building_cubemaps
		
		
		
		
		
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 Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:
Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead: 
 
 
 
 
		
	

 
For building cubemaps, see Cubemaps - Building cubemaps section.
building_cubemaps  is a   console variable  available in all  Source games.
This boolean cvar, when enabled, set HDR exposure to a consistent value, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable env_sun.
 Source games.
This boolean cvar, when enabled, set HDR exposure to a consistent value, so you can build cubemaps without one cubemap texture looking brighter/darker than others. It will also disable env_sun.
 Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:
Note:This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:  
 sm_cvar building_cubemaps 1 command (with SourceMod installed) or  
 script Convars.SetValue("building_cubemaps", "1") (using VScript).























