Half-Life: Alyx Workshop Tools/Examples

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Workshop Examples

These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team.
They are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples unless otherwise noted.

Showcase of Hammer Tools

  • cables_example.vmap
  • tilemesh_example.vmap
  • hotspot_example.vmap
  • vis_example.vmap
  • postprocessvolume_example.vmap

Gameplay Examples

  • combine_encounter.vmap
  • blind_zombie_example.vmap
  • hacking_example.vmap
  • vehicles_and_prefabs_example.vmap

Sky and lighting presets

  • prefabs/environment_settings/environment_afternoon_01.vmap
  • prefabs/environment_settings/environment_afternoon_02.vmap
  • prefabs/environment_settings/environment_day_01.vmap
  • prefabs/environment_settings/environment_night_01.vmap
  • prefabs/environment_settings/environment_overcast_01.vmap
  • prefabs/environment_settings/environment_storm_01.vmap
  • prefabs/environment_settings/environment_sunset_01.vmap
  • prefabs/environment_settings/environment_sunset_02.vmap
  • prefabs/environment_settings/environment_workshop_01.vmap

Material examples

The following are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples

  • blend/brick_1c_comp_hs_to_dead_xen_example.vmat
  • brick/brick_1c_comp_hs_example.vmat
  • combine/example_combine_monitor_screens.vmat
  • hotspot/example_metal1_hs_color.vmat
  • hotspot/example_wall_plaster1_hs.vmat
  • monitor/screen_russell_desktop_02_example.vmat
  • monitor/screen_russell_desktop_10_example.vmat
  • monitor/screen_russell_desktop_12_example.vmat
  • skybox/skybox_workshop.vmat

Full source of released maps

You can check out the full source of all maps and supporting prefabs shipped in the final game here \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release

You're not expected to recompile the release maps. The full lighting and audio calculations would likely take an excessive amount of time on a home PC - but you'll be able to add content at an entity level using the new Map Extensions feature.