db_powerup_modelchanger

From Valve Developer Community
Jump to: navigation, search


Entity Description

Changes the Marble-model via an input.

Keyvalues

  • Name
The name that other entities refer to this entity by.
  • New model
The model in which that Marble shall change to.
  • New skin
The skin of the new model to change to.

Inputs

  • AddOutput
Evaluates a keyvalue/output on this entity. It can be potentially very dangerous, use with care.
Format: <key> <value>
Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>
  • Fire
Fires the entity, used for triggering the model switch.
  • Fire
Removes this entity from the world.
  • KillHierarchy
Removes this entity and all its children from the world.

Outputs

Can fire any outputs to any entity.

See also