User contributions for Deprecated
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6 July 2022
- 19:4719:47, 6 July 2022 diff hist +662 Portal 2 engine branch Added world portals, finished base texture water flow and PS3 support features to the feature list, rewrote blob particles feature description
- 19:4619:46, 6 July 2022 diff hist +335 Left 4 Dead engine branch Added rewritten speech response system to the feature list
- 19:4519:45, 6 July 2022 diff hist +1,290 Orange Box (engine branch) Added motion blur, $emissiveblend, $envmapfresnel and $selfillumfresnel, and Cinematic Physics features to the feature list, rewrote and reordered some features
14 January 2022
- 01:5601:56, 14 January 2022 diff hist +274 DirectX Versions Added note about DirectX versions in later games
- 01:2201:22, 14 January 2022 diff hist +764 Source 2013 Added actual Source 2013 features, removed "Deleted Portal system from Portal 2" from features, as there is no reason to expect an Orange Box-based branch to have Portal 2 features
- 01:0201:02, 14 January 2022 diff hist +234 Base.fgd Added base.fgds for Counter-Strike: Source, Half-Life 2, Day of Defeat: Source, Team Fortress 2, and Portal
12 January 2022
- 23:2923:29, 12 January 2022 diff hist +21 VertexLitGeneric Re-ordered parameters based on engine addition dates
10 October 2021
- 23:3023:30, 10 October 2021 diff hist −16 $halflambert Reverted note; $halflambert works in L4D2, and in ASW and P2, otherwise $phongdisablehalflambert wouldn't exist. CSGO code comment: "Disabling half-lambert for CSGO (not 'compatible' with CSM's - fixes bad shadow aliasing on viewmodels in particular)"
- 23:3023:30, 10 October 2021 diff hist +287 $phong Added brush phong image, added a note about $phongdisablehalflambert in CSGO
- 23:2823:28, 10 October 2021 diff hist +208 N File:Brush phong.jpg Brush phong in Counter-Strike: Global Offensive. This image shows a quirk of CS:GO's brush phong implementation, where regions of the brush not directly lit by the sun have no reflection at all. current
26 September 2021
- 03:5003:50, 26 September 2021 diff hist +43 m Animated Particles Link to SpriteCard, minor fixes
25 September 2021
- 10:5710:57, 25 September 2021 diff hist +407 $envmap Updated $envmaplightscale and $envmapanisotropy with better descriptions, added images to showcase both
- 10:5210:52, 25 September 2021 diff hist +148 N File:Reflection tinting example.png An example of reflection tinting in Counter-Strike: Global Offensive. The bottom image lists the parameters used to create the effect. current
- 10:5210:52, 25 September 2021 diff hist +97 N File:Anisotropic reflection example.jpeg An example of anisotropic reflection emulation in Counter-Strike: Global Offensive. current
28 May 2021
- 09:2909:29, 28 May 2021 diff hist +238 Env cascade light Updated internal names, added Black Mesa implementation note
- 09:2609:26, 28 May 2021 diff hist +8 Base.fgd/Black Mesa Updated to latest version
- 09:2609:26, 28 May 2021 diff hist +1,042 Bms.fgd Updated to latest version
30 April 2021
- 14:5514:55, 30 April 2021 diff hist +35 Category:Particle System Add a link to the SpriteCard shader under the General section
- 14:5414:54, 30 April 2021 diff hist +3,499 SpriteCard SpriteCard rewrite, reorganized parameters and added a load of undocumented parameters from newer engine branches
- 12:1712:17, 30 April 2021 diff hist +186 Template:Update Add optional parameter, fix a potential spacing issue
28 April 2021
- 15:2615:26, 28 April 2021 diff hist +38 m $decaltexture Syntax update
- 14:4014:40, 28 April 2021 diff hist −125 $color $blendtintcoloroverbase is Source 2013 only, $allowdiffusemodulation still exists in CSGO
- 14:3114:31, 28 April 2021 diff hist +94 $halflambert This parameter is disabled in CSGO
