GoldSrc WAD Lists
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This page is a list of all the WADs that the latest vanilla installations of GoldSrc games are able to read from, without moving files around. This should slightly simplify the process of setting up Hammer or J.A.C.K. for any particular given game. Note that this page only lists WADs that are useful for mapping, so CACHED.WAD
, FONTS.WAD
, GFX.WAD
, SPRAYPAINT.WAD
, TEMPDECAL.WAD
, and other similar WADs are not listed.
Note:The file paths on this page use extended DOS format, which is case-insensitive and traditionally presented in all caps. GoldSrc does case insensitive WAD file name matching, regardless of platform, so this format is used for visual clarity.
Valve Games
Half-Life
WAD path | Description |
---|---|
VALVE\DECALS.WAD |
Decals; infodecal entities must use this WAD (either by game code or placed by map). |
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
Todo: Several vanilla BSPs were compiled with embedded textures, some of which are not contained in the WADs; provide a list and/or download.
Half-Life: Opposing Force
WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
GEARBOX\DECALS.WAD |
All base HL1 decals, plus decals for nameplates, handicap accessibility, alien spit, and more scorch marks. infodecal entities must use this WAD (either by game code or placed by map). |
GEARBOX\OP4CTF.WAD |
Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle environments. |
GEARBOX\OPFOR.WAD |
Half-Life: Blue Shift
WAD path | Description |
---|---|
BSHIFT\BARNEY.WAD |
Black Mesa Research Facility textures, including some halflife.wad textures downscaled to a power of 2. |
BSHIFT\DECALS.WAD |
Version of the base game's DECALS.WAD with a few extra signpost decals. infodecal entities must use this WAD (either by game code or placed by map). |
BSHIFT\HALFLIFE.WAD |
Identical (and redundant) duplicate of the WAD of the same name in from the base game. |
BSHIFT\LIQUIDS.WAD |
Identical (and redundant) duplicate of the WAD of the same name in from the base game. |
BSHIFT\XENO.WAD |
Identical (and redundant) duplicate of the WAD of the same name in from the base game. |
Counter-Strike 1.6
WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
CSTRIKE\AJAWAD.WAD |
Neon "Beok's" sign. Used in cs_militia |
CSTRIKE\CHATEAU.WAD |
Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno |
CSTRIKE\CS_747.WAD |
Used in cs_747 |
CSTRIKE\CS_ASSAULT.WAD |
Used in cs_assault |
CSTRIKE\CS_BDOG.WAD |
Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train |
CSTRIKE\CS_CBBLE.WAD |
Used in de_cbble |
CSTRIKE\CS_DUST.WAD |
Used in de_dust, de_dust2 |
CSTRIKE\CS_HAVANA.WAD |
Used in cs_havana, de_airstrip, de_inferno |
CSTRIKE\CS_OFFICE.WAD |
Used in cs_office, de_aztec, de_airstrip |
CSTRIKE\CSTRAINING.WAD |
Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6 |
CSTRIKE\CSTRIKE.WAD |
|
CSTRIKE\DE_AIRSTRIP.WAD |
Used in de_airstrip |
CSTRIKE\DE_AZTEC.WAD |
Used in de_aztec |
CSTRIKE\DE_PIRANESI.WAD |
Used in de_piranesi, de_aztec, de_inferno |
CSTRIKE\DE_STORM.WAD |
Used in de_storm |
CSTRIKE\DE_VERTIGO.WAD |
Used in de_vertigo |
CSTRIKE\DECALS.WAD |
All base HL1 decals, plus decals for bomb targets, bombsites A+B, and hostage rescue zones. infodecal entities must use this WAD (either by game code or placed by map). |
CSTRIKE\ITSITALY.WAD |
It's Italy. Textures from cs_italy, that is. |
CSTRIKE\N0TH1NG.WAD |
Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from and |
CSTRIKE\PRODIGY.WAD |
Used in de_prodigy |
CSTRIKE\TORNTEXTURES.WAD |
Used in de_torn |
CSTRIKE\TSWAD.WAD |
Used in as_oilrig |
