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  • {{this is a|point entity|game=Half-Life 2: Episode One|name=info_darknessmode_lightsource}} ...env_global]] entity, this entity represents a light source that [[npc_alyx|Alyx]] can see in and try to go to if hurt.
    546 bytes (82 words) - 23:39, 8 October 2025
  • {{this is a|point entity|name=prop_handpose|game=Half-Life: Alyx|engine=Source 2}} {{todo|Is it available in other games as well?}} It is us [[Category:Prop entities|handpose]]
    307 bytes (50 words) - 09:02, 1 September 2024
  • ...ngine=Source 2}} The snd_event_point plays a sound event from a point. The point can be this entity or a specified entity's position. {{KV|Name|string|The name that other entities refer to this entity by.}}
    3 KB (470 words) - 05:37, 22 June 2025
  • {{this is a|point entity|name=snd_event_param|game=Half-Life: Alyx|engine=Source 2}} It is used to set a public parameter of a playing soundev {{KV|Name|string|The name that other entities refer to this entity by.}}
    3 KB (400 words) - 11:17, 21 April 2025
  • {{this is a|point entity|name=info_hlvr_toner_path_node|game=Half-Life: Alyx|engine=Source 2}} {{KV|Name|string|The name that other entities refer to this entity by.}}
    1 KB (231 words) - 11:00, 21 April 2025
  • {{this is a|point entity|name=combine_attached_armor_prop|game=Half-Life: Alyx|engine=Source 2}} {{KV|Name|string|The name that other entities refer to this entity by.}}
    2 KB (341 words) - 10:05, 21 April 2025
  • ...(from tf2 for instance), into a new '''MOD''' folder located at "Half-Life Alyx\'''game'''\source1mod". After that, in the current active mod for Half-Life Alyx (default: Half-Life Alyx\'''game'''\hlvr), edit gameinfo.gi with a text editor and scroll down to fi
    3 KB (562 words) - 11:02, 12 July 2024
  • {{this is a|point entity|name=info_hlvr_toner_path|game=Half-Life: Alyx|engine=Source 2}} ...that make up a segment of glowing wire as well as the starting and ending entities power is routed through. It fires [[output]]s when powered or unpowered. Po
    2 KB (285 words) - 11:00, 21 April 2025
  • {{this is a|point entity|name=info_notepad|game=Half-Life: Alyx|sprite=Notepad.png|spritesize=64px}} A simple virtual notepad that you can {{todo|Verify what the "Entities" section does.}}
    542 bytes (76 words) - 02:19, 4 February 2025
  • {{this is a|point entity|name=env_spherical_vignette|game=Half-Life: Alyx|engine=Source 2}} The env_spherical_vignette is a point entity which acts similar to gradient fog but can be placed in set location
    2 KB (295 words) - 10:54, 21 April 2025
  • ...vent from a point, passes along the min and max positions of its AABB. The point can be this entity or a specified entity's position. {{KV|Name|string|The name that other entities refer to this entity by.}}
    4 KB (595 words) - 11:17, 21 April 2025
  • {{this is a|point entity|name=info_hlvr_toner_juntion|game=Half-Life: Alyx|engine=Source 2}} {{KV|Name|string|The name that other entities refer to this entity by.}}
    2 KB (274 words) - 11:00, 21 April 2025
  • {{this is a|point entity|name=info_hlvr_toner_port|game=Half-Life: Alyx|engine=Source 2}} The '''info_hlvr_toner_port''' is the starting point of a toner puzzle. Any connected wires will be hidden until it is activated
    2 KB (289 words) - 11:00, 21 April 2025
  • = How to Make API Calls with Lua with Half Life : Alyx = {{note | As HL: Alyx is a relatively new game, some API functions have not yet been implemented
    2 KB (350 words) - 21:27, 27 May 2020
  • {{this is a|point entity|name=info_hlvr_holo_hacking_plug|game=Half-Life: Alyx|engine=Source 2}} The '''info_hlvr_holo_hacking_plug''' is the starting point of a hologram puzzle. When a player interacts with this item using the mult
    5 KB (872 words) - 11:00, 21 April 2025
  • {{this is a|point entity|game=Half-Life 2: Episode Two|name=point_flesh_effect_target}} ...- in conjunction with the <code>[[$flesh]]</code> shader parameter. Ep2's Alyx model is already set up to work with it. In Episode 2 this entity is parent
    832 bytes (136 words) - 07:03, 19 May 2025
  • {{subpage|[[Half-Life: Alyx Workshop Tools/Level Design]]}} This is an incomplete list of all [[Half-Life: Alyx]] entities.
    6 KB (688 words) - 09:13, 14 April 2025
  • {{this is a|point entity|name=prop_russell_headset|game=Half-Life: Alyx|engine=Source 2}} [[Category:Prop entities|russell headset]]
    934 bytes (119 words) - 22:11, 21 February 2025
  • ...e map lighting. These samples are used for diffuse ambient lighting on any entities that don't or can't have lighting baked on them.
    1 KB (152 words) - 10:52, 21 April 2025
  • {{this is a|point entity|name=haptic_relay|game=Half-Life: Alyx|engine=Source 2}} {{KV|Name|string|The name that other entities refer to this entity by.}}
    2 KB (316 words) - 10:57, 21 April 2025
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