bounding box for parallax corre ...an be applied to specific brush faces in the cubemap's properties); moving entities will dynamically change which cubemap they use. It is important to choose <
    9 KB (1,349 words) - 21:07, 19 June 2025
  • == Entities == ...emented a new radial method which is independent from the viewing angle. {{mapbase|1}} also has it's own implementation of radial fog.
    5 KB (838 words) - 01:29, 20 April 2025
  • * [[Brush]]es (except those used by [[Brush entity|entities]]) {{KV|Targetname|intn=targetname|target_source|Name which other entities use to send [[#Inputs|inputs]] to this entity.}}
    8 KB (1,132 words) - 18:02, 29 July 2025
  • ...The vast majority of models in a typical map are <code>prop_static</code> entities. ...c</code> provided it has a [[collision mesh]], and, unlike all other model entities, can be lit per-vertex and cast shadows onto [[lightmap]]s.
    15 KB (2,325 words) - 08:23, 3 June 2025
  • :* In {{mapbase|2}}, {{ent|prop_interactable|game=Mapbase}} combines these entities, making setup easier. Likewise, {{vtmb|2}} has {{ent|prop_button|game=Vampi [[Category:Prop entities|dynamic]]
    6 KB (944 words) - 07:57, 26 July 2025
  • .... env_Projectedtexture does not light the world similarly that other light entities which are ray-traced when you compile the map. This light however is real-t |since={{as}}|also={{Mapbase}}.}}
    16 KB (2,360 words) - 10:20, 18 August 2025
  • ...tructor_hint|since=Left 4 Dead 2|sprite=env_instructor_hint.gif}} {{also|{{mapbase}}}} ...arget|intn=hint_allow_nodraw_target|choices|Do we allow the hint to follow entities with nodraw set? {{confirm|{{ent|EF_NODRAW}}?}}
    8 KB (1,376 words) - 22:35, 24 June 2025
  • ...commentary.txt}}) for the loaded level. If a commentary file is found, the entities contained within the commentary file are parsed and spawned. Players can turn commentary mode on & off at any time. The entities described inside the commentary file will be destroyed and recreated dynami
    11 KB (1,609 words) - 09:07, 17 March 2025
  • * Встраивает большинство {{LCategory|Internal entities|внутренних объектов}} в {{L|Worldspawn|мир}} карт ...нт деталь}}. Это исправлено в {{slamminsrc|2|nt=1}}, {{gmod|2}}'s VBSP и {{mapbase|2}}' VBSP, а код исправления можно найти в [https
    18 KB (1,290 words) - 13:32, 2 July 2025
  • | Using {{slammin}} or {{mapbase}} [[VBSP]], set via {{cmd|%CompileNoShadows}}. | hits entities which are MOVETYPE_PUSH (doors, plats, etc.)
    14 KB (2,053 words) - 16:28, 1 August 2025
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