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- | '''19O3A4 Sniper Rifle''' || 21 || 1,75 || 53.34 | '''Enfield''' || 21 || 1,75 || 53.343 KB (412 words) - 06:41, 15 August 2023
- | Max Speed || 75 To start or stop the platform, Create a trigger of some kind (I used a [[prop_floor_but2 KB (309 words) - 03:05, 16 December 2022
- ...'s [[FOV]]. Useful for scenes where the player's view is being controlled, or player-usable binoculars/telescopes, etc. ...e, this entity is used on all background maps, locking the viewer's FOV to 75.939 bytes (141 words) - 04:32, 29 April 2025
- ...ide and 32 units deep, and 72 units high for a Standing/Running/etc Player or 36 units high when Crouching. (By contrast, an [[NPC Hull#human_hull]] is { Vector( 0, 0, /*64*/StandingEyeHeight / .75 ), //VEC_VIEW (m_vView)5 KB (616 words) - 02:18, 25 May 2018
- ...suit]] charger which gradually replenishes suit power on use, until empty or the suit is at full power. ...enemy might still reach the player. Note that chargers could also add good or bad stress to the player if they have to exterminate a load of enemies in a4 KB (668 words) - 04:32, 19 May 2025
- ...foliage, rocks, litter, etc, but can be used with any entity, like decals or NPCs. '''Sprinkle Tool''' requires that you make a custom .txt script befor # Choose '''Sprinkle...''' from the '''Tools Menu''' or use the shortcut {{key|Ctrl+Alt+S}} to open the '''Entity Sprinkle''' [[dia4 KB (647 words) - 15:51, 20 August 2024
- ...rop_dynamic}}. Usually happens with objects that have a dynamic collision, or objects that are in motion. Doesn't happen if laser pointer is enabled. ...string|Fired once when laser pointer is toggled. Will follow laser pointer or ''<null entity>''. Using this input will change rocket's flying angle to sp5 KB (785 words) - 12:36, 1 July 2025
- ...del of the classic version of alien grunt, probably due to incompleteness, or because the model doesn't work with this NPC properly (broken animations an {{varcom|sk_alien_grunt_melee_range|75|Float|Melee range.}}2 KB (335 words) - 00:15, 16 May 2025
- ...>[100 225 0]</code> - <code>[50 300 0]</code>, which equates to <code>[50 -75 0]</code>. ...sition of the ''Movement Reference''. In this case, it would be <code>[50 -75 0]</code> + <code>[150 50 100]</code>, which equates to <code>[200 -25 100]4 KB (580 words) - 04:55, 29 April 2025
- ...'', and click '''Sound Editing'''.) You can use this effect to put images or animated textures over the viewport. ...he '''weight''' field in the Element Viewer. This adjust the intensity to 75% of the original.5 KB (902 words) - 12:43, 8 January 2024
- ...nter manually {{ent|commentary_zombie_spawner}}, {{ent|info_zombie_spawn}} or [[Left 4 Dead 2/Script Functions/ZSpawn|ZSpawn]] script function can be use {{warning|Trying to spawn hunter using SpawnEntityFromTable script function or by placing him directly in a map will crash the game}}2 KB (337 words) - 04:31, 19 May 2025
- ; <axis> : specifies either the X, Y, or Z axis of rotation. ...in "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00''' // from -08 to 75 degrees in the Y-axis - spread knees2 KB (350 words) - 21:23, 18 July 2025
- ...pearances, this NPC is teamless, and can take ''and'' give damage to RED ''or'' BLU players. A similar teamless state has been seen with poor coding. {{varcom|tf_bot_npc_archer_arrow_damage|75|arbitrary [[float]]|Determines the arrow damage of NPC archer arrows.}}2 KB (313 words) - 12:10, 7 October 2025
- ...ated '''FOV''') is the maximum angle between the peripherals of a person's or camera's vision. In {{Hl2|2}}, the player's vertical ''Field of View'' is set to 75 degrees by default. Screen settings aspect ratios are achieved by expanding5 KB (819 words) - 00:08, 12 November 2024
- Maps made in {{hammer|4}} and {{h++|4}} can be compressed to around 75-80% and 50-60% of their original size respectively. After the program had f ...[[FGD|FGDs]] may change default values. It is recommended to disable them, or else the map may be corrupted.}}3 KB (415 words) - 09:25, 2 May 2025
- ...l it explodes. Usually happens with