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- {{LanguageBar|title = $color}} {{this is a|shader parameter|name=$color}}5 KB (805 words) - 06:54, 19 April 2025
- #REDIRECT [[Color correction (disambiguation)]]47 bytes (4 words) - 10:43, 6 January 2023
- {{LanguageBar|title = $color}} {{this is a|shader parameter|name=$color}}5 KB (269 words) - 04:52, 4 January 2025
- 41 bytes (4 words) - 13:36, 11 August 2023
- [[File:Colorcorrection13wm.jpg|thumb|Color correction in Source.]] :''For the entities used to implement color correction, see {{ent|color_correction (entity)|alt=color_correction}}, {{e15 KB (2,363 words) - 17:42, 29 July 2025
- 27 bytes (4 words) - 02:48, 12 May 2022
- #REDIRECT [[Color Correction]]30 bytes (3 words) - 12:57, 23 September 2024
- {{This is a|brush entity|name=color_correction_volume}} A [[color correction]] lookup table is faded in or out when a player enters or leaves {{Todo|Test in {{l4d2}}, which has more support for custom color correction}}2 KB (300 words) - 10:27, 13 May 2025
- #redirect [[Color Correction]]30 bytes (3 words) - 14:31, 2 May 2022
- ...项中禁用色彩校正,这可能不是很理想。强制所有玩家启用色彩校正的解决方法可以在[https://tf2maps.net/threads/forcing-color-correction-for-all-player-even-if-disabled.44656/这里]找到。}} ;平衡 - [http://www.google.com/search?q=color+balance+tool 搜索教程]14 KB (523 words) - 05:32, 22 June 2025
- #REDIRECT [[Hr/Color correction (disambiguation)]]50 bytes (5 words) - 06:36, 24 October 2024
- {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.408 bytes (52 words) - 06:36, 24 October 2024
- 409 bytes (56 words) - 07:17, 7 May 2025
- ...on.png|left]]{{this is a|point entity|name=color_correction}} It loads a [[color correction]] lookup table ({{mono|.raw}}) and controls its strength. Correc {{fl|1|Master|Default color correction when used with L4D {{ent|fog_volume}}|since={{L4D}}}}3 KB (499 words) - 07:37, 4 June 2025
- Загружает справочную таблицу {{L|color correction|цветокоррекции}} (.raw) и контролируе� * {{L|Color correction}}4 KB (180 words) - 10:47, 23 September 2024
- {{this is a|brush entity|name=color_correction_volume}} {{L|Color correction}} tablica za pretraživanje blijedi ili se pojavljuje kada igra� ...pe}} do .raw za referencu. Za informacije o izradi datoteke pogledajte {{L|color correction|ispravak boje}}. Primjer staze za datoteku u mapi hl2 materijala2 KB (314 words) - 06:21, 24 October 2024
- | image = Color of Doom.JPG ...estroy Dangeropolis, the Jester readies to save the world with his amazing color-switching superpowers!986 bytes (144 words) - 14:33, 18 July 2009
- ...rection.png|left]]{{this is a|point entity|name=color_correction}}它可以载入{{L|color correction|调色}} lookup table (.raw)文件并控制其强度。色彩校 {{KV:zh-cn|Lookup Table Filename (filename)|字符串|.raw调色文件位置,详见{{L|color correction}}。譬如HL2的位置: <code>materials/colorcorrection.raw</cod3 KB (268 words) - 10:47, 23 September 2024
- {{this is a|brush entity|suf=:zh-cn|name=color_correction_volume}}一个{{L|color correction}}实体的调色淡入淡出根据玩家离开或进入这个实 ...able Filename (filename)|字符串|.RAW调色文件的{{L|mod folder|文件夹}}路径。制作相关文件请参阅:{{L|color correction}}例如半条命2的调色文件路径: <code>materials/colorc1 KB (85 words) - 06:22, 24 October 2024
- #重定向 {{L|Color Correction}}33 bytes (3 words) - 01:54, 23 June 2025
Page text matches
- {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.408 bytes (52 words) - 06:36, 24 October 2024
- *[[$color]] the Select Color window will appear677 bytes (84 words) - 18:48, 28 June 2012
- {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.413 bytes (53 words) - 06:36, 24 October 2024
- |style="background-color:rgb(50,50,50);"| |style="background-color:rgb(50,50,50);"|6 KB (432 words) - 09:32, 4 July 2025
- ..., or to simulate light penetrating a surface and being reflected back with color, making the surface appear fleshy.269 bytes (44 words) - 18:24, 29 February 2020
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}700 bytes (80 words) - 21:07, 23 June 2025
- ...ion, like a hue shift or a contrast adjustment to the original color. This color transformation is encoded into a 3D texture called a colorwarp. This effect476 bytes (69 words) - 08:52, 21 January 2024
- |style="background-color:rgb(50,50,50);"| |style="background-color:rgb(50,50,50);"|4 KB (481 words) - 03:56, 16 December 2022
- | style="background: #9BB7D5; color: black" | {{Vec3|155|183|213}} | style="background: #ffffff; color: black" | ''Default'' || ''Default''3 KB (330 words) - 18:25, 22 April 2022
- * To color it, use the [[$color]] or [[$color2]] parameter.265 bytes (38 words) - 17:10, 16 March 2024
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}989 bytes (87 words) - 04:06, 22 August 2024
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}880 bytes (116 words) - 03:39, 22 August 2024
- | None || 1 || 15000 || 0.3 || 15000 || style="background: #778282; color: black" | 119 130 130 || Default || Default || 5 | fog_garage || 1 || 10000 || 0.3 || 15000 || style="background: #888171; color: black" | 136 129 113 || Default || Default || 52 KB (170 words) - 04:07, 9 September 2017
- <h1>To customize the chat color to white, follow these simple steps within your solution:</h1> Locate the section under "const int kChatFilterVersion = 1;" where color is defined.749 bytes (104 words) - 01:41, 18 November 2024
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}542 bytes (69 words) - 10:24, 5 January 2024
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}986 bytes (128 words) - 15:31, 14 January 2025
- {{lang|Color Theory in Level Design}} [[File:Byrcolorwheel.png|center|A color reel]]8 KB (152 words) - 08:27, 24 June 2025
- {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}613 bytes (81 words) - 02:11, 8 June 2020
- ...lend}} It is used to create a blend between two colors for controlling the color of another entity. ...nput value is equal to 'Minimum Valid Input Value', this is the output RGB color.}}1 KB (194 words) - 15:53, 7 May 2025
- Portal White001.jpg|white001<code>Color Value: 250 240 205 100</code> Portal White002.jpg|white002<code>Color Value: 189 233 247 425</code>2 KB (212 words) - 11:59, 8 January 2024