GoldSrc WAD Lists/en

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This page is a list of all the WADs that the latest vanilla installations of GoldSrc GoldSrc games are able to read from, without moving files around. This should slightly simplify the process of setting up Hammer Hammer or J.A.C.K. J.A.C.K. for any particular given game. Note that this page only lists WADs that are useful for mapping, so CACHED.WAD, FONTS.WAD, GFX.WAD, SPRAYPAINT.WAD, TEMPDECAL.WAD, and other similar WADs are not listed.

Note.pngNote:The file paths on this page use extended DOS format, which is case-insensitive and traditionally presented in all caps. GoldSrc does case insensitive WAD file name matching, regardless of platform, so this format is used for visual clarity.

Valve Games

Half-Life Half-Life

WAD path Description
๐Ÿ–ฟVALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
Blank image.pngTodo: Several vanilla BSPs were compiled with embedded textures, some of which are not contained in the WADs; provide a list and/or download.

Half-Life: Opposing Force Half-Life: Opposing Force

WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟGEARBOX\DECALS.WAD All base HL1 decals, plus decals for nameplates, handicap accessibility, alien spit, and more scorch marks.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟGEARBOX\OP4CTF.WAD Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle environments.
๐Ÿ–ฟGEARBOX\OPFOR.WAD

Half-Life: Blue Shift Half-Life: Blue Shift

WAD path Description
๐Ÿ–ฟBSHIFT\BARNEY.WAD Black Mesa Research Facility textures, including some halflife.wad textures downscaled to a power of 2.
๐Ÿ–ฟBSHIFT\DECALS.WAD Version of the base game's DECALS.WAD with a few extra signpost decals.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟBSHIFT\HALFLIFE.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.
๐Ÿ–ฟBSHIFT\LIQUIDS.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.
๐Ÿ–ฟBSHIFT\XENO.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.

Counter-Strike Counter-Strike 1.6

WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟCSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in CS_Militia
๐Ÿ–ฟCSTRIKE\CHATEAU.WAD Used in DE_Chateau, CS_Havana, DE_Airstrip, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_747.WAD Used in CS_747
๐Ÿ–ฟCSTRIKE\CS_ASSAULT.WAD Used in CS_Assault
๐Ÿ–ฟCSTRIKE\CS_BDOG.WAD Used in CS_Backalley, CS_Estate, CS_Office, DE_Airstrip, DE_Train
๐Ÿ–ฟCSTRIKE\CS_CBBLE.WAD Used in DE_Cbble
๐Ÿ–ฟCSTRIKE\CS_DUST.WAD Used in DE_Dust, DE_Dust2
๐Ÿ–ฟCSTRIKE\CS_HAVANA.WAD Used in CS_Havana, DE_Airstrip, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_OFFICE.WAD Used in CS_Office, DE_Aztec, DE_Airstrip
๐Ÿ–ฟCSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
๐Ÿ–ฟCSTRIKE\CSTRIKE.WAD
๐Ÿ–ฟCSTRIKE\DE_AIRSTRIP.WAD Used in DE_Airstrip
๐Ÿ–ฟCSTRIKE\DE_AZTEC.WAD Used in DE_Aztec
๐Ÿ–ฟCSTRIKE\DE_PIRANESI.WAD Used in DE_Piranesi, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\DE_STORM.WAD Used in DE_Storm
๐Ÿ–ฟCSTRIKE\DE_VERTIGO.WAD Used in DE_Vertigo
๐Ÿ–ฟCSTRIKE\DECALS.WAD All base HL1 decals, plus decals for bomb targets, bombsites A+B, and hostage rescue zones.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟCSTRIKE\ITSITALY.WAD It's Italy. Textures from CS_Italy, that is.
๐Ÿ–ฟCSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
๐Ÿ–ฟCSTRIKE\PRODIGY.WAD Used in DE_Prodigy
๐Ÿ–ฟCSTRIKE\TORNTEXTURES.WAD Used in DE_Torn
๐Ÿ–ฟCSTRIKE\TSWAD.WAD Used in AS_Oilrig

