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  • 25 bytes (3 words) - 12:25, 5 November 2011
  • 25 bytes (3 words) - 12:25, 5 November 2011
  • {{LanguageBar|title = Ricochet Level Creation/Pad}} ...le:Ricochet pads.png|thumb|200px|Pads in Hammer. [[Ricochet Level Creation/Pad/Example|Download this map]].]]
    2 KB (297 words) - 10:43, 12 July 2024
  • 9 KB (709 words) - 08:55, 2 April 2012
  • ...ochet pads.png|thumb|200px|Платформы в Hammer. {{L|Ricochet Level Creation/Pad/Example|Загрузить эту карту}}.]]
    3 KB (166 words) - 10:27, 12 July 2024

Page text matches

  • {{LanguageBar|title = Ricochet Level Creation/Pad}} ...le:Ricochet pads.png|thumb|200px|Pads in Hammer. [[Ricochet Level Creation/Pad/Example|Download this map]].]]
    2 KB (297 words) - 10:43, 12 July 2024
  • # Cut the area where you what to attach jump arrow at off pad using the Clipping Tool. Paint the clipped face with <code>SKY</code> textu ...ove jump arrow. Set <code>[[info_target]]</code> of the target pad or jump pad as Target keyvalue, and Height to the height difference between two pads, u
    2 KB (297 words) - 10:43, 12 July 2024
  • {{KV|Target|intn=target|string|The jump pad's destination. The game handles the speed/gravity calculations automaticall
    471 bytes (77 words) - 14:31, 20 March 2025
  • $ikchain (name) (end_bone) [(axis) (value)] [height (units)] [pad (units)] [floor (units)] [knee (X) (Y) (Z)] [center (X) (Y) (Z)] * <code>pad</code>:{{TODO|?}}
    7 KB (369 words) - 17:57, 3 January 2025
  • ...elling anything who steps onto it into the air. The game uses it as a jump pad that allows the player to jump high. Works with player and physics objects. ...elta|float|Push pad trigger delay. Don't use 0, it may will break the jump pad.}}
    2 KB (345 words) - 11:04, 25 June 2025
  • ...lenished to the maximum (12 seconds) and a sound cue similar to Xen's jump pad is played. There is a 30 seconds recharge time before being able to use it
    356 bytes (58 words) - 21:11, 17 May 2024
  • C) '''{{ent|prop_static}}''' (''This is a [[point entity]] (Button pad prop)'') *Center the origin of the {{ent|prop_static}} entity (the button pad).
    4 KB (584 words) - 17:33, 27 May 2025
  • ...with rendermode "texture" (2) and renderamt 255. Place it 32 units above a pad.
    1 KB (170 words) - 10:39, 12 July 2024
  • ...авное, чтобы он располагался на 32 юнитах выше {{L|Ricochet Level Creation/Pad|платформы}}.
    2 KB (64 words) - 10:26, 12 July 2024
  • * Jesse '''"SideEffect"''' LeBlanc - [Modeling] Disc, Pad, Pad arrows, Pyramids and Skybox.
    3 KB (515 words) - 06:21, 21 March 2025
  • -- IN_PAD_LEFT_HAND0, -- when the pad is pressed on the left side -- IN_PAD_RIGHT_HAND0, -- when the pad is pressed on the right side
    20 KB (2,528 words) - 10:14, 21 January 2024
  • # Press the Track Pad Button to cycle different Play Area sizes and find the best fit for your sp
    1 KB (265 words) - 10:14, 21 January 2024
  • {{Tip|In game mode, pressing 5 on the number pad toggles between first-person and third-person view.}}
    2 KB (295 words) - 03:34, 20 November 2022
  • $ikchain (name) (end_bone) [(axis) (value)] [height (units)] [pad (units)] [floor (units)] [knee (X) (Y) (Z)] [center (X) (Y) (Z)] * <code>pad</code> : {{TODO|?}}
    9 KB (1,544 words) - 21:13, 18 July 2025
  • ...ochet pads.png|thumb|200px|Платформы в Hammer. {{L|Ricochet Level Creation/Pad/Example|Загрузить эту карту}}.]]
    3 KB (166 words) - 10:27, 12 July 2024
  • |+ Number Pad | D-Pad Up
    11 KB (1,709 words) - 14:57, 20 June 2025
  • ...ays supposed to be 256 values (256 * 3 = 768 bytes), some wad editors will pad out the data with garbage at the end of the lump. Therefore, palette size s
    2 KB (349 words) - 11:29, 28 July 2024
  • <code >$ikchain (name) (end bone) [height (units)] [pad (units)][floor (units)]</code > <code >pad (radius)</code >
    36 KB (938 words) - 10:15, 12 July 2024
  • ====Piston Pressure Pad==== ====Piston Pressure Pad====
    27 KB (3,968 words) - 17:53, 19 April 2025
  • ...als (GoldSrc)|decals]] instead (if necessary, using an [[image editor]] to pad all edges to the next power of two), and the VMTs created manually as [[Lig ...ert the decals from their original format, then use an [[image editor]] to pad all edges to the next power of two.}}
    9 KB (1,344 words) - 07:08, 20 May 2025
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