Info director:zh-cn

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本界面由百度贴吧ID:绞死的兔子求生翻译,英语水平有限,有错误请提出。 Info_director导演实体(适用于1代与2代地图) 导演实体是求生之路系列游戏地图制作中的一个点实体,这就是所谓的导演系统,控制刷新尸潮,控制药品补给啥的。导演基本为自动化的,只是某些东西需要设计地图的设计师来制作相应的东西。如logic_director_query这个是导演的愤怒值的实体,能输出导演的愤怒,让设计者可以按照愤怒值来设置所需的条件等,比如愤怒值高刷TANK啥的。
2016/11/20
某解放军添加补充更新.

附加说明

Using the changelevel console command to restart the map will cause the director to ignore the forcesurvivorpositions input.
If you are restarting the map after a fresh compile using changelevel and you need to test out your intro sequence, use the kill console command afterwards to have the mission fail, this will cause the map to restart in a way that allows the info_director to use forcesurvivorpositions input, which will also allow your cameras to function.
logic_auto cannot trigger forcesurvivorpositions unless the map was freshly loaded from the game menu as a campaign, or is restarting after mission failure.
To get around this, have the director call forcesurvivorpositions and releasesurvivorpositions on itself using the ongamestart input. When your campaign is ready for release, you can safely change it back to using a logic_auto before final compilation if you wish, since players will be loading your campaign from the game menu.

键值

Targetname:

Name <string>
The targetname that other entities refer to this entity by.
Entity Scripts <scriptlist> (New with Left 4 Dead 2)
Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Script think function <string> (New with Left 4 Dead 2)
Name of a function in this entity's script which will be called automatically every 100 milliseconds (ten times a second) for the duration of the script. It can be used to create timers or to simulate autonomous behavior. The return value (if present) will set the time until the next call.
Note:Try to avoid expensive operations in this function, as it may cause performance problems.

Origin:

Origin (X Y Z) <origin>
The position of this entity's center in the world. Rotating entities typically rotate around their origin.

注意

所有在下列输入输出括号内的英文为解释说明用,在输出输入项输入请输入英文,中文不要输入!

输入

<Left 4 Dead> 原始输入

PanicEvent(尸潮)<int>
当地图发生某些你认为重要的事情时,应该让导演知道。
PanicEventControlled <int>
Like Panic Event, but allows for some control of intensity, via the number of waves. Standard values are 1 for earlier maps, 2 for later maps.
Note:PanicEventControlled only works in L4D1. In L4D2, a series of panic event (and much more!) are triggered by running director vscripts.
ForceSurvivorPositions(强迫改变玩家位置)
让每个玩家被迫站在info_survivor_position。
ReleaseSurvivorPositions
Allow survivors to move freely again.
FireConceptToAny <string>
Fire a speech concept to any survivor that is capable of speaking it. Allows survivor dialogue to be triggered by map entities (e.g. No Mercy's elevator with parameter hospital04_path4)
StartIntro
Fire when the intro starts. Players are immune to damage while this is active. No mobs or SI will spawn.
FinishIntro
Fire when the intro ends. Players will now take damage. Mobs and SI can spawn given that the player is no longer standing in a nav square marked as PLAYER_START and/or CHECKPOINT.
EnableTankFrustration
Can be used to enable the tank frustration meter.
DisableTankFrustration
Can be used to disable the tank frustration meter.

输出对象

<Left 4 Dead 2> 额外输入

The following are additional inputs only available in L4D2.

BeginScript <string>
EndScript
<Squirrel Language>Begin/End a Director VScript.
ScriptedPanicEvent
<Squirrel Language>Run a Scripted Panic Event, a staged event similar to a finale.
ForcePanicEvent
Trigger a panic event, no matter what else is going on.
EndCustomScriptedStage
<Squirrel Language>End a scripted type finale stage.
IncrementTeamScore <int>
Increment a team's score. (2=survivors, 3=infected)
CreateNewJournal <string>
Create a new journal.
WriteToJournal <string>
Add a task to the I/O Journal.
ExecuteJournal <string>
Execute all tasks in the specified journal

输出

<Left 4 Dead> 原始输出

OnGameplayStart
加载地图时触发,所有玩家加入并开始游戏。
OnPanicEventFinished
在恐慌事件结束时触发.

输出对象

<Left 4 Dead 2> 额外输出

以下是新的可用于 L4D2 的附加输出.

OnCustomPanicStageFinished
在自定义恐慌事件或每个阶段的结尾完成时触发。依赖于脚本.
OnTeamScored
Fired when a team places a scavenge item in the scavenge goal.
OnScavengeRoundStart
Fired when a scavenge round starts.
OnScavengeOvertimeStart
Timer has run out and game went into overtime.
OnScavengeOvertimeCancel
Time was added to the clock, ending overtime.
OnScavengeTimerExpired
Time has run out, game did not enter overtime.
OnScavengeIntensityChanged <int>
紧张度已改变, 1 等于最高度数,紧张度随着数字变大而减小.
OnUserDefinedScriptEvent1-4
Generic user defined event fired from a squirrel script (UserDefinedEvent1()-UserDefinedEvent4())

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