db_trigger_checkpoint
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Only clients in vehicles : [32]
Only clients *not* in vehicles : [512]
Disallow Bots (removed since
) : [4096]
Only player ally NPCs : [16]
Only NPCs in vehicles (respects player ally flag) : [2048]
Physics debris (include also physics debris) : [1024]
Entity Description
Sets the latest checkpoint. It is a brush-based entity and must be used with the tools/toolstrigger texture.
Keyvalues
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger |
- Filter Name (filtername) <filter>
- A filter entity to test potential activators against.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
|}
- Respawn point
- Use a target type entity (i.e. info landmark, info teleport destination, info target, etc) (can be parented). Leave empty for info_player_start.
Flags
- {| class="mw-collapsible mw-collapsed" style="background:initial;float:no;margin-bottom:1em;margin-left:0;padding-right:0.5em;border:1px solid rgba(255,255,255,0.1); border-left:solid 1px #8bb9e0; padding-left:1em;"
|+ style="text-align:left; white-space:nowrap; font-weight:bold; color:#ddd; " | BaseTrigger
|
Everything (not including physics debris) : [64]
Clients (Survivors, Special Infected, Tanks ) : [1]

NPCs (Common Infected, Witches ) : [2]
Physics Objects (not including physics debris) : [8]
Pushables (Passes entities with classname func_pushable) : [4]
- Deprecated.
Equivalent to using Everything + filter_activator_class that filtersfunc_pushable
.
|}
Inputs
- BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
- !activator = toucher
- OnEndTouch
- Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
- !activator = exiting entity
- OnRespawnUsed
- Fired when the player respawns with this trigger.