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- ...ue, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable {{ent|env_sun}}.711 bytes (100 words) - 04:28, 26 May 2025
- ...d, where 50% grey (#7F7F7F or #808080) means no modulation, and lighter or darker values will lighten or darken what's underneath respectively.2 KB (268 words) - 11:47, 23 August 2025
- This half of the facility is darker overall, compared to the laboratory region. Rooms, often made of dark concr Since this area is darker overall than the first portion of [[Black Mesa Research Facility|Black Mesa3 KB (457 words) - 07:11, 8 January 2024
- ...e moderate colors to whatever direction you want (Left - lighter, Right - darker). By playing around with it, you may make an image looking like this, depen5 KB (856 words) - 00:13, 7 January 2024
- --><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!--1 KB (234 words) - 23:18, 28 May 2025
- ...e texture is multiplicative (white changes nothing, black turns the result darker).}}5 KB (705 words) - 11:45, 23 August 2025
- ...media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors3 KB (500 words) - 19:51, 26 April 2025
- # Convert with a smaller scale factor for darker images3 KB (344 words) - 10:03, 30 May 2025
- | {{Yes|{{csgo|4-darker|nt=CS:GO}}}} | {{Yes|{{csgo|4-darker|nt=CS:GO}}}}39 KB (5,699 words) - 02:34, 15 August 2025
- --><li> '''"Surge"''' - A dark green can with darker coloured ends, labelled "{{mono|YUCK}}". <!--3 KB (428 words) - 23:18, 28 May 2025
- ...be used to change how strong each color should glow. So instead of using a darker red color, you may use [.5 1 1] to have red glow half as strong. ...be used to change how strong each color should glow. So instead of using a darker red color, you may use [.5 1 1] to have red glow half as strong.9 KB (1,210 words) - 11:45, 23 August 2025
- ...texture layer of the selected multiblend material, usually reserved for a darker texture that will blend with Channel 2's assigned texture (when used within4 KB (429 words) - 16:20, 10 July 2024
- ...texture layer of the selected multiblend material, usually reserved for a darker texture that will blend with Channel 2's assigned texture (when used within3 KB (528 words) - 02:31, 8 May 2022
- ...re. The higher the numbers, the dimmer the light. For example, 2.0 is much darker than 0.25.3 KB (506 words) - 23:37, 12 November 2023
- {{note|Darker particle colors will appear nearly invisible without being close to a brigh3 KB (492 words) - 21:43, 19 April 2025
- Another effect I added to make the water darker was using one of the [[cheap]] water materials. These are easier for system4 KB (655 words) - 07:30, 25 March 2024
- ...ticular usage here, the desired was to produce a subtle bluish tint in the darker regions of the snow, while keeping the brighter regions a pure white.5 KB (758 words) - 14:26, 18 June 2024
- * DARKER4 KB (518 words) - 05:06, 15 November 2023
- ...e of <code>$illumposition</code> is sometimes why models might appear much darker or brighter than they should when against a wall or near an elevation chang ...earest ambient cube, the model will be incorrectly lit, appearing lighter, darker, or differently colored compared to its surroundings.11 KB (1,759 words) - 10:52, 7 November 2024
- ...of the canals are light concrete and water-stained, with interior areas a darker concrete. There are also a few metal pipes that the player may be able to c5 KB (747 words) - 10:28, 12 July 2024