- 14:2814:28, 28 April 2021 diff hist −152 $phong Updated $forcephong with correct information, updated Left 4 Dead parameters with shader strings
- 14:0314:03, 28 April 2021 diff hist −9 Phong Change redirect to $phong since the current Phong materials article is terribly outdated current Tag: Redirect target changed
- 14:0314:03, 28 April 2021 diff hist +11 Phong materials Article needs updating
- 12:5712:57, 28 April 2021 diff hist +87 $envmap Added that $envmaplightscale for models uses vertex lighting instead of lightmaps
24 April 2021
- 09:4609:46, 24 April 2021 diff hist −56 $phong Attempt to clean up $phongalbedoboost note
19 April 2021
- 11:2911:29, 19 April 2021 diff hist +126 VTF (Valve Texture Format) Added more information about the UV LOD settings
15 March 2021
- 18:3118:31, 15 March 2021 diff hist +9 Baked physics Added stub notice
14 March 2021
- 17:3817:38, 14 March 2021 diff hist −1 m Template:Only Fix broken spacing
4 March 2021
- 16:3316:33, 4 March 2021 diff hist +145 $envmap Added information about $envmapfresnel using $phongfresnelranges, reworded $envmapfresnelminmaxexp description a bit
8 February 2021
- 16:5616:56, 8 February 2021 diff hist −93 Depth buffer Removed note about Garry's Mod having a depth buffer range of 8192 units: it was reverted back to 192 units in the November 2019 patch
28 January 2021
- 16:4616:46, 28 January 2021 diff hist −1 m Env projectedtexture Fix
- 07:5607:56, 28 January 2021 diff hist +12 Shadow control Changed internal keyvalue names to use KV intn parameter
- 07:5507:55, 28 January 2021 diff hist +76 Light environment Changed internal keyvalue names to use KV intn parameter, revamped flag with Fl template
- 07:4807:48, 28 January 2021 diff hist +11 m Light spot Added clr-left template for better TOC box placement
- 07:4707:47, 28 January 2021 diff hist +14 Light dynamic Changed internal keyvalue names to use KV intn parameter, revamped flags with Fl templates, changed Targetname templates into BaseEntity templates, added outputs
- 07:4707:47, 28 January 2021 diff hist −19 Template:KV Light Changed internal keyvalue names to use KV intn parameter
- 07:4607:46, 28 January 2021 diff hist 0 Light spot Changed internal keyvalue names to use KV intn parameter, changed Targetname templates into BaseEntity templates
- 07:4407:44, 28 January 2021 diff hist +91 Light Changed internal keyvalue names to use KV intn parameter, revamped flag with Fl template, changed Targetname templates into BaseEntity templates
- 07:3907:39, 28 January 2021 diff hist +109 Env projectedtexture Changed internal keyvalue names to use KV intn parameter
- 07:0107:01, 28 January 2021 diff hist +391 Point teleport Added internal name for keyvalue, cleaned up flags, added Garry's Mod availability for inputs, changed input descriptions to the more informative FGD descriptions
- 06:3706:37, 28 January 2021 diff hist +17 Half-Life: Alyx Workshop Tools/Examples Added HLATools page template
- 06:0606:06, 28 January 2021 diff hist +17 m FGD Added Garry's Mod availability for boolean entity property
- 06:0106:01, 28 January 2021 diff hist +324 Trigger push Added internal names for keyvalues, added L4D2 keyvalue and input, fixed incorrect game availability for SetPushDirection, added Garry's Mod availability for CSGO parameters, cleaned up flags
- 05:5905:59, 28 January 2021 diff hist +158 Template:Fl BaseTrigger Added note about Garry's Mod trigger_push behavior
11 January 2021
- 01:4101:41, 11 January 2021 diff hist +928 Valve Developer Community:Administrators' noticeboard MediaWiki Upgrade Issues: Live editing preview broken, bugged styling on preferences and history pages
16 November 2020
- 08:0708:07, 16 November 2020 diff hist −2 m Template:Note Attempt to fix spacing
15 November 2020
- 21:2621:26, 15 November 2020 diff hist +2 m $phong Minor fix