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  • {{Delete|reason=modcriteria}} * I am: Map and Codder.
    1 KB (203 words) - 08:10, 22 August 2024
  • ...u of your weapons, most of them were government property. As for the suit, I think you've earned it. ...eing, thanks to you. Quite a nasty piece of work you managed over there. I am impressed.
    7 KB (1,134 words) - 05:39, 15 October 2024
  • ...is on? Yes? Very well, I... I am not much of a public speaker, but I'll... I'll do my best. ...which I mean sentient residents, of course, human and otherwise, although I believe there is little need to explain recent developments to our Vortigau
    6 KB (1,108 words) - 05:21, 6 September 2024
  • ...it to a texture in the level. Unfortunately, that's not possible. For some reason, the materials have a hard coded limit in the game. This means that you can ...of the settings for the materials have explanations for their settings. So I don't fully know what some of the settings do. This is a result of there be
    5 KB (800 words) - 18:08, 23 November 2024
  • ...ty 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown, welcome to City 17. It's safer here. ...field and let us breed again? Allow me to address the anxieties underlying your concerns, rather than try to answer every possible question you might have
    10 KB (1,785 words) - 05:21, 6 September 2024
  • ...se, and then passing off the rest to a ::Parse function that you create in your own class. You still have to come up with a way to store the values. ...g. All I ask is that you leave my name intact where it lies in the code. I also ask that if you do improve upon this code at all that you can make tho
    12 KB (1,562 words) - 08:50, 21 January 2024
  • {{I|DropTongue|param=void|Drop tongue towards the ground. Use in conjunction wi {{I|SetDropTongueSpeed|param=int|Set Drop Tongue speed. {{note|If the barnacle
    7 KB (1,127 words) - 17:32, 1 June 2025
  • ...here who have asked us to finish our map packs. Maybe when I get a chance I'll throw together the unfinished maps and release them to the public for an ...p as the primary 'hub' for the other maps, as this is where you really get your first choice as to two totally different directions to take. Later on you
    17 KB (3,030 words) - 01:02, 7 October 2024
  • ...o your recycling bin and hope your files are there. Otherwise, decompiling your files would be recommended.}} ...plemented as cleanly as possible and "Just Work" (unlike other prefab sets I've found...). Also seems to be related to [http://developer.valvesoftware.
    40 KB (6,764 words) - 08:47, 8 January 2024
  • I've also reniced the other processes and they seem to take high cpu usage at ::Which game are you seeing this on? I am unable to reproduce this behavior in any of the beta-affected games.
    15 KB (2,386 words) - 00:14, 7 January 2024
  • ...ffect is not a shader and does not require you to edit any rendering code. I have included a couple of tweaking options and possibility for future enhan I am going to present the code in chunks to discuss what each does. You can down
    21 KB (3,046 words) - 08:03, 25 November 2017
  • ...standards of the USK ratings system. Some of these changes can affect how your level appears to users of the USK-rated version. To ensure that your level will work correctly for the USK-rated version of the game, please con
    16 KB (2,801 words) - 09:09, 28 July 2021
  • ...their game catalog. After some tests, the results are that for no apparent reason, Steam API does not provide this information even if the user has everythin ...third-party websites to remove their data entirely upon account deletion. I also want to mention that this is not about GDPR, this is about the ethical
    30 KB (4,682 words) - 08:15, 2 July 2025
  • ...nts from competitions such as Who-Gets-To-Live-At-The-End-And-Who-Doesn’t. I mean basketball. '' || mp_coop_startBlueFirstToEnd02 | 5 || glados || '' I’m sorry, Subject Blue. '' || mp_coop_startBlueInterruptsRelaxationVault01
    97 KB (15,402 words) - 10:08, 21 January 2024
  • ...ine, I'll see what you see; I don't want to risk losing you in there. When I give you the signal, we'll do a frequency lock (Pause) Okay. . . Locking fr |I'm in position, Blade. Garrison's got to be around there somewhere.
    43 KB (6,783 words) - 05:47, 7 January 2024
  • === CS:S Locks up when I try to run my map === ...e map, but that didn't fix it. The only other thing I can think of is that I used Alt-P to fix my func_breakablesurf glass surfaces, which had an undefi
    109 KB (18,880 words) - 00:14, 7 January 2024
  • ...osted here, it could be several days before you receive an answer. ''After your question gets answered, please make sure to move it to the "Answered" porti ===Check to see if your question has been asked before:===
    107 KB (18,339 words) - 15:05, 28 June 2011
  • ...and fixes any known issues - namely the 'no classname' issue. Simply drag your map onto the program, and it will create a new file, ''yourmap''_fix.vmf wh ...ops fall right through my displacement maps. This only happens with levels I create, the in-game HL2-levels work. --[[User:Sterd|Sterd]] 12:12, 20 May 2
    80 KB (13,465 words) - 00:16, 7 January 2024
  • ...map would allow projects with multiple devs to work together in real time. I assume this would also require a chat feature to facilitate coordination. - :I second this. It would make mod making a million times easier. --[[User:Fatt
    63 KB (10,575 words) - 21:38, 31 January 2025
  • ...abandoned or are no longer supported by the original developer. As a user, I should be able to provide feedback on the title indicating this, which may It's kinda annoying to see the invite to a game, which I don't own on Steam. I think there should be an option to automatically inform the user, which sen
    64 KB (10,960 words) - 01:04, 15 March 2024
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