Ricochet Level Creation/Pad/Example

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This is a text file used internally by a Valve Software technology, such as GoldSrc GoldSrc, Source Source, and/or Source 2 Source 2 engine.
To open this file, copy the following text into a text editor such as Notepad++ Notepad++, and save it with "save as type" being "all files" and .MAP appended to the file name. Then open the file in the appropriate tool.
{
"classname" "worldspawn"
"skyname" "disc"
"MaxRange" "4096"
"mapversion" "220"
"wad" "ricochet.wad"
{
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}
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}
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}
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}
{
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}
}
{
"classname" "info_target"
"targetname" "rbeam_1"
"origin" "-1280 0 256"
}
{
"classname" "info_target"
"targetname" "rbeam_2"
"origin" "-1280 0 -128"
}
{
"classname" "env_beam"
"spawnflags" "257"
"renderamt" "100"
"rendercolor" "255 0 0"
"Radius" "256"
"BoltWidth" "255"
"texture" "sprites/laserbeam.spr"
"TextureScroll" "35"
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"LightningStart" "rbeam_1"
"LightningEnd" "rbeam_2"
"NoiseAmplitude" "20"
"origin" "-1280 0 160"
}
{
"classname" "info_target"
"targetname" "bbeam_1"
"origin" "-768 0 256"
}
{
"classname" "env_beam"
"spawnflags" "257"
"renderamt" "100"
"rendercolor" "0 120 255"
"Radius" "256"
"BoltWidth" "255"
"texture" "sprites/laserbeam.spr"
"TextureScroll" "35"
"StrikeTime" "1"
"LightningStart" "bbeam_1"
"LightningEnd" "bbeam_2"
"NoiseAmplitude" "20"
"origin" "-768 0 160"
}
{
"classname" "info_target"
"targetname" "bbeam_2"
"origin" "-768 0 -128"
}
{
"classname" "info_target"
"targetname" "rpad"
"origin" "-1280 0 280"
}
{
"classname" "info_target"
"targetname" "bpad"
"origin" "-768 0 280"
}