List of Dreamball Skyboxes

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Here's a list of skyboxes Dreamball uses, with their recommended values. Note the recommended values are only the values we used in the official maps. You don't have to use them, but only if you're purposely wanting the same theme as the official maps with these skies.

You can also go into "Dreamball Dev Kit/SDK_content/prefabs/HDR_lighting/" to find the lighting / HDR entities we used for these skyboxes that you are free to use.

Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_blue_03
Sky blue 03side.jpg
sp_orb1 0 145 0 -45 198 219 255 300 200 202 230 60
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_night_01
Sky night 01 db.jpg
none yet 0 50 0 -40 244 215 193 100 156 178 255 45
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_ice_01
Sky ice 01 db.jpg
none yet 0 51 0 -37 244 218 198 650 156 178 255 220
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_eve_01
Sky eve 01 db.jpg
none yet 0 51 0 -37 240 209 151 340 245 224 186 60
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_ice_02
Sky ice 02 db.jpg
Ice World 0 320 0 -34 239 206 146 850 245 224 186 35
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_lava_02
Sky lava 02 db.jpg
Lava World -42 100 0 -42 239 206 146 245 242 180 134 35
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_night_02
Sky night 02 db.jpg
Night World 0 320 0 -10 70 80 198 1 255 255 255 5
Example Map / World Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience
sky_eve_02
Sky eve 02 db.jpg
lava_pit -42 100 0 -42 239 206 146 300 242 180 134 35
Environment articles:
Skies and environment maps Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies
Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine

See also