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Dies ist ein {{{1}}} verwendbar in alle Source Source Spiele.

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Es folgt unter dieser Meldung stattdessen die englische Dokumentation, sofern sie existiert.
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Number of strings:32
Approximate status of translation:English (en) 96.88% Deutsch (de) 84.38% Español (es) 68.75% Esperanto (eo) 53.13% Suomi (fi) 78.13% Hrvatski (hr) 96.88% Português do Brasil (pt-br) 81.25% Русский (ru) 96.88% Slovenčina (sk) 81.25% 中文 (zh) 84.38% 
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This template uses a Testcases subpage
You can test how this page looks with it's different skins and parsers.

This template is the master format page for all Entity, Console command/variable, and Shader pages. Each page should have this at the beginning to describe the basic info about each one, such as what they are and their availability.

Parameters and Examples

*: Necessary parameters.

Note.pngBemerkung:Previews are placed in full-width rows for better readability.
Parameter Description Example
*{{{1}}} The type of the object need to describe. The following types are available:

Entities:

Console Variables, Commands, QC Commands:

Miscellaneous:

  • Custom (You can specify the type yourself. See examples)
Note.pngBemerkung:Template will not add entity categories when using non-entity type (such as console variable).
{{this is a|''incredible entity''}}
{{this is a|brush entity|engine=GoldSrc}}
{{this is a|console variable|name=sv_cheats}}
{{this is a|pixel shader|name=LightmappedGeneric}}
Dies ist ein incredible entity verwendbar in alle Source Source Spiele.
Dies ist ein Volumen-Objekt(en) verwendbar in alle GoldSrc GoldSrc Spiele.
sv_cheats ist ein Konsolenvariable(en) verwendbar in alle Source Source Spiele.
LightmappedGeneric ist ein Pixelshader(en) verwendbar in alle Source Source Spiele.
{{{shader}}}
{{{shader1}}}~{{{shader5}}}
The shader that a parameter is in (only works if {{{1}}} is equal to shader parameter). Extra parameters allow you to specify multiple shaders.
{{this is a|shader parameter|name=$lightmap|shader=VertexLitGeneric|game=Source 2013 Multiplayer|game1=Garry's Mod}}
$lightmap ist ein Material(en) Shader-Parameter(en) verwendbar in Source 2013 Multiplayer Source 2013 Multiplayer und Garry's Mod Garry's Mod.
{{{dx}}} Add DirectX levels inline text.

Available versions:

