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- These are a list of all available custom entities in Dreamball. [[Dreamball Level Creation]]450 bytes (60 words) - 00:19, 7 January 2024
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- {{this is a|point entity|name=db_filter_marble|game=Dreamball|sprite=filter_marble.gif}}} :The name that other entities refer to this entity by.680 bytes (101 words) - 17:47, 17 May 2024
- These are a list of all available custom entities in Dreamball. [[Dreamball Level Creation]]450 bytes (60 words) - 00:19, 7 January 2024
- This page contains articles relating specifically to [[Level Design]] for [[Dreamball]]. Feel free to contribute your own ideas. * '''[[Configuring the Source SDK for Dreamball]]'''2 KB (204 words) - 12:35, 14 August 2009
- {{this is a|point entity|name=db_powerup_ability_jump|game=Dreamball}} : Defines the name that other entities refer to this entity by.796 bytes (114 words) - 17:49, 17 May 2024
- {{this is a|brush entity|name=db_camera_collision|game=Dreamball}} ...a should not pass through. Can also be used as a [[VPhysics]] brush. See [[Dreamball:Creating Camera Collision|Creating Camera Collision]].1 KB (161 words) - 17:48, 17 May 2024
- {{this is a|point entity|name=db_powerup_ability_remover|game=Dreamball}} : Defines the name that other entities refer to this entity by.1 KB (158 words) - 17:48, 17 May 2024
- {{this is a|point entity|name=db_powerup_ability_storer|game=Dreamball}} ...'''Store''' input will save your '''currently-equiped''' abilities to the entities 'memory'. It will record whatever your current powerups where at the time y1 KB (195 words) - 10:08, 28 April 2025
- {{this is a|point entity|name=db_trigger_respawn|game=Dreamball}} :Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.1 KB (158 words) - 17:48, 17 May 2024
- ...u want to use the same fan model setup as the official maps, just go into "Dreamball Dev Kit/SDK_Content/prefabs/gameplay" and you'll find 2 prefabs named 'fan_ * [[Dreamball Level Creation]]1 KB (234 words) - 07:51, 5 January 2024
- {{this is a|point entity|name=db_powerup_modelchanger|game=Dreamball}} :The name that other entities refer to this entity by.992 bytes (139 words) - 17:48, 17 May 2024
- {{this is a|point entity|name=db_audiere_sound|game=Dreamball|sprite=db_audiere_sound.png}} :The name that other entities refer to this entity by.1 KB (227 words) - 17:50, 17 May 2024
- {{this is a|point entity|name=db_prop_sphere_override|game=Dreamball}} ..._sphere will use the squared radius of the model you're using). As most of Dreamball's physics props require the use of [[prop physics override]] to be used (in2 KB (262 words) - 17:48, 17 May 2024
- :Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire. *[[List of Dreamball Entities]]1 KB (167 words) - 07:51, 5 January 2024
- {{this is a|point entity|name=dp_prop_sphere|game=Dreamball}} It is identical to {{ent|prop_physics}}, however it has a preprogrammed s * [[List of Dreamball Entities]]1 KB (199 words) - 17:48, 17 May 2024
- World Maps are the maps in Dreamball that are the themed worlds which is generally the standard mode (i.e. the I ...entities to use here, just what ever your map desires. Take a look at the "Dreamball Dev Kit/SDK_Content/mapsrc" folder for example maps. You just make your map3 KB (563 words) - 09:16, 8 January 2024
- in the the official Dreamball maps by placing the prefabs/gameplay/checkpoint.vmf in your map. Both are trigger brush-based entities, simply create your brush with the tools/toolstrigger texture and tie the e3 KB (581 words) - 09:16, 8 January 2024
- ...e by using the [[db camera collision]] entity. This is a [[:Category:Brush Entities|brush-based]] entity. The player's camera won't collide with anything in th :[[File:Dreamball toolscameracollision.jpg]]3 KB (504 words) - 00:19, 7 January 2024
- ...ne from mapping tricks using existing Source entities, no custom Dreamball entities are used here. This tutorial will cover creating a simple 1 orb map. To cre {{tip|See the sdk_sp_orb1.vmf example in the "Dreamball Dev Kit/SDK_content/mapsrc/" folder for an example map.}}4 KB (682 words) - 00:19, 7 January 2024
- Here's a list of skyboxes Dreamball uses, with their recommended values. Note the recommended values are only t ...ball Dev Kit/SDK_content/prefabs/HDR_lighting/" to find the lighting / HDR entities we used for these skyboxes that you are free to use.3 KB (417 words) - 00:08, 7 January 2024
- ...current entities. To make the game modes it's just a matter of setting up entities how you want them, without being tied to a specific way. This quick tutoria ...''' as long as you want, but this tutorial will go over how it was done in Dreamball's map.4 KB (639 words) - 22:56, 21 January 2024