User contributions for Squidski
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17 June 2024
- 08:1508:15, 17 June 2024 diff hist +350 Valve Developer Community:Moderator elections Votes
28 September 2023
- 14:4914:49, 28 September 2023 diff hist −5 Source 2/Docs/Level Design/Import Tool Documentation Fix issue with incorrect path
27 July 2023
- 08:5908:59, 27 July 2023 diff hist +20 m Model Creation Overview Move todo note I just added
- 08:5808:58, 27 July 2023 diff hist +309 Model Creation Overview →Performance and Budgets: Update note about studiomdl splitting
17 March 2022
- 15:2915:29, 17 March 2022 diff hist +75 $detail →Parameters and Effects
19 November 2021
- 10:0410:04, 19 November 2021 diff hist +267 Naming Lights Added additional detail about light styles
7 June 2021
- 10:1810:18, 7 June 2021 diff hist +23 Func illusionary Not obsolete/legacy as Valve is still using it in new CSGO maps
8 February 2021
- 12:4012:40, 8 February 2021 diff hist +111 Chicken Added info about this entity not respawning between rounds
10 September 2020
- 22:3722:37, 10 September 2020 diff hist +77 m $decaltexture Added stipulation of using decaltexture
29 June 2020
- 14:2614:26, 29 June 2020 diff hist +70 m $decaltexture Added note for using specific $decalblendmode setting
21 June 2020
- 00:5400:54, 21 June 2020 diff hist +385 N $layertint1 Created $layertint1
- 00:4100:41, 21 June 2020 diff hist +23 m $decaltexture Clarified bug
- 00:3900:39, 21 June 2020 diff hist +98 m $decaltexture Added -StaticPropCombine bug
- 00:3600:36, 21 June 2020 diff hist +33 $decaltexture Added actual matparam templates as the parameters
- 00:2900:29, 21 June 2020 diff hist +536 N $decaltexture Created $decaltexture page
30 May 2020
- 17:5017:50, 30 May 2020 diff hist +94 m Prop door rotating Updated information on attempting to use fade distances on games before L4D
18 May 2020
- 18:2518:25, 18 May 2020 diff hist +202 Creating a working mini-map for CS:GO Added Terri00's Auto Radar information to the page
10 May 2020
- 03:0303:03, 10 May 2020 diff hist +42 m CS:GO Map Publish Tool Moved the 'altitude-based radars not packing' snippet from the bug section to a note in the packing section, since it wasn't really a bug; rather an unincorporated feature
20 April 2020
- 14:3414:34, 20 April 2020 diff hist −16 m Env projectedtexture →Keyvalues: No point in saying that texturename supports a material name when the sentence after it says that it doesn't
16 April 2020
- 19:3219:32, 16 April 2020 diff hist +103 Bump map Added additional information about bumpmaps on decals in CSGO
11 April 2020
- 01:5801:58, 11 April 2020 diff hist +291 Vis Decompression Overrun Added additional information for debugging
4 March 2020
- 09:2309:23, 4 March 2020 diff hist +72 $detail Noted which detailblendmodes are not supported in CSGO
- 09:2009:20, 4 March 2020 diff hist +57 $detail Added bug that $detailtexturetransform is currently broken in CSGO
24 November 2019
- 00:4500:45, 24 November 2019 diff hist +56 VRAD Updated lights.rad section to indicate that it will place lights at each luxel
26 September 2019
- 13:3513:35, 26 September 2019 diff hist +2 m CompilePassBullets Fixed grammar
18 July 2019
- 23:0323:03, 18 July 2019 diff hist +244 StudioMDL (Source) Specified/Corrected CS:GO's level of support for FBX
27 June 2019
- 16:4816:48, 27 June 2019 diff hist +57 Env sprite clientside env_sprite_clientside also works in CS:GO
19 June 2019
- 00:4500:45, 19 June 2019 diff hist −31 Light The Chinese language page was empty, so removed.
31 January 2019
- 15:4515:45, 31 January 2019 diff hist +21 Reshaping solids Edited the note under the decimal loss section to improve accuracy.
- 09:4109:41, 31 January 2019 diff hist −78 Displacement Power 4 displacements are buggy and can in fact cause crashes
- 09:3909:39, 31 January 2019 diff hist +350 Reshaping solids Corrected the issue with brushes with vertexes slightly off grid in Decimal Loss section