Related changes
Jump to navigation
Jump to search
Enter a page name to see changes on pages linked to or from that page. (To see members of a category, enter Category:Name of category). Changes to pages on your Watchlist are in bold.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
2 December 2025
| 01:38 | Strata Hammer diffhist +1 Adidores1054 talk contribs | ||||
30 November 2025
|
|
09:37 | (Deletion log) [SirYodaJedi (2×)] | |||
|
|
09:37 SirYodaJedi talk contribs deleted page Counter-Strike: Condition Zero engine branch (content was: "{{cleanup}}{{draft}}{{stub}} {{Delete|This is likely not an engine branch, as these features are also available in base GoldSrc since the release of Steam in 2003 along with GoldSrc update at the same time.}} Counter-Strike: Condition Zero engine branch was made by {{gs|4}} then {{ri|4}} then {{trs|4}} finish the engine. Counter-Strike: Condition Zero engine branch uses licenced code and is base off a earlier version of {{cs|4}} (v1.1.x.x/SDK v2.0) adds Detail textures....") | ||||
|
|
09:05 SirYodaJedi talk contribs deleted page QtPyHammer (Strubium) (alpha version of a fork of an editor that was previously deleted from the VDC for being an alpha without core features. No updates to repo in over a year) | ||||
| m 05:08 | Slammin' Source Map Tools diffhist 0 Breakin' Benny talk contribs | ||||
29 November 2025
|
|
19:54 | Source 2 changes history +266 [Kr0tchet (2×)] | |||
|
|
19:54 (cur | prev) +261 Kr0tchet talk contribs (→Multiplayer Network Code) | ||||
|
|
19:50 (cur | prev) +5 Kr0tchet talk contribs | ||||
| 16:23 | Strata Hammer diffhist +34 Adidores1054 talk contribs | ||||
28 November 2025
|
|
17:39 | Slammin' Source Map Tools 2 changes history +437 [Kr0tchet; Breakin' Benny] | |||
| m |
|
17:39 (cur | prev) +32 Breakin' Benny talk contribs | |||
|
|
07:19 (cur | prev) +405 Kr0tchet talk contribs (→Compatibility: - added info about VVIS++ and VRAD++, the former is recommended over slammin's VVIS as there are no difference, and VVIS++ is fully compatible with TF2 branch.) | ||||
| 12:33 | Counter-Strike: Global Offensive engine branch diffhist +51 SirYodaJedi talk contribs (→Availability and usage) | ||||