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GoldSrc WAD Lists

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This page is a list of all the WADs that the latest vanilla installations of GoldSrc GoldSrc games are able to read from, without moving files around. This should slightly simplify the process of setting up Hammer Hammer or J.A.C.K. J.A.C.K. for any particular given game. Note that this page only lists WADs that are useful for mapping, so CACHED.WAD, FONTS.WAD, GFX.WAD, SPRAYPAINT.WAD, TEMPDECAL.WAD, and other similar WADs are not listed.

Note.pngNote:The file paths on this page use extended DOS format, which is case-insensitive and traditionally presented in all caps. GoldSrc does case insensitive WAD file name matching, regardless of platform, so this format is used for visual clarity.

Valve Games

Half-Life Half-Life

WAD path Description
🖿VALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
Todo: Several vanilla BSPs were compiled with embedded textures, some of which are not contained in the WADs; provide a list and/or download.

Half-Life: Opposing Force Half-Life: Opposing Force

WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿GEARBOX\DECALS.WAD All base HL1 decals, plus decals for nameplates, handicap accessibility, alien spit, and more scorch marks.
infodecal entities must use this WAD (either by game code or placed by map).
🖿GEARBOX\OP4CTF.WAD Green and orange team-color-coded variants of textures, as well as textures for arctic and jungle environments.
🖿GEARBOX\OPFOR.WAD

Half-Life: Blue Shift Half-Life: Blue Shift

WAD path Description
🖿BSHIFT\BARNEY.WAD Black Mesa Research Facility textures, including some halflife.wad textures downscaled to a power of 2.
🖿BSHIFT\DECALS.WAD Version of the base game's DECALS.WAD with a few extra signpost decals.
infodecal entities must use this WAD (either by game code or placed by map).
🖿BSHIFT\HALFLIFE.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.
🖿BSHIFT\LIQUIDS.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.
🖿BSHIFT\XENO.WAD Identical (and redundant) duplicate of the WAD of the same name in from the base game.

Counter-Strike Counter-Strike 1.6

WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿CSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in cs_militia
🖿CSTRIKE\CHATEAU.WAD Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno
🖿CSTRIKE\CS_747.WAD Used in cs_747
🖿CSTRIKE\CS_ASSAULT.WAD Used in cs_assault
🖿CSTRIKE\CS_BDOG.WAD Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train
🖿CSTRIKE\CS_CBBLE.WAD Used in de_cbble
🖿CSTRIKE\CS_DUST.WAD Used in de_dust, de_dust2
🖿CSTRIKE\CS_HAVANA.WAD Used in cs_havana, de_airstrip, de_inferno
🖿CSTRIKE\CS_OFFICE.WAD Used in cs_office, de_aztec, de_airstrip
🖿CSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
🖿CSTRIKE\CSTRIKE.WAD
🖿CSTRIKE\DE_AIRSTRIP.WAD Used in de_airstrip
🖿CSTRIKE\DE_AZTEC.WAD Used in de_aztec
🖿CSTRIKE\DE_PIRANESI.WAD Used in de_piranesi, de_aztec, de_inferno
🖿CSTRIKE\DE_STORM.WAD Used in de_storm
🖿CSTRIKE\DE_VERTIGO.WAD Used in de_vertigo
🖿CSTRIKE\DECALS.WAD All base HL1 decals, plus decals for bomb targets, bombsites A+B, and hostage rescue zones.
infodecal entities must use this WAD (either by game code or placed by map).
🖿CSTRIKE\ITSITALY.WAD It's Italy. Textures from cs_italy, that is.
🖿CSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
🖿CSTRIKE\PRODIGY.WAD Used in de_prodigy
🖿CSTRIKE\TORNTEXTURES.WAD Used in de_torn
🖿CSTRIKE\TSWAD.WAD Used in as_oilrig

