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- [[Office Complex]], the fourth chapter of {{hl|4}}, brings [[Gordon Freeman]] to Sector D Ad3 KB (441 words) - 19:47, 6 September 2024
- ...nvalid brushes and/or other errors. Proceed with caution. Consider turning complex brushes to models using either [[Propper]] or Hammer++'s [[Hammer++/Propper ...rushes]] can be tedious. [[Valve Hammer Editor|Hammer]] allows you to have complex brushes without them being [[Hammer Check For Problems Dialog|invalid]] nor11 KB (1,800 words) - 08:53, 27 June 2025
- 6 KB (510 words) - 08:59, 27 June 2025
- {{LanguageBar|title = Office Complex (Black Mesa)}} {{For|the original {{hl|4}} version|[[Office Complex|this page]]}}1 KB (161 words) - 06:34, 10 April 2025
- '''Csgo Complex''' is a commonly used shader in {{cs2|1}}, usually used on props, non blend10 KB (1,437 words) - 11:05, 17 November 2024
Page text matches
- {{LanguageBar|title = Office Complex (Black Mesa)}} {{For|the original {{hl|4}} version|[[Office Complex|this page]]}}1 KB (161 words) - 06:34, 10 April 2025
- #redirect [[Particles In Code#Complex]]39 bytes (5 words) - 07:32, 21 October 2009
- ...a page to document an undocumented shader, I recommend starting from Csgo Complex as it's easier to remove than add. It's also the more organized shader.}} ...nter-Strike_2_Workshop_Tools/Materials/Material_Creation/Csgo_Complex|Csgo Complex]] - Usually used on props, or materials that need to be emissive.2 KB (216 words) - 09:53, 6 May 2025
- ...r VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush?364 bytes (59 words) - 10:07, 21 January 2024
- ...ving bad r_speeds with wpoly counts higher than 800....and maybe by making complex brushes like cylinders intersecting and causing shattering.410 bytes (58 words) - 22:54, 21 January 2024
- They are first seen in the chapter [[Office Complex]]. They are the defense systems of [[Black Mesa]], but they seem to attack570 bytes (85 words) - 05:18, 19 May 2025
- ...he activator against multiple other filters. This allows you to build more complex filters, such as "Allow anyone on Team 1 who is also class engineer", or "A ...plied when testing the filters. See [[logic gate]] for information on more complex checking patterns.2 KB (245 words) - 04:35, 29 April 2025
- ...is useful when it is necessary clear part of the map for an event, like a complex moving object.536 bytes (81 words) - 06:47, 12 July 2024
- | 3 || C1A2 Announcer || Office Complex: Sector D Administration (unused) | 12 || C3A2 Announcer || Lambda Core: Lambda Complex2 KB (238 words) - 22:50, 10 May 2025
- ...ayer respawns. It is only of interest to scripters, or mappers involved in complex [[I/O]].522 bytes (85 words) - 04:35, 19 May 2025
- ...'s actually just taking a very long time for your map to compile. Although complex maps can often take a long time to compile fully, this is usually the sign570 bytes (91 words) - 18:12, 9 May 2022
- Children can also be set to have delays, which are highly useful for complex effects.582 bytes (94 words) - 23:14, 2 September 2024
- It focuses on delivering a mod with exciting gameplay, a complex plot, and plenty of interesting environments to explore. *'''Complex plot''' — Dissolution features a layered plot told through PDA audio logs2 KB (295 words) - 13:43, 13 August 2024
- ===Complex===3 KB (510 words) - 07:08, 20 May 2025
- ...nvalid brushes and/or other errors. Proceed with caution. Consider turning complex brushes to models using either [[Propper]] or Hammer++'s [[Hammer++/Propper [[File:torus_shape.png|thumb|300px|left|Complex shapes such as this can be created easily with the torus tool. Note that hi2 KB (359 words) - 17:35, 30 August 2025
- {{note|Models tend to have a more complex mesh than brushes, which makes UV mapping much more fiddly. Model VTFs ther * The layout of a complex Model Skin is comparable to a {{wikipedia|Texture atlas}}.2 KB (335 words) - 09:07, 2 February 2024
- [https://www.moddb.com/addons/keypad This prefab] is a simple, yet complex, keypad. It includes visual and audio responses to any 4-digit code. The co808 bytes (118 words) - 18:27, 21 February 2021
- ...e> function that renders a high level control in one pass as this leads to complex code, lack of common code (making bug fixing harder) and makes maintenance4 KB (660 words) - 13:18, 2 May 2006
- ...l block. One of the last made before they were completely phased out. This complex used to form part of a network of industrial fisheries used to restock the ...ell22.JPG|thumb|left|Main menu]][[File:NC4C CBC1.JPG|thumb|left|Cell Block Complex]]3 KB (527 words) - 10:31, 5 January 2024
- *Texture Optimization Complexity: Achieving the best texture match can be a complex and resource-intensive process, particularly for intricate maps. ...f brushes due to converting each face into a brush, potentially leading to complex geometry in the decompiled map.6 KB (821 words) - 13:23, 4 January 2024