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- #REDIRECT [[:Category:Day of Defeat Level Design]]50 bytes (7 words) - 07:22, 16 June 2023
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- #REDIRECT [[:Category:Day of Defeat Level Design]]50 bytes (7 words) - 15:02, 21 January 2024
- #REDIRECT [[:Category:Day of Defeat Level Design]]50 bytes (7 words) - 07:22, 16 June 2023
- {{back | Day of Defeat: Source Level Creation}} == [[Base.fgd/Day of Defeat Source | base.fgd]] ==2 KB (261 words) - 17:49, 24 August 2024
- #REDIRECT [[Category:Day of Defeat: Source level design]]57 bytes (8 words) - 15:00, 21 January 2024
- #REDIRECT [[:Category:Zh/Day of Defeat Level Design]]53 bytes (8 words) - 21:32, 27 June 2025
- #REDIRECT [[Category:Day of Defeat: Source level design]]57 bytes (8 words) - 15:00, 21 January 2024
- #REDIRECT [[Category:Day of Defeat: Source level design]]57 bytes (8 words) - 15:02, 21 January 2024
- #REDIRECT [[Category:Day of Defeat: Source level design]]57 bytes (8 words) - 14:57, 21 January 2024
- #REDIRECT [[Category:Day of Defeat: Source level design]]57 bytes (8 words) - 14:57, 21 January 2024
- #REDIRECT [[Category:Zh/Day of Defeat: Source level design]]60 bytes (9 words) - 04:51, 27 June 2025
- ** For {{dod|4}} dimensions, see [[Day of Defeat Mapper's Reference]]. ...see [[:category:Ricochet_Level_Design#Constructing Elements|Ricochet Level Design]].2 KB (212 words) - 13:06, 5 April 2025
- ...véase {{L|Day of Defeat Mapper's Reference|referencias de mapeo de Day of Defeat}}. ...{L|Day of Defeat: Source Mapper's Reference|referencias de mapeo de Day of Defeat: Source}}.2 KB (305 words) - 06:13, 12 July 2024
- ...rticle focusses on creating a basic Map that can be recognized as a Day of Defeat map. Basics like creating brushes and entities should already be known. ...These entities are what it takes for the map to be recognized as a Day of Defeat map. In order for the map to operate, with objectives, there is a wide vari4 KB (682 words) - 10:23, 16 August 2023
- ...he dod_trigger_sandbag entity to create a machine gun mount in the 3D View of Hammer Editor.]] In Day of Defeat there are areas where a player can stand and deploy their machine gun or ot1 KB (263 words) - 23:24, 14 August 2023
- ...r any {{dod|4}} mapper looking for dimensions or numbers that are used for level and map creation. ...maximum height an object can be that still allows a player to jump on top of it.1 KB (165 words) - 03:41, 15 August 2023
- *** {{dod|4}}尺度参见{{L|Day of Defeat Mapper's Reference|胜利之日地图制作参考}} *** {{dods|4}}尺度参见{{L|Day of Defeat: Source Mapper's Reference|胜利之日:Source制作指南}}2 KB (124 words) - 04:37, 27 June 2025
- {{Subpage|[[Day of Defeat: Source Level Creation]]}} [[Category: Day of Defeat: Source]]1 KB (173 words) - 13:17, 4 May 2025
- * {{en}} [[Day of Defeat|決勝之日]] ({{L|Day of Defeat.fgd|FGD}}) * {{LCategory|Level Design|關卡設計文檔}}3 KB (224 words) - 20:45, 7 September 2024
- {{note|For a wider list of games go to this page [[Creating Spawns| Creating Spawns]]}} ...rs will be able to orient themselves quickly, and never place them in view of a location that an enemy player can access.1 KB (245 words) - 11:50, 22 March 2024
- ...out-manoeuvring opponents by moving to a position where they are not aware of your presence, cannot attack you, or are less suited to combat than you (e. *A mixture of:2 KB (261 words) - 00:20, 7 January 2024