building_cubemaps
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Note: Once cubemaps have been built while
Note: This console variable is flagged as "launcher"-only in Left 4 Dead and Left 4 Dead 2, so use the following command instead:
Not to be confused with buildcubemaps.
For building cubemaps, see Cubemaps - Building cubemaps section.
building_cubemaps is a console variable available in all
Source games.
This boolean cvar, when enabled, disables HDR's autoexposure and sets the exposure to a consistent value, this avoids issues wherein one of the cubemaps would have inconsistent brightness or amount of bloom (or looking brighter/darker) than other cubemaps. Enabling this command will also disable env_sun and color correction.
building_cubemaps is set to "1", this command is automatically reset to "0". sm_cvar building_cubemaps 1 command (with SourceMod installed) or script Convars.SetValue("building_cubemaps", "1") (using VScript).