db_trigger_checkpoint
Entity Description
Sets the latest checkpoint. It is a brush-based entity and must be used with the tools/toolstrigger texture.
Keyvalues
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- Respawn point
- Use a target type entity (i.e. info landmark, info teleport destination, info target, etc) (can be parented). Leave empty for info_player_start.
Flags
Everything (not including physics debris) Clients (Survivors, Special Infected, Tanks ) : [32] : [512] : [4096] NPCs (Common Infected, Witches ) : [16] : [2048] Physics Objects (not including physics debris) : [1024]
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Inputs
- BaseTrigger:
Toggle
- Toggles this trigger between enabled and disabled states.
Enable
- Enable trigger
Disable
- Disable trigger
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
- !activator = toucher
- OnEndTouch
- Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
- !activator = exiting entity
- OnRespawnUsed
- Fired when the player respawns with this trigger.