Counter-Strike: Condition Zero Counter-Strike: Condition Zero

Note.pngNote:CZERO\HLBASICS.WAD contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD if not using vanilla Half-Life 1 textures.
WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟCSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in CS_Militia
๐Ÿ–ฟCSTRIKE\CHATEAU.WAD Used in DE_Chateau, CS_Havana, DE_Airstrip, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_747.WAD Used in CS_747
๐Ÿ–ฟCSTRIKE\CS_ASSAULT.WAD Used in CS_Assault
๐Ÿ–ฟCSTRIKE\CS_BDOG.WAD Used in CS_Backalley, CS_Estate, CS_Office, DE_Airstrip, DE_Train
๐Ÿ–ฟCSTRIKE\CS_CBBLE.WAD Used in DE_Cbble
๐Ÿ–ฟCSTRIKE\CS_DUST.WAD Used in DE_Dust, DE_Dust2
๐Ÿ–ฟCSTRIKE\CS_HAVANA.WAD Used in CS_Havana, DE_Airstrip, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_OFFICE.WAD Used in CS_Office, DE_Aztec, DE_Airstrip
๐Ÿ–ฟCSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
๐Ÿ–ฟCSTRIKE\CSTRIKE.WAD
๐Ÿ–ฟCSTRIKE\DE_AIRSTRIP.WAD Used in DE_Airstrip
๐Ÿ–ฟCSTRIKE\DE_AZTEC.WAD Used in DE_Aztec
๐Ÿ–ฟCSTRIKE\DE_PIRANESI.WAD Used in DE_Piranesi, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\DE_STORM.WAD Used in DE_Storm
๐Ÿ–ฟCSTRIKE\DE_VERTIGO.WAD Used in DE_Vertigo
๐Ÿ–ฟCSTRIKE\ITSITALY.WAD It's Italy. Textures from CS_Italy, that is.
๐Ÿ–ฟCSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
๐Ÿ–ฟCSTRIKE\PRODIGY.WAD Used in DE_Prodigy
๐Ÿ–ฟCSTRIKE\TORNTEXTURES.WAD Used in DE_Torn
๐Ÿ–ฟCSTRIKE\TSWAD.WAD Used in AS_Oilrig
๐Ÿ–ฟCZERO\CZCS_DOWNED.WAD
๐Ÿ–ฟCZERO\CZCS_HAVANA.WAD
๐Ÿ–ฟCZERO\CZCS_ITALY.WAD
๐Ÿ–ฟCZERO\CZCS_MILITIA.WAD
๐Ÿ–ฟCZERO\CZCS_OFFICE.WAD
๐Ÿ–ฟCZERO\CZDE_AIRSTRIP.WAD
๐Ÿ–ฟCZERO\CZDE_AZTEC.WAD
๐Ÿ–ฟCZERO\CZDE_CBBLE.WAD
๐Ÿ–ฟCZERO\CZDE_CHATEAU.WAD
๐Ÿ–ฟCZERO\CZDE_CORRUPTION.WAD
๐Ÿ–ฟCZERO\CZDE_DUST.WAD
๐Ÿ–ฟCZERO\CZDE_FASTLINE.WAD
๐Ÿ–ฟCZERO\CZDE_INFERNO.WAD
๐Ÿ–ฟCZERO\CZDE_PIRANESI.WAD
๐Ÿ–ฟCZERO\CZDE_PRODIGY.WAD
๐Ÿ–ฟCZERO\CZDE_SIENNA.WAD
๐Ÿ–ฟCZERO\CZDE_STADIUM_PI.WAD
๐Ÿ–ฟCZERO\CZDE_TIDES.WAD
๐Ÿ–ฟCZERO\CZDE_TRUTH.WAD
๐Ÿ–ฟCZERO\CZDE_VOSTOK.WAD
๐Ÿ–ฟCZERO\CZRITUAL_STANDARD.WAD
๐Ÿ–ฟCZERO\DECALS.WAD
๐Ÿ–ฟCZERO\HLBASICS.WAD

