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- ...: Source is a work-in-progress PvP and RolePlay-oriented morpg-styled mod. The player is set in a not so far future where a war is waging to control a sel ...ething different. I also worked on a pen-and-paper rpg at high school with the simple name of "Iron Sight".3 KB (540 words) - 10:42, 5 January 2024
- ...! Instead, start with a pen and paper. It's much more difficult to change the fundamental layout of a map once you start adding detail. ...petition and large open spaces with few features; they would make terrible game levels.6 KB (1,035 words) - 08:25, 29 May 2025
- {{DISPLAYTITLE: SiN Episodes - Interview - The Voice Cast}} ...y O'Sullivan as J.C. - for a brief chat about the work on SiN Episodes and the characters they play. We would like to thank them for their time, and Zak B9 KB (1,593 words) - 12:54, 8 January 2024
- ...list of in-game music soundscripts and raw files, providing comparison to the proper track names from this album release, like with [[List of Portal musi ...ll credited to 'Lisa' at Ritualistic.com where this was originally posted. The soundtrack is composed by [https://www.imdb.com/name/nm1201948/ Zak Belica]7 KB (1,097 words) - 10:49, 4 June 2023
- In the simplest sense, a mod team is one or more developers who create a mod. But ...of skills. Usually a team of developers contributes their skills towards the final project.13 KB (2,438 words) - 00:12, 7 January 2024
- ...ved in [mailto:GabeN@valvesoftware.com email] and at [[#Questions_for_Gabe|the bottom of this page]]. By popular request, the line "plush headcrabs are backordered and will make a return!" has been add18 KB (3,139 words) - 06:53, 12 July 2024
- ...ke some mention on it on sites like AStats even though they don't have the game available to them at that specific moment. === Steam API randomly fails with user's game catalog ===30 KB (4,682 words) - 08:15, 2 July 2025
- {{deprecated|This page is no longer used, Visit the [https://github.com/ValveSoftware/Source-1-Games/issues GitHub repository f This page is about things happening in-game.19 KB (3,032 words) - 07:28, 2 July 2024
- ...communication pourrait faire tomber le projet en chute libre. La meilleure méthode est simplement d' '''être ouvert'''. Tout le monde doit savoir ce q ...ment des rendez-vous et d'avoir le plus de membres de l'équipe possible en même temps. Ces rendez-vous ne sont pas seulement un moyen efficace de tenir14 KB (2,512 words) - 17:54, 18 July 2025
- ...sts published by Ritualistic Entertainment regarding [[Sin Episodes]] from the timespan of late 2005 to late 2006 on their official now archived website i ...d this thing. Too long really. We’ve got lots and lots to talk about, so I’m just gonna get right to it.55 KB (9,869 words) - 16:32, 9 June 2020
- ...each other: The United Defense Forces (a global military organization) and the 'Hammer of Retribution' (a high developed generation of cyborgs). ...paign that features different mission-targets that have to be fulfilled by the teams.9 KB (1,445 words) - 00:15, 7 January 2024
- {{todo|This is an uncategorized mod. It should be marked as such (with the ModStatus template).}} ...I get a chance I'll throw together the unfinished maps and release them to the public for anyone who wants to work on them.17 KB (3,030 words) - 01:02, 7 October 2024
- ...ration''' before the Episode Two hammer can be launched. This is caused by the '''gameconfig.txt''' pointing to folders/files that are now outdated/move/c {{note|The Episode One compile tools/hammer works again now. In order to use the Episode One tools follow these steps.40 KB (6,764 words) - 08:47, 8 January 2024
- Continuing this series on the creation of a SteamVR Home environment (see the previous part for [[SteamVR/Environments/Environment Tutorial: Hammer and B ...of that surface, such as colour, its reflectivity and so on. In the past, the word 'texture' was often synonymous with 'material' - rendering systems for30 KB (5,052 words) - 00:20, 7 January 2024
- ...e {{src07|4}} compile tools used VMPI for distributed map compiles, though the latter's tool text help was not updated to show any new commands. Valve se ...ver for tracking network statistics across the master and worker machines. The VMPI released in 2009 did not require a MySQL server and therefore didn't h20 KB (3,261 words) - 22:46, 7 June 2025
- {{lang|Latency Compensating Methods in Client/Server In-game Protocol Design and Optimization}} ...tups. Often, customers are running on less than state-of-the-art hardware. The same holds true for their network connections.36 KB (6,033 words) - 18:14, 7 January 2024
- {{Infobox game |mode = [[WP:Multiplayer video game|Multiplayer]]31 KB (4,810 words) - 04:07, 29 March 2025
- ...his series of tutorials on the creation of a SteamVR Home environment (see the previous part for [[SteamVR/Environments/Environment Tutorial: Materials, D ...ating a model that has been set up for use in a game engine. (There's also the term 'mesh', which is again mostly synonymous beyond hinting at a lower lev31 KB (5,069 words) - 13:35, 8 January 2024
- ...ed|This page is no longer used, as Hammer is no longer being developed for the Source engine. Hammer is still currently being maintained with minor update This page is for posting feature requests for the [[Hammer]] level editor. Please don't report bugs here; use [[Source SDK Bu63 KB (10,575 words) - 21:38, 31 January 2025
- ...ould not confuse with points from competitions such as Who-Gets-To-Live-At-The-End-And-Who-Doesn’t. I mean basketball. '' || mp_coop_startBlueFirstToEnd | 5 || glados || '' I’m sorry, Subject Blue. '' || mp_coop_startBlueInterruptsRelaxationVault0197 KB (15,402 words) - 10:08, 21 January 2024