Counter-Strike: Condition Zero Counter-Strike: Condition Zero

Note.pngNote:CZERO\HLBASICS.WAD contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD if not using vanilla Half-Life 1 textures.
WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿CSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in cs_militia
🖿CSTRIKE\CHATEAU.WAD Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno
🖿CSTRIKE\CS_747.WAD Used in cs_747
🖿CSTRIKE\CS_ASSAULT.WAD Used in cs_assault
🖿CSTRIKE\CS_BDOG.WAD Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train
🖿CSTRIKE\CS_CBBLE.WAD Used in de_cbble
🖿CSTRIKE\CS_DUST.WAD Used in de_dust, de_dust2
🖿CSTRIKE\CS_HAVANA.WAD Used in cs_havana, de_airstrip, de_inferno
🖿CSTRIKE\CS_OFFICE.WAD Used in cs_office, de_aztec, de_airstrip
🖿CSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
🖿CSTRIKE\CSTRIKE.WAD
🖿CSTRIKE\DE_AIRSTRIP.WAD Used in de_airstrip
🖿CSTRIKE\DE_AZTEC.WAD Used in de_aztec
🖿CSTRIKE\DE_PIRANESI.WAD Used in de_piranesi, de_aztec, de_inferno
🖿CSTRIKE\DE_STORM.WAD Used in de_storm
🖿CSTRIKE\DE_VERTIGO.WAD Used in de_vertigo
🖿CSTRIKE\ITSITALY.WAD It's Italy. Textures from cs_italy, that is.
🖿CSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
🖿CSTRIKE\PRODIGY.WAD Used in de_prodigy
🖿CSTRIKE\TORNTEXTURES.WAD Used in de_torn
🖿CSTRIKE\TSWAD.WAD Used in as_oilrig
🖿CZERO\CZCS_DOWNED.WAD
🖿CZERO\CZCS_HAVANA.WAD
🖿CZERO\CZCS_ITALY.WAD
🖿CZERO\CZCS_MILITIA.WAD
🖿CZERO\CZCS_OFFICE.WAD
🖿CZERO\CZDE_AIRSTRIP.WAD
🖿CZERO\CZDE_AZTEC.WAD
🖿CZERO\CZDE_CBBLE.WAD
🖿CZERO\CZDE_CHATEAU.WAD
🖿CZERO\CZDE_CORRUPTION.WAD
🖿CZERO\CZDE_DUST.WAD
🖿CZERO\CZDE_FASTLINE.WAD
🖿CZERO\CZDE_INFERNO.WAD
🖿CZERO\CZDE_PIRANESI.WAD
🖿CZERO\CZDE_PRODIGY.WAD
🖿CZERO\CZDE_SIENNA.WAD
🖿CZERO\CZDE_STADIUM_PI.WAD
🖿CZERO\CZDE_TIDES.WAD
🖿CZERO\CZDE_TRUTH.WAD
🖿CZERO\CZDE_VOSTOK.WAD
🖿CZERO\CZRITUAL_STANDARD.WAD
🖿CZERO\DECALS.WAD Same as CS 1.6's decals.wad, plus black variants of directional arrows.
infodecal entities must use this WAD (either by game code or placed by map).
🖿CZERO\HLBASICS.WAD

Condition Zero Deleted Scenes Counter-Strike: Condition Zero - Deleted Scenes

WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿CSTRIKE\AJAWAD.WAD Neon "Beok's" sign. Used in cs_militia
🖿CSTRIKE\CHATEAU.WAD Used in de_chateau, cs_havana, de_airstrip, de_aztec, de_inferno
🖿CSTRIKE\CS_747.WAD Used in cs_747
🖿CSTRIKE\CS_ASSAULT.WAD Used in cs_assault
🖿CSTRIKE\CS_BDOG.WAD Used in cs_backalley, cs_estate, cs_office, de_airstrip, de_train
🖿CSTRIKE\CS_CBBLE.WAD Used in de_cbble
🖿CSTRIKE\CS_DUST.WAD Used in de_dust, de_dust2
🖿CSTRIKE\CS_HAVANA.WAD Used in cs_havana, de_airstrip, de_inferno
🖿CSTRIKE\CS_OFFICE.WAD Used in cs_office, de_aztec, de_airstrip
🖿CSTRIKE\CSTRAINING.WAD Textures from the training campaign, which was added in CS 1.0 and removed in CS 1.6
🖿CSTRIKE\CSTRIKE.WAD
🖿CSTRIKE\DE_AIRSTRIP.WAD Used in de_airstrip
🖿CSTRIKE\DE_AZTEC.WAD Used in de_aztec
🖿CSTRIKE\DE_PIRANESI.WAD Used in de_piranesi, de_aztec, de_inferno
🖿CSTRIKE\DE_STORM.WAD Used in de_storm
🖿CSTRIKE\DE_VERTIGO.WAD Used in de_vertigo
🖿CSTRIKE\ITSITALY.WAD It's Italy. Textures from cs_italy, that is.
🖿CSTRIKE\N0TH1NG.WAD Docks textures. Some by the late Justin DeJong, better known as N0TH1NG, as well as the blue versions of the Black Mesa crates from Team Fortress Classic and Half-Life: Uplink
🖿CSTRIKE\PRODIGY.WAD Used in de_prodigy
🖿CSTRIKE\TORNTEXTURES.WAD Used in de_torn
🖿CSTRIKE\TSWAD.WAD Used in as_oilrig
🖿CZEROR\ALAMO.WAD
🖿CZEROR\CZ_BRECONX.WAD
🖿CZEROR\CZ_DOWNED.WAD
🖿CZEROR\CZ_DRUGLAB.WAD
🖿CZEROR\CZ_END.WAD
🖿CZEROR\CZ_HIGHRISE.WAD
🖿CZEROR\CZ_HRX.WAD
🖿CZEROR\CZ_LOSTCAUSE.WAD
🖿CZEROR\CZ_MIAMI.WAD
🖿CZEROR\CZ_MOTOR.WAD
🖿CZEROR\CZ_PIPEDREAM.WAD
🖿CZEROR\CZ_RUN.WAD
🖿CZEROR\CZ_SILOX.WAD
🖿CZEROR\CZ_THINICEX.WAD
🖿CZEROR\CZ_TRAINING.WAD
🖿CZEROR\CZ_TRUTH.WAD
🖿CZEROR\DECALS.WAD Same as CS 1.6's decals.wad, plus black variants of directional arrows.
infodecal entities must use this WAD (either by game code or placed by map).
🖿CZEROR\FASTLINE.WAD
🖿CZEROR\RECOIL.WAD
🖿CZEROR\RITUAL_STANDARD.WAD
🖿CZEROR\SANDSTORM.WAD
🖿CZEROR\TURNCRANK.WAD

