db_filter_marble
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 Note:This entity automatically knows the marble so there's no need to have a filter name.
Note:This entity automatically knows the marble so there's no need to have a filter name.
		
	

db_filter_marble  is a   point entity  available in  Dreamball.}
 Dreamball.}
Entity Description
A filter that filters the marble (player).
Keyvalues
- Name
- The name that other entities refer to this entity by.
- Filter mode
- If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
 Note:This entity automatically knows the marble so there's no need to have a filter name.
Note:This entity automatically knows the marble so there's no need to have a filter name.Inputs
- BaseFilter:
- TestActivator <variant>
- Tests the entity that called the input (the !activator) against the filter, and fires either the OnPassorOnFailoutput. (the parameter it takes is unused) Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the Bug:Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as theOnEndTouchoutput of a trigger.
Outputs
- BaseFilter:
- OnPass
- OnFail
- !activator = activator of TestActivator input
 !caller = this entity
 One of these will fire whenTestActivatorinput is sent, depending on if the activator is allowed by the filter or not.