ZIP
ZIP is an archive file format with optional lossless compression. It is used in Source for the pakfile lump in BSP files, as well as for bonus map BMZ files. It is also most likely used to store game data for the Xbox 360 (or other consoles) version of Source games[1]. The ZIP file format supports several different compression format, although Source only supports uncompressed and, in some engine branches, LZMA.
Additionally, the ZIP file format is used for the PK3 and PK4 files used by id Tech 3 and id Tech 4, respectively, which use the standard Deflate compression instead.
Structs
zip_uncompressed.h
, containing the structs used by Source to load ZIP files Unlike most file formats, a ZIP file's header is near the end of the file, meaning that if, for example, a ZIP file is concatenated to the end of a PAK file, the resulting file will be both a valid PAK file and a valid ZIP file.
See also
- PAK, uncompressed archive format used by id Tech 2 and GoldSrc
- VPK, uncompressed archive format used by Source and Source 2
- GCF, uncompressed archive format formerly used by Steam, prior to the SteamPipe update.
- BZ2, single-file compression format used by FastDL servers (only in )
External links
- ZIP (file format) on Wikipedia
References
References | ||
---|---|---|
|