Day of Defeat Day of Defeat

Note.pngNote:DOD\HLBASICS.WAD contains all the tool textures used by the game and compiler; as such, it is not necessary to mount HALFLIFE.WAD if not using vanilla Half-Life 1 textures.
WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿DOD\DECALS.WAD All of the base game's decals, plus a decal for algae and decals for various bullet holes.
infodecal entities must use this WAD (either by game code or placed by map).
🖿DOD\DOD_ANZIO.WAD
🖿DOD\DOD_AVALANCHE.WAD
🖿DOD\DOD_CAEN.WAD
🖿DOD\DOD_CHARLIE.WAD
🖿DOD\DOD_CHEMILLE.WAD
🖿DOD\DOD_DONNER.WAD
🖿DOD\DOD_ESCAPE.WAD
🖿DOD\DOD_FALAISE.WAD
🖿DOD\DOD_FLASH.WAD
🖿DOD\DOD_FLUGPLATZ.WAD
🖿DOD\DOD_FOREST.WAD
🖿DOD\DOD_GLIDER.WAD
🖿DOD\DOD_JAGD.WAD
🖿DOD\DOD_KALT.WAD
🖿DOD\DOD_KRAFTSTOFF.WAD
🖿DOD\DOD_MERDERET.WAD
🖿DOD\DOD_NARBY.WAD
🖿DOD\DOD_NORTHBOUND.WAD
🖿DOD\DOD_SAINTS.WAD
🖿DOD\DOD_STURM.WAD
🖿DOD\DOD_VICENZA.WAD
🖿DOD\DOD_ZALEC.WAD
🖿DOD\HLBASICS.WAD

Deathmatch Classic Deathmatch Classic

WAD path Description
🖿VALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿DMC\DMC.WAD Quake Quake-like gothic environments in Half-Life Half-Life's art style. Includes lava and teleporter textures.

Deathmatch Classic - ThreeWave CTF (unreleased)

WAD path Description
🖿VALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿DMC\DMC.WAD Quake Quake-like gothic environments in Half-Life Half-Life's art style. Includes lava and teleporter textures.
🖿3WAVE\3WAVE.WAD Additional DMC.WAD-style textures, as well as team-color-coordinated flags and windows, and some alphatest textures.

Ricochet Ricochet

WAD path Description
🖿VALVE\DECALS.WAD Decals; infodecal entities must use this WAD (either by game code or placed by map).
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿RICOCHET\RICOCHET.WAD Ricochet's iconic Wikipedia icon Tron-inspired textures, as well as some tool textures

Team Fortress Classic Team Fortress Classic

WAD path Description
🖿VALVE\HALFLIFE.WAD Black Mesa Research Facility textures, as well as some tool textures.
🖿VALVE\LIQUIDS.WAD Water and toxic waste ("slime") textures. Mostly ! textures, with a few scrolling textures.
🖿VALVE\XENO.WAD Xen textures, as well as some tool textures.
🖿TFC\DECALS.WAD Does not contain the base game's decals!
Mostly shotgun decals for Heavy, plus a small 16x16 circle.
infodecal entities must use this WAD (either by game code or placed by map).
🖿TFC\RAVELIN.WAD Textures for the map Tfwiki favicon.png Ravelin
🖿TFC\TFC.WAD
🖿TFC\TFC2.WAD Newer, generally more realistic textures. Some of these were originally intended for Tfwiki favicon.png Team Fortress 2: Brotherhood of Arms.

Third-Party Games

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Cry of Fear Cry of Fear

[Todo]

Gunman Chronicles Gunman Chronicles

[Todo]

WANTED! WANTED!

WAD path Description
🖿WANTEDSP\WANTED.WAD Basic textures of mod, as well as some tool textures.

Afraid of Monsters Afraid of Monsters

[Todo]

Azure Sheep Azure Sheep

[Todo]

The Specialists The Specialists

[Todo]

Vampire Slayer Vampire Slayer

[Todo]

Sven Co-op Sven Co-op

[Todo]

They Hunger They Hunger

[Todo]

Paranoia Paranoia

[Todo]

Mistake Mistake

[Todo]

Half-Life: Rally Half-Life: Rally

[Todo]

Adrenaline Gamer Adrenaline Gamer

[Todo]