item_suit

From Valve Developer Community
(Redirected from HEV suit)
Jump to: navigation, search
English (en)Translate (Translate)
edit
Class hierarchy
CItemSuit
CItem
CBaseAnimating
CBaseEntity
item_suit.cpp
Item suit.png

item_suit is a point entity available in Half-Life 2 series Half-Life 2 series and Portal (series) Portal (series).
This represents the Mark V Hazardous Environment Suit, Aka HEV-Suit, when not being worn by the player. It is an upgraded version of the Mark IV suit that Black Mesa employees were required to wear when handling anomalous materials (in Half-Life).
This is only a pickup to enable suit charging and the HUD (EquipSuit()).


PlacementTip.gifPlacement Tip:This entity should be placed at least one unit above the ground, or it will not be visible in-game.

Suit sounds

When player receives damage, mechanical voice speaks and suit starts beeping. Suit responds to various kinds of damage including blood loss from bullets, fall from height, slashes from zombies and bites from poisonous headcrabs.

The volume of these sounds can be controlled with float console variable suitvolume. Accepted values range from 0 to 1. Set to 0 to mute suit sounds completely.

Suit Jingle

When Dr. Gordon Freeman enters his suit in Half-Life 2, a small tune starts playing.

To set this up, have the item_suit output OnPlayerTouch target an ambient_generic that's placed close to the suit with the input PlaySound.

The song used in Half-Life 2 is called song_trainstation_05_suit (🖿music/hl1_song11.mp3), but there is apparently also a tune called song23 (🖿music/hl2_song23_suitsong3.mp3) that, judging by its name, was intended for the HEV suit.

Flags

Short Logon (Deprecated) : [1]

When checked, doesn't play the logon (hl1/fvox/bell.wav) sound. In Half-Life, this flag was used to cut the HEV suit's long logon speech, but was cut from Half-Life 2 along with many HEV voicelines. (Dr. Kleiner replaced the feature with a short bell)

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.
Icon-Bug.pngBug:OnCacheInteraction is non-functional.  [todo tested in?]