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  • ...ue, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable {{ent|env_sun}}.
    711 bytes (100 words) - 04:28, 26 May 2025
  • ...d, where 50% grey (#7F7F7F or #808080) means no modulation, and lighter or darker values will lighten or darken what's underneath respectively.
    2 KB (268 words) - 11:47, 23 August 2025
  • This half of the facility is darker overall, compared to the laboratory region. Rooms, often made of dark concr Since this area is darker overall than the first portion of [[Black Mesa Research Facility|Black Mesa
    3 KB (457 words) - 07:11, 8 January 2024
  • ...e moderate colors to whatever direction you want (Left - lighter, Right - darker). By playing around with it, you may make an image looking like this, depen
    5 KB (856 words) - 00:13, 7 January 2024
  • --><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!--
    1 KB (234 words) - 23:18, 28 May 2025
  • ...e texture is multiplicative (white changes nothing, black turns the result darker).}}
    5 KB (705 words) - 11:45, 23 August 2025
  • ...media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors
    3 KB (500 words) - 19:51, 26 April 2025
  • # Convert with a smaller scale factor for darker images
    3 KB (344 words) - 10:03, 30 May 2025
  • | {{Yes|{{csgo|4-darker|nt=CS:GO}}}} | {{Yes|{{csgo|4-darker|nt=CS:GO}}}}
    39 KB (5,699 words) - 02:34, 15 August 2025
  • --><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!--
    3 KB (428 words) - 23:18, 28 May 2025
  • ...be used to change how strong each color should glow. So instead of using a darker red color, you may use [.5 1 1] to have red glow half as strong. ...be used to change how strong each color should glow. So instead of using a darker red color, you may use [.5 1 1] to have red glow half as strong.
    9 KB (1,210 words) - 11:45, 23 August 2025
  • ...texture layer of the selected multiblend material, usually reserved for a darker texture that will blend with Channel 2's assigned texture (when used within
    4 KB (429 words) - 16:20, 10 July 2024
  • ...texture layer of the selected multiblend material, usually reserved for a darker texture that will blend with Channel 2's assigned texture (when used within
    3 KB (528 words) - 02:31, 8 May 2022
  • ...re. The higher the numbers, the dimmer the light. For example, 2.0 is much darker than 0.25.
    3 KB (506 words) - 23:37, 12 November 2023
  • {{note|Darker particle colors will appear nearly invisible without being close to a brigh
    3 KB (492 words) - 21:43, 19 April 2025
  • Another effect I added to make the water darker was using one of the [[cheap]] water materials. These are easier for system
    4 KB (655 words) - 07:30, 25 March 2024
  • ...ticular usage here, the desired was to produce a subtle bluish tint in the darker regions of the snow, while keeping the brighter regions a pure white.
    5 KB (758 words) - 14:26, 18 June 2024
  • * DARKER
    4 KB (518 words) - 05:06, 15 November 2023
  • ...e of <code>$illumposition</code> is sometimes why models might appear much darker or brighter than they should when against a wall or near an elevation chang ...earest ambient cube, the model will be incorrectly lit, appearing lighter, darker, or differently colored compared to its surroundings.
    11 KB (1,759 words) - 10:52, 7 November 2024
  • ...of the canals are light concrete and water-stained, with interior areas a darker concrete. There are also a few metal pipes that the player may be able to c
    5 KB (747 words) - 10:28, 12 July 2024
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