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monster_bigmomma

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Monster bigmomma.PNG

monster_bigmomma is a point entity available in Half-Life Half-Life. It's the Gonarch boss from the chapter Gonarch's Lair. It uses a special type of node called info_bigmomma to navigate. The Gonarch dispenses baby headcrabs periodically. It's unknown if all headcrabs came from one single Gonarch, or if there are many.

Note.pngNote:Some keyvalues, flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues


Target:
Target <target_destination>
The targetname of an entity this entity will trigger when activated.

Targetname:
Name (targetname) <targetname>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
FX Amount (1-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used to control the speed of scrolling textures; see func_conveyor for more information.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
TriggerTarget <string>
TriggerCondition <choices>
  • 0: No Trigger
  • 1: See Player, Mad at Player
  • 2: Take Demage
  • 3: 50% Health Remaining
  • 4: Death
  • 5: Hear World
  • 6: Hear Player
  • 7: Hear Combat
  • 8: See Player Unconditional
  • 9: See Player, Not in Combat
First node

Flags

  •  [1] : Wait Till Seen
  •  [2] : Gag (No IDLE sounds until angry)
  •  [4] : MonsterClip
  •  [8] : No wreckage
  •  [16] : Prisoner
  •  [64] : Start inactive
  •  [128] : Wait for script
  •  [512] : Fade corpse
  •  [2048] : Not in Deathmatch
       !FGD for some entities.