De Valve Developer Community
Ir a la navegación
Ir a la búsqueda

Available doc translations
…
EspañolLa página de documentación
Template:TextFile/doc/es no existe.
La documentación en inglés se mostrará en su lugar, pudiendo usar el traductor de Google (o un software similar) para traducir esta página. Si no aparece nada tras este mensaje, es que la documentación no existe ni en inglés.
Este plantilla utilizar un strings subpáginaSegues por favor el formato en este subpágina para agregar traducciones
Usage
Default appearance
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .{{{1}}} appended to the file name. Then open the file in the appropriate tool.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
File name specified
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .txt appended to the file name. Then open the file in the appropriate tool.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
RAD file
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
FGD file
- This is a FGD (Forge Game Data) file used to define all of the entities of a game for a map editor (such as Hammer).
To add a FGD file to the map editor, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .fgd appended to the file name. Then open your map editor and add the FGD to your game configuration (Example for HL:S).
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
VMF file
- This is a VMF (Valve Map Format) file used to store raw (pre-compiled) map data, used by map editors (such as Hammer).
To save a VMF file and use it on map editor, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .vmf appended to the file name. Then open your map editor, in this case, Valve Hammer Editor, go to File > Open..., then select the .vmf file. In Hammer++, you can also drag & drop the .vmf file into a window and Hammer++ will automatically open them.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
- This is a text file used internally by a Valve Software technology, such as
GoldSrc,
Source, and/or
Source 2 engine.
To save this to a file, copy the following text into a text editor such as Windows Notepad,
Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .{{{1}}} appended to the file name. Then open the file in the appropriate tool.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.