db_trigger_respawn
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db_trigger_respawn
is a point entity available in Dreamball.
Entity Description
A respawn trigger. When triggered it will respawn the player at the last checkpoint. It is a brush-based entity and must be used with the tools/toolstrigger texture.
Keyvalues
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Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
- BaseTrigger:
- Toggle
- Toggles this trigger between enabled and disabled states.
- Enable
- Enable trigger
- Disable
- Disable trigger
Outputs
- Fired in response to FireUser1-4 inputs. See User Inputs and Outputs.
- !activator = activator
- OnStartTouch
- Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
- !activator = toucher
- OnEndTouch
- Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire.
- !activator = exiting entity
- OnRespawn
- Fired when the player respawns with this trigger.