Counter-Strike: Condition Zero
Note:
CZERO\HLBASICS.WAD
contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD
if not using vanilla Half-Life 1 textures.WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
CSTRIKE\AJAWAD.WAD |
Neon "Beok's" sign. Used in cs_militia |
CSTRIKE\CHATEAU.WAD |
Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno |
CSTRIKE\CS_747.WAD |
Used in cs_747 |
CSTRIKE\CS_ASSAULT.WAD |
Used in cs_assault |
CSTRIKE\CS_BDOG.WAD |
Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train |
CSTRIKE\CS_CBBLE.WAD |
Used in de_cbble |
CSTRIKE\CS_DUST.WAD |
Used in de_dust, de_dust2 |
CSTRIKE\CS_HAVANA.WAD |
Used in cs_havana, de_airstrip, de_inferno |
CSTRIKE\CS_OFFICE.WAD |
Used in cs_office, de_aztec, de_airstrip |
CSTRIKE\CSTRAINING.WAD |
Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6 |
CSTRIKE\CSTRIKE.WAD |
|
CSTRIKE\DE_AIRSTRIP.WAD |
Used in de_airstrip |
CSTRIKE\DE_AZTEC.WAD |
Used in de_aztec |
CSTRIKE\DE_PIRANESI.WAD |
Used in de_piranesi, de_aztec, de_inferno |
CSTRIKE\DE_STORM.WAD |
Used in de_storm |
CSTRIKE\DE_VERTIGO.WAD |
Used in de_vertigo |
CSTRIKE\ITSITALY.WAD |
It's Italy. Textures from cs_italy, that is. |
CSTRIKE\N0TH1NG.WAD |
Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from and |
CSTRIKE\PRODIGY.WAD |
Used in de_prodigy |
CSTRIKE\TORNTEXTURES.WAD |
Used in de_torn |
CSTRIKE\TSWAD.WAD |
Used in as_oilrig |
CZERO\CZCS_DOWNED.WAD |
|
CZERO\CZCS_HAVANA.WAD |
|
CZERO\CZCS_ITALY.WAD |
|
CZERO\CZCS_MILITIA.WAD |
|
CZERO\CZCS_OFFICE.WAD |
|
CZERO\CZDE_AIRSTRIP.WAD |
|
CZERO\CZDE_AZTEC.WAD |
|
CZERO\CZDE_CBBLE.WAD |
|
CZERO\CZDE_CHATEAU.WAD |
|
CZERO\CZDE_CORRUPTION.WAD |
|
CZERO\CZDE_DUST.WAD |
|
CZERO\CZDE_FASTLINE.WAD |
|
CZERO\CZDE_INFERNO.WAD |
|
CZERO\CZDE_PIRANESI.WAD |
|
CZERO\CZDE_PRODIGY.WAD |
|
CZERO\CZDE_SIENNA.WAD |
|
CZERO\CZDE_STADIUM_PI.WAD |
|
CZERO\CZDE_TIDES.WAD |
|
CZERO\CZDE_TRUTH.WAD |
|
CZERO\CZDE_VOSTOK.WAD |
|
CZERO\CZRITUAL_STANDARD.WAD |
|
CZERO\DECALS.WAD |
Same as CS 1.6's decals.wad, plus black variants of directional arrows. infodecal entities must use this WAD (either by game code or placed by map). |
CZERO\HLBASICS.WAD |
Counter-Strike: Condition Zero - Deleted Scenes
WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
CSTRIKE\AJAWAD.WAD |
Neon "Beok's" sign. Used in cs_militia |
CSTRIKE\CHATEAU.WAD |
Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno |
CSTRIKE\CS_747.WAD |
Used in cs_747 |
CSTRIKE\CS_ASSAULT.WAD |
Used in cs_assault |
CSTRIKE\CS_BDOG.WAD |
Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train |
CSTRIKE\CS_CBBLE.WAD |
Used in de_cbble |
CSTRIKE\CS_DUST.WAD |
Used in de_dust, de_dust2 |
CSTRIKE\CS_HAVANA.WAD |
Used in cs_havana, de_airstrip, de_inferno |
CSTRIKE\CS_OFFICE.WAD |
Used in cs_office, de_aztec, de_airstrip |
CSTRIKE\CSTRAINING.WAD |
Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6 |
CSTRIKE\CSTRIKE.WAD |
|
CSTRIKE\DE_AIRSTRIP.WAD |
Used in de_airstrip |
CSTRIKE\DE_AZTEC.WAD |
Used in de_aztec |
CSTRIKE\DE_PIRANESI.WAD |
Used in de_piranesi, de_aztec, de_inferno |
CSTRIKE\DE_STORM.WAD |
Used in de_storm |
CSTRIKE\DE_VERTIGO.WAD |
Used in de_vertigo |
CSTRIKE\ITSITALY.WAD |
It's Italy. Textures from cs_italy, that is. |
CSTRIKE\N0TH1NG.WAD |
Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from and |
CSTRIKE\PRODIGY.WAD |
Used in de_prodigy |
CSTRIKE\TORNTEXTURES.WAD |
Used in de_torn |
CSTRIKE\TSWAD.WAD |
Used in as_oilrig |
CZEROR\ALAMO.WAD |
|
CZEROR\CZ_BRECONX.WAD |
|
CZEROR\CZ_DOWNED.WAD |
|
CZEROR\CZ_DRUGLAB.WAD |
|
CZEROR\CZ_END.WAD |
|
CZEROR\CZ_HIGHRISE.WAD |
|
CZEROR\CZ_HRX.WAD |
|
CZEROR\CZ_LOSTCAUSE.WAD |
