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- ...possible, real or imagined. (Complicated geometry may be better suited for models, however.) This is known as [https://en.wikipedia.org/wiki/Constructive_sol ...ds? Well then, what you want are [[entity|entities]]. While brushes are "[[world]] objects" used to form the backbone of your level, entities are the object3 KB (471 words) - 07:55, 12 July 2024
- {{Lang|Half-Life: Alyx Workshop Tools/Level Design/Buttons|title=Кнопки}} ...овите для него модель: ''models/props/button_1_pusher.vmdl'' в параметре ''World Model''.2 KB (123 words) - 03:48, 22 August 2024
- {{lang|TF2/Creating Audio Playing Buttons}} In this tutorial, you will learn how to add buttons into your map which you can use for playing sounds, music, or any music you4 KB (718 words) - 13:46, 8 January 2024
- ...e bottom brush is entirely textured with the nodraw texture. Thus a normal world brush textured with nodraw is sealing the map under the displacements. ...ther 1 or 2 and settings of 25.0 and 117.0, using the right and left mouse buttons to either apply or ease the blended textures. Try it, this will make a lot4 KB (716 words) - 07:23, 15 April 2024
- #Each floor has a functional door and buttons. ...l trigger itself. You can easily control <code>func_movelinear</code> with buttons and triggers.11 KB (1,954 words) - 09:17, 16 April 2024
- [[File:Point_clientui_world_panel-example.jpg|320px|thumb|right|A world-space Panorama panel in SteamVR Home.]] ...rformance interfaces as well as seamless integration with game content (3D models, particles, etc.)3 KB (408 words) - 16:48, 16 March 2024
- ; Models are black ...'Move To world'', then ''Tie to entity'' in the ''Tools'' menu, or use the buttons on the [[Hammer New Objects Toolbar|New Objects]] toolbar.7 KB (1,124 words) - 08:11, 1 September 2024
- ...rops that players can pick up and use. Tools can be used to manipulate the world, spawn other items, weaponry and even for new types of locomotion. See the ...)</code> function periodically receives the state of the motion controller buttons, and can be used to control the tool functionality.11 KB (1,596 words) - 02:19, 6 January 2024
- ...-sync movements, gestures (body animations), the position of actors in the world, and any map triggers that need to be fired during the scene. ##'''File''': Loads models for the 3D View, Exits the program4 KB (590 words) - 00:07, 7 January 2024
- ...in a more advanced welcome panel, complete with globe to show where in the world your visitors have found themselves. ..._panel_placing_panel.jpg|thumb|320px|right|Placing the panel entity in the world.]]12 KB (2,004 words) - 12:28, 5 September 2019
- {{todo|There are a number of cleaner methods for making pedestal buttons which should probably be documented here, including a rather obscure one in ...<code>[[prop_dynamic]]</code> entity and set its ''World Model'' to <code>models/props/switch001.mdl</code>, and set its ''Name'' to <code>switch1</code>.4 KB (651 words) - 18:21, 7 January 2024
- Double-click '''Hammer World Editor''' to start the Hammer level editor. These bars across the top of the window contain a variety of buttons to control the viewing of objects in the map, as well as controls for the g3 KB (563 words) - 07:44, 12 July 2024
- Double-cliquez sur '''Hammer World Editor''' pour lancer l'outil de niveau Hammer. These bars across the top of the window contain a variety of buttons to control the viewing of objects in the map, as well as controls for the g3 KB (497 words) - 16:03, 10 July 2024
- ...manage [[skeletal animation]]s, the position and movement of actors in the world, and any map triggers that need to be fired during a scene. ...d}} games) has missing icons for the '''Play''' / '''Stop''' / '''Pause''' buttons. To fix this, extract [http://steamreview.org/external/vdc/faceposer-icons.3 KB (515 words) - 11:25, 23 May 2025
- Double-click '''Hammer World Editor''' to start the Hammer level editor. These bars across the top of the window contain a variety of buttons to control the viewing of objects in the map, as well as controls for the g4 KB (601 words) - 00:22, 7 January 2024
- ...cing) and manages {{L|skeletal animation}}s, the position of actors in the world, and any map triggers that need to be fired during the scene. * In hlfaposer for SDK 2006/2007/Orangebox, the play/stop/pause buttons are missing their icons by default, and display as white boxes instead. To4 KB (646 words) - 06:37, 12 July 2024
- The aim of this tutorial is to introduce you to the world of texturing and explain how to work your textures in {{src|2}}. It's assum ...s with the applied surface, much like small bumps on an object in the real world. There are 2 types of bump maps. Grayscale (black and white) and RGB normal12 KB (2,190 words) - 13:32, 17 June 2024
- | World Model || models/props/sign_frame01/sign_frame01.mdl Almost all activator elements like Buttons, switches, Energy Ball Catchers, etc... have their indicator start from the5 KB (718 words) - 00:12, 7 January 2024
- | Places a user-made [[Panorama]] panel in the world. | Static world geometry prop. Can now optionally be further baked into world geometry for batched rendering.11 KB (1,677 words) - 14:45, 31 May 2025
- ...is a|model entity|name=prop_dynamic}} It is used to add a [[model]] to the world that can [[Skeletal animation|animate]] itself. {{note|To enforce consistency, models with [[prop_data|embedded physics data]] cannot by default be used by <code6 KB (944 words) - 07:57, 26 July 2025