User contributions
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- 22:08, 24 June 2018 (diff | hist) . . (+204) . . Linked portal door (→Usage)
- 19:28, 18 October 2017 (diff | hist) . . (0) . . m Env fire (fixed typo)
- 19:28, 18 October 2017 (diff | hist) . . (+58) . . Env fire (Added link to page on TF2 fire particles.)
- 18:57, 18 October 2017 (diff | hist) . . (+119) . . Trigger capture area (→Entity Description) (current)
- 11:07, 6 August 2017 (diff | hist) . . (+9) . . LightmappedTwoTexture (Marked this page as a stub because there's so little information given) (current)
- 13:28, 15 July 2017 (diff | hist) . . (+65) . . m Template:CSGO add (I give up. Not that anyone will ever read this or care; I could replace every page with drawings of dicks and no one would ever notice.)
- 13:27, 15 July 2017 (diff | hist) . . (-65) . . m Template:CSGO add (Nope, let's try this then)
- 13:26, 15 July 2017 (diff | hist) . . (-1) . . m Template:CSGO add (For some reason, this one refuses to display inline. Testing whether this fixes that.)
- 21:38, 26 June 2017 (diff | hist) . . (-103) . . $ssbump (Removed a link to a site that's gone offline)
- 18:59, 28 September 2016 (diff | hist) . . (+28) . . Func clip vphysics (Clarifying something I went to the trouble of making a test map to be sure of.)
- 10:14, 31 August 2016 (diff | hist) . . (+3) . . m $blendmodulatetexture (OK apparently that wasn't the solution. Something is seriously wrong with the "bug" tag and I can't fix it.)
- 10:06, 31 August 2016 (diff | hist) . . (+124) . . $blendmodulatetexture (Fixed typo, added disclaimer that it does not work underwater)
- 10:05, 31 August 2016 (diff | hist) . . (+87) . . N File:Blend underwater.jpeg (A demonstration of $blendmodulate failing to work underwater in the TF2 map Suijin.) (current)
- 20:38, 1 November 2015 (diff | hist) . . (0) . . m Light dynamic (fixed case-sensitive typo that was causing the anchor link to fail)
- 12:55, 28 September 2015 (diff | hist) . . (+124) . . Func rotating (Added note that this doesn't work in TF2)
- 22:50, 21 June 2015 (diff | hist) . . (+152) . . Counter-Strike: Global Offensive (Phong shaded brushes! It only took them ten years.)
- 22:49, 21 June 2015 (diff | hist) . . (+441) . . N Template talk:CSGO add (→I am not good with wiki: new section) (current)
- 22:48, 21 June 2015 (diff | hist) . . (+445) . . $envmap (Added the new parameters introduced in the 2015/4/29 CS:GO patch)
- 22:40, 21 June 2015 (diff | hist) . . (+251) . . N Template:CSGO add (Feel free to tweak the color; I just needed to rush this out for an edit to the $envmap article)
- 22:12, 21 June 2015 (diff | hist) . . (+7) . . m $phong
- 22:12, 21 June 2015 (diff | hist) . . (+1,298) . . $phong (Added all the stuff about the new phong shaded brushes)
- 16:48, 25 May 2015 (diff | hist) . . (+215) . . Spytech (Tf2)
- 12:00, 31 March 2015 (diff | hist) . . (+274) . . $nocull
- 20:35, 12 February 2014 (diff | hist) . . (+460) . . Hammer Smoothing Groups Dialog
- 00:40, 17 October 2013 (diff | hist) . . (-98) . . Constant-Linear-Quadratic Falloff (Removed broken link.)
- 12:28, 2 October 2013 (diff | hist) . . (+504) . . Hammer Vertex Tool (→Face splitting and removal)
- 15:28, 19 September 2013 (diff | hist) . . (+384) . . SFM/Exporting (Had to google to figure this out, so I figured it was worth adding) (current)
- 01:01, 18 January 2013 (diff | hist) . . (-62) . . TF2/Creating fire (The original setup was wrong.)
- 23:07, 15 January 2013 (diff | hist) . . (+1) . . Normal Map Creation in The GIMP (Fixed arrow symbols) (current)
- 13:32, 3 August 2012 (diff | hist) . . (+1,029) . . Team Fortress 2 Sky List (Added and populated new column for Sun Spread Angle; added Egypt, Yukon, Barnblitz, Eyeaduct, Foundry)
- 13:31, 3 August 2012 (diff | hist) . . (+19) . . Template:SkylistTableCaption (Added new column for Sun Spread Angle)
- 11:01, 9 May 2012 (diff | hist) . . (+39) . . Tool textures (fog volume is in CS:GO so I reworded its description)
- 14:33, 3 April 2012 (diff | hist) . . (+369) . . Counter-Strike: Global Offensive
- 10:04, 28 October 2011 (diff | hist) . . (+47) . . TF2/Creating fire
- 10:26, 13 September 2011 (diff | hist) . . (+111) . . m TF2/Creating fire (→Default Particles)
- 10:22, 13 September 2011 (diff | hist) . . (+1,022) . . TF2/Creating fire (Completely revamped, showcasing the particle fire types)
- 10:20, 13 September 2011 (diff | hist) . . (+105) . . N File:Barrel fire.jpeg (A barrel fire from ctf_fusion_b2, demonstrating the fire01_heatwaver particle effect from the Swamp Pack.) (current)
- 10:16, 13 September 2011 (diff | hist) . . (+264) . . N File:Flame particles.jpeg (Examples of six flame types: '''flaming_arrow''' (cp_manor_event), '''candle_light1''' (cp_manor_event), '''candle_light2''' (koth_harvest_event), '''m_torchflame''' (cp_degrootkeep), '''m_brazier_flame''' (cp_degrootkeep), and '''burning_torch''' (cp_sek) (current)
- 21:36, 14 August 2011 (diff | hist) . . (+279) . . Talk:Prop static (→Color and Alpha: new section)
- 13:31, 7 July 2011 (diff | hist) . . (+404) . . Cubemaps (Important note about recompiling)
- 15:04, 28 March 2011 (diff | hist) . . (-14) . . Env projectedtexture (Apparently they patched L4D2 a while back)
- 16:58, 20 March 2011 (diff | hist) . . (+2) . . m Env projectedtexture
- 16:58, 20 March 2011 (diff | hist) . . (+249) . . Env projectedtexture (a few more facts about support)
- 09:48, 22 December 2010 (diff | hist) . . (+762) . . Talk:TF2/Creating fire (→burning_torch: new section)
- 11:10, 11 December 2010 (diff | hist) . . (+10) . . Env projectedtexture (All Source 2009 games use this)
- 21:36, 31 October 2010 (diff | hist) . . (+143) . . Sky List (Added Mountain Lab)
- 21:35, 31 October 2010 (diff | hist) . . (+143) . . Team Fortress 2 Sky List (Added Mountain Lab)
- 15:40, 27 October 2010 (diff | hist) . . (+159) . . Valve Time (Four days early!)
- 22:34, 18 September 2010 (diff | hist) . . (+3,221) . . Advanced Lighting (Added compile options!)
- 22:30, 23 July 2010 (diff | hist) . . (+539) . . Info observer point (Expanded to list and explain all keyvalues)
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