Condition Zero Deleted Scenes Counter-Strike: Condition Zero - Deleted Scenes

WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟCSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in CS_Militia
๐Ÿ–ฟCSTRIKE\CHATEAU.WAD Used in DE_Chateau, CS_Havana, DE_Airstrip, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_747.WAD Used in CS_747
๐Ÿ–ฟCSTRIKE\CS_ASSAULT.WAD Used in CS_Assault
๐Ÿ–ฟCSTRIKE\CS_BDOG.WAD Used in CS_Backalley, CS_Estate, CS_Office, DE_Airstrip, DE_Train
๐Ÿ–ฟCSTRIKE\CS_CBBLE.WAD Used in DE_Cbble
๐Ÿ–ฟCSTRIKE\CS_DUST.WAD Used in DE_Dust, DE_Dust2
๐Ÿ–ฟCSTRIKE\CS_HAVANA.WAD Used in CS_Havana, DE_Airstrip, DE_Inferno
๐Ÿ–ฟCSTRIKE\CS_OFFICE.WAD Used in CS_Office, DE_Aztec, DE_Airstrip
๐Ÿ–ฟCSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
๐Ÿ–ฟCSTRIKE\CSTRIKE.WAD
๐Ÿ–ฟCSTRIKE\DE_AIRSTRIP.WAD Used in DE_Airstrip
๐Ÿ–ฟCSTRIKE\DE_AZTEC.WAD Used in DE_Aztec
๐Ÿ–ฟCSTRIKE\DE_PIRANESI.WAD Used in DE_Piranesi, DE_Aztec, DE_Inferno
๐Ÿ–ฟCSTRIKE\DE_STORM.WAD Used in DE_Storm
๐Ÿ–ฟCSTRIKE\DE_VERTIGO.WAD Used in DE_Vertigo
๐Ÿ–ฟCSTRIKE\ITSITALY.WAD It's Italy. Textures from CS_Italy, that is.
๐Ÿ–ฟCSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
๐Ÿ–ฟCSTRIKE\PRODIGY.WAD Used in DE_Prodigy
๐Ÿ–ฟCSTRIKE\TORNTEXTURES.WAD Used in DE_Torn
๐Ÿ–ฟCSTRIKE\TSWAD.WAD Used in AS_Oilrig
๐Ÿ–ฟCZEROR\ALAMO.WAD
๐Ÿ–ฟCZEROR\CZ_BRECONX.WAD
๐Ÿ–ฟCZEROR\CZ_DOWNED.WAD
๐Ÿ–ฟCZEROR\CZ_DRUGLAB.WAD
๐Ÿ–ฟCZEROR\CZ_END.WAD
๐Ÿ–ฟCZEROR\CZ_HIGHRISE.WAD
๐Ÿ–ฟCZEROR\CZ_HRX.WAD
๐Ÿ–ฟCZEROR\CZ_LOSTCAUSE.WAD
๐Ÿ–ฟCZEROR\CZ_MIAMI.WAD
๐Ÿ–ฟCZEROR\CZ_MOTOR.WAD
๐Ÿ–ฟCZEROR\CZ_PIPEDREAM.WAD
๐Ÿ–ฟCZEROR\CZ_RUN.WAD
๐Ÿ–ฟCZEROR\CZ_SILOX.WAD
๐Ÿ–ฟCZEROR\CZ_THINICEX.WAD
๐Ÿ–ฟCZEROR\CZ_TRAINING.WAD
๐Ÿ–ฟCZEROR\CZ_TRUTH.WAD
๐Ÿ–ฟCZEROR\DECALS.WAD Same as CS 1.6's decals.wad, plus black variants of directional arrows.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟCZEROR\FASTLINE.WAD
๐Ÿ–ฟCZEROR\RECOIL.WAD
๐Ÿ–ฟCZEROR\RITUAL_STANDARD.WAD
๐Ÿ–ฟCZEROR\SANDSTORM.WAD
๐Ÿ–ฟCZEROR\TURNCRANK.WAD