|
CZEROR\CZ_MIAMI.WAD |
|
CZEROR\CZ_MOTOR.WAD |
|
CZEROR\CZ_PIPEDREAM.WAD |
|
CZEROR\CZ_RUN.WAD |
|
CZEROR\CZ_SILOX.WAD |
|
CZEROR\CZ_THINICEX.WAD |
|
CZEROR\CZ_TRAINING.WAD |
|
CZEROR\CZ_TRUTH.WAD |
|
CZEROR\DECALS.WAD |
Same as CS 1.6's decals.wad, plus black variants of directional arrows. infodecal entities must use this WAD (either by game code or placed by map). |
CZEROR\FASTLINE.WAD |
|
CZEROR\RECOIL.WAD |
|
CZEROR\RITUAL_STANDARD.WAD |
|
CZEROR\SANDSTORM.WAD |
|
CZEROR\TURNCRANK.WAD |
Day of Defeat
Note:
DOD\HLBASICS.WAD
contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD
if not using vanilla Half-Life 1 textures.WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
DOD\DECALS.WAD |
All of the base game's decals, plus a decal for algae and decals for various bullet holes. infodecal entities must use this WAD (either by game code or placed by map). |
DOD\DOD_ANZIO.WAD |
|
DOD\DOD_AVALANCHE.WAD |
|
DOD\DOD_CAEN.WAD |
|
DOD\DOD_CHARLIE.WAD |
|
DOD\DOD_CHEMILLE.WAD |
|
DOD\DOD_DONNER.WAD |
|
DOD\DOD_ESCAPE.WAD |
|
DOD\DOD_FALAISE.WAD |
|
DOD\DOD_FLASH.WAD |
|
DOD\DOD_FLUGPLATZ.WAD |
|
DOD\DOD_FOREST.WAD |
|
DOD\DOD_GLIDER.WAD |
|
DOD\DOD_JAGD.WAD |
|
DOD\DOD_KALT.WAD |
|
DOD\DOD_KRAFTSTOFF.WAD |
|
DOD\DOD_MERDERET.WAD |
|
DOD\DOD_NARBY.WAD |
|
DOD\DOD_NORTHBOUND.WAD |
|
DOD\DOD_SAINTS.WAD |
|
DOD\DOD_STURM.WAD |
|
DOD\DOD_VICENZA.WAD |
|
DOD\DOD_ZALEC.WAD |
|
DOD\HLBASICS.WAD |
Deathmatch Classic
WAD path | Description |
---|---|
VALVE\DECALS.WAD |
Decals; infodecal entities must use this WAD (either by game code or placed by map). |
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
DMC\DMC.WAD |
Quake-like gothic environments in Half-Life's art style. Includes lava and teleporter textures. |
Deathmatch Classic - ThreeWave CTF (unreleased)
WAD path | Description |
---|---|
VALVE\DECALS.WAD |
Decals; infodecal entities must use this WAD (either by game code or placed by map). |
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
DMC\DMC.WAD |
Quake-like gothic environments in Half-Life's art style. Includes lava and teleporter textures. |
3WAVE\3WAVE.WAD |
Additional DMC.WAD-style textures, as well as team-color-coordinated flags and windows, and some alphatest textures. |
Ricochet
WAD path | Description |
---|---|
VALVE\DECALS.WAD |
Decals; infodecal entities must use this WAD (either by game code or placed by map). |
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
RICOCHET\RICOCHET.WAD |
Ricochet's iconic Tron-inspired textures, as well as some tool textures |
Team Fortress Classic
WAD path | Description |
---|---|
VALVE\HALFLIFE.WAD |
Black Mesa Research Facility textures, as well as some tool textures. |
VALVE\LIQUIDS.WAD |
Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
|
VALVE\XENO.WAD |
Xen textures, as well as some tool textures. |
TFC\DECALS.WAD |
Does not contain the base game's decals! Mostly shotgun decals for Heavy, plus a small 16x16 circle. infodecal entities must use this WAD (either by game code or placed by map). |
TFC\RAVELIN.WAD |
Textures for the map Ravelin |
TFC\TFC.WAD |
|
TFC\TFC2.WAD |
Newer, generally more realistic textures. Some of these were originally intended for Team Fortress 2: Brotherhood of Arms. |
Third-Party Games
Cry of Fear
[Todo]
Gunman Chronicles
[Todo]
WANTED!
WAD path | Description |
---|---|
WANTEDSP\WANTED.WAD |
Basic textures of mod, as well as some tool textures. |
Afraid of Monsters
[Todo]
Azure Sheep
[Todo]
The Specialists
[Todo]
Vampire Slayer
[Todo]
Sven Co-op
[Todo]
They Hunger
[Todo]
Paranoia
[Todo]
Mistake
[Todo]
Half-Life: Rally
[Todo]
Adrenaline Gamer
[Todo]