db_filter_marble
db_filter_marble
is a point entity available in Dreamball.}
Entity Description
A filter that filters the marble (player).
Keyvalues
- Name
- The name that other entities refer to this entity by.
- Filter mode
- If set to Allow, only entities who match the criteria will pass the filter. If set to Disallow, only entities who do NOT match the criteria will pass the filter.
Note:This entity automatically knows the marble so there's no need to have a filter name.
Inputs
- BaseFilter:
TestActivator
- Tests the entity that called the input (the
!activator
) against the filter, and fires either theOnPass
orOnFail
output. - Bug:Calling this input will cause the server to crash if the
!activator
entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as theOnEndTouch
output of a trigger.
Outputs
- BaseFilter:
OnPass
OnFail
- One of these will fire when
TestActivator
input is sent, depending on if the activator is allowed by the filter or not.