Day of Defeat Day of Defeat

Note.pngNote:DOD\HLBASICS.WAD contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD if not using vanilla Half-Life 1 textures.
WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟDOD\DECALS.WAD All of the base game's decals, plus a decal for algae and decals for various bullet holes.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟDOD\DOD_ANZIO.WAD
๐Ÿ–ฟDOD\DOD_AVALANCHE.WAD
๐Ÿ–ฟDOD\DOD_CAEN.WAD
๐Ÿ–ฟDOD\DOD_CHARLIE.WAD
๐Ÿ–ฟDOD\DOD_CHEMILLE.WAD
๐Ÿ–ฟDOD\DOD_DONNER.WAD
๐Ÿ–ฟDOD\DOD_ESCAPE.WAD
๐Ÿ–ฟDOD\DOD_FALAISE.WAD
๐Ÿ–ฟDOD\DOD_FLASH.WAD
๐Ÿ–ฟDOD\DOD_FLUGPLATZ.WAD
๐Ÿ–ฟDOD\DOD_FOREST.WAD
๐Ÿ–ฟDOD\DOD_GLIDER.WAD
๐Ÿ–ฟDOD\DOD_JAGD.WAD
๐Ÿ–ฟDOD\DOD_KALT.WAD
๐Ÿ–ฟDOD\DOD_KRAFTSTOFF.WAD
๐Ÿ–ฟDOD\DOD_MERDERET.WAD
๐Ÿ–ฟDOD\DOD_NARBY.WAD
๐Ÿ–ฟDOD\DOD_NORTHBOUND.WAD
๐Ÿ–ฟDOD\DOD_SAINTS.WAD
๐Ÿ–ฟDOD\DOD_STURM.WAD
๐Ÿ–ฟDOD\DOD_VICENZA.WAD
๐Ÿ–ฟDOD\DOD_ZALEC.WAD
๐Ÿ–ฟDOD\HLBASICS.WAD

Deathmatch Classic Deathmatch Classic

WAD path Description
๐Ÿ–ฟVALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟDMC\DMC.WAD Quake Quake-like gothic environments in Half-Life Half-Life's art style. Includes lava and teleporter textures.

Deathmatch Classic - ThreeWave CTF (unreleased)

WAD path Description
๐Ÿ–ฟVALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟDMC\DMC.WAD Quake Quake-like gothic environments in Half-Life Half-Life's art style. Includes lava and teleporter textures.
๐Ÿ–ฟ3WAVE\3WAVE.WAD Additional DMC.WAD-style textures, as well as team-color-coordinated flags and windows, and some alphatest textures.

Ricochet Ricochet

WAD path Description
๐Ÿ–ฟVALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟRICOCHET\RICOCHET.WAD Ricochet's iconic Wikipedia icon Tron-inspired textures, as well as some tool textures

Team Fortress Classic Team Fortress Classic

WAD path Description
๐Ÿ–ฟVALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
๐Ÿ–ฟVALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
๐Ÿ–ฟVALVE\XENO.WAD Xen textures, as well as some tool textures.
๐Ÿ–ฟTFC\DECALS.WAD Does not contain the base game's decals!
Mostly shotgun decals for Heavy, plus a small 16x16 circle.
infodecal entities must use this WAD (either by game code or placed by map).
๐Ÿ–ฟTFC\RAVELIN.WAD Textures for the map Tfwiki favicon.png Ravelin
๐Ÿ–ฟTFC\TFC.WAD
๐Ÿ–ฟTFC\TFC2.WAD Newer, generally more realistic textures. Some of these were originally intended for Tfwiki favicon.png Team Fortress 2: Brotherhood of Arms.

Third-Party Games

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Cry of Fear Cry of Fear

Blank image.pngTodo:

Gunman Chronicles Gunman Chronicles

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WANTED! WANTED!

WAD path Description
๐Ÿ–ฟWANTEDSP\WANTED.WAD Basic textures of mod, as well as some tool textures.

Afraid of Monsters Afraid of Monsters

Blank image.pngTodo:

Azure Sheep Azure Sheep

Blank image.pngTodo:

The Specialists The Specialists

Blank image.pngTodo:

Vampire Slayer Vampire Slayer

Blank image.pngTodo:

Sven Co-op Sven Co-op

Blank image.pngTodo:

They Hunger They Hunger

Blank image.pngTodo:

Paranoia Paranoia

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Mistake Mistake

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Half-Life: Rally Half-Life: Rally

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Adrenaline Gamer Adrenaline Gamer

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