apc_missile

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English (en)
Info.png
This entity is not in the FGD by default .
It should not be put directly in a map.

apc_missile is a point entity available in Half-Life 2 Half-Life 2, Half-Life 2: Episode One Half-Life 2: Episode One, Half-Life 2: Episode Two Half-Life 2: Episode Two, and Half-Life 2: Deathmatch Half-Life 2: Deathmatch.

class hierarchy
CAPCMissile defined in weapon_rpg.cpp
CMissile
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

This is a specialized version of rpg_missile shot by prop_vehicle_apc and func_tankapcrocket. It's advised to not attempt to spawn these directly, as they will not home towards a target on their own (they may try in some cases, but the results are buggy and inconsistent). The entity can still have some things done to it such as setting a relationship.

Note.pngNote:This entity is also in the code for Portal. Its functionality is not guaranteed.

ConVars/Commands

Cvar/CommandParameters or default valueDescriptorEffect
sk_apc_missile_damage15Health amountDamage done by a rocket.
  • Easy: 7.5
  • Normal: 15
  • Hard: 37.5