  • DirectX 8 - dx8
  • DirectX 9 (SM 2.0)- dx9
  • DirectX 9.0c (SM 3.0) - dx95 or dx90c
{{this is a|shader parameter|dx=dx8|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx9|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
{{this is a|shader parameter|dx=dx95|name=$lightwarptexture|shader=VertexLitGeneric|since=Source 2006}}
$lightwarptexture (DX8) ist ein Material(en) Shader-Parameter(en) verwendbar in alle Source Source Spiele seit(en) Source 2006 Source 2006.
$lightwarptexture (DX9 SM2) ist ein Material(en) Shader-Parameter(en) verwendbar in alle Source Source Spiele seit(en) Source 2006 Source 2006.
$lightwarptexture (DX9+ SM3) ist ein Material(en) Shader-Parameter(en) verwendbar in alle Source Source Spiele seit(en) Source 2006 Source 2006.
{{{engine}}}
{{{engine1}}}
{{{engine2}}}
Which engine the subject belongs to.
Icon-Important.pngWichtig:To add multiple engines, please use parameter {{{engine1}}} (secondary engine) and {{{engine2}}} (tertiary engine) with {{{engine}}} (primary engine) at the same time.
{{this is a|point entity|engine=GoldSrc|engine1=Source}}
{{this is a|point entity|engine=GoldSrc|engine1=Source|engine2=Source 2}}
Dies ist ein Punkt-Objekt(en) verwendbar in alle GoldSrc GoldSrc und Source Source Spiele.
Dies ist ein Punkt-Objekt(en) verwendbar in alle GoldSrc GoldSrc, Source Source, und Source 2 Source 2 Spiele.
{{{except}}} This is available in all other games except this one.
Note.pngBemerkung:Works without {{{game}}}.
{{this is a|brush entity|name=func_monitor|except=Left 4 Dead series}}
func_monitor ist ein Volumen-Objekt(en) verwendbar in alle Source Source Spiele außer Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.
{{{since}}} This is available since this game.
Note.pngBemerkung:Works without {{{game}}}.
{{this is a|point entity|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start ist ein Punkt-Objekt(en) verwendbar in alle GoldSrc GoldSrc Spiele seit(en) Half-Life Half-Life.
{{{name}}} The name of the subject. It will change the title of a page. If unspecified, the sentence will just refer to the subject as "this."
{{this is a|point entity|name=info_player_start}}
info_player_start ist ein Punkt-Objekt(en) verwendbar in alle Source Source Spiele.
{{{this}}} If set to 0, false, etc. then the sentence will not start with the word "this." Has no effect if {{{name}}} has been specified.
{{this is a|point entity|this=false}}
ist ein Punkt-Objekt(en) verwendbar in alle Source Source Spiele.
{{{series}}} The series that the subject is available in.
{{this is a|brush entity|series=Counter-Strike}}
Dies ist ein Volumen-Objekt(en) verwendbar in Counter-Strike seriesCounter-Strike series Counter-Strike series.
{{{game}}} The game that the subject is available in.
Note.pngBemerkung:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|path entity|game=Team Fortress 2}}
Dies ist ein Pfad-Objekt(en) verwendbar in Team Fortress 2 Team Fortress 2.
{{{notitlechange}}} You can prevent title-changing from the template by using this parameter. Used in the /doc page.
{{this is a|point entity|notitlechange=1|name=info_player_start|engine=GoldSrc|since=Half-Life}}
info_player_start ist ein Punkt-Objekt(en) verwendbar in alle GoldSrc GoldSrc Spiele seit(en) Half-Life Half-Life.
{{{internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|internal=1}}
Dies ist ein internes(en) Objekt(en) verwendbar in alle Source Source Spiele.
{{{semi-internal}}} If enabled, "cut" will be displayed before "entity" and a category will be added to the page.
{{this is a|entity|semi-internal=1}}
Dies ist ein Objekt(en) verwendbar in alle Source Source Spiele.
{{{cut}}} If enabled, "cut" will be displayed before "(internal) ... entity" and a category will be added to the page.
{{this is a|cut=1|internal=1|entity}}
Dies ist ein entferntes internes(en) Objekt(en) verwendbar in alle Source Source Spiele.
{{{sprite}}} The icon of the entity:
  • If 1 is specified, the template will find the entity icon file based on the entity name (parameter {{{1}}}). (Follow the format of [[File:<entity name>.png]] to find)
  • If it is a custom value, the template will find the entity icon file according to the specified value.
    Note.pngBemerkung:File suffix name is required!
{{this is a|point entity|name=logic_script|sprite=1}}
Logic script.png
logic_script ist ein Punkt-Objekt(en) verwendbar in alle Source Source Spiele.
{{{icon}}} Make the game icon appear left-aligned.
  • If 1 is specified, the template will use {{{game}}} instead.
  • If it is a custom value, you need to enter the full name of the game. (Case sensitive)
  • If 0 is specified or the parameter is unused, the icon will appears in the text. (See the examples above.)
{{this is a|point entity|name=info_survivor_position|icon=Left 4 Dead series|type=point entity|series=Left 4 Dead}}
Left 4 Dead seriesLeft 4 Dead series info_survivor_position ist ein Punkt-Objekt(en) verwendbar in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.
{{{name1}}} ~ {{{name5}}} If the entity name is similar to another entity and functions the same, like terrorist_team_intro and counterterrorist_team_intro, use these parameters.
Note.pngBemerkung:Once you have used the {{{name1}}}, the style of the template will be changed. The {{{name}}} is necessary for displaying the first name.
{{this is a|point entity|name=terrorist_team_intro|name1=counterterrorist_team_intro|game=Counter-Strike 2}}
terrorist_team_intro und counterterrorist_team_intro ist ein Punkt-Objekt(en) verwendbar in Counter-Strike 2 Counter-Strike 2.
{{{game1}}} ~ {{{game5}}} If this is available in multiple games, use these parameters to describe.
Note.pngBemerkung:Once you have used the {{{game1}}}, the style of the template will be changed. The {{{game}}} is necessary for displaying the first game.
Note.pngBemerkung:Works without {{{series}}}.
Warning.pngWarning:Do not use short name (such as hl2 instead of Half-Life 2), otherwise the page will be added to Category:Hl2 point entities instead of Category:Half-Life 2 point entities.
{{this is a|point entity|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Portal 2 |game3=Team Fortress 2|game4=Portal 2|game5=Counter-Strike: Global Offensive}}
{{this is a|point entity|name=info_survivor_position|game=Left 4 Dead|game1=Left 4 Dead 2}}
info_survivor_position ist ein Punkt-Objekt(en) verwendbar in Left 4 Dead Left 4 Dead und Left 4 Dead 2 Left 4 Dead 2.
{{{nocat}}} Don't place any categories.
{{this is a|point entity|name=info_player_start|nocat=1}}
N/A
{{{no-non-int}}} Don't place it in Category:Non-internal {{{in|}}} entities.
{{this is a|point entity|name=info_player_start|no-non-int=1}}
N/A
{{{except-multi}}} Similar to {{{except}}}, but can specify multiple games simultaneously.
Note.pngBemerkung:Unsupport placing categories.
{{this is a|point entity|name=1|except-multi={{l4d}}{{hl2}}{{csgo}}}}
1 ist ein Punkt-Objekt(en) verwendbar in alle Source Source Spiele außer Left 4 DeadHalf-Life 2Counter-Strike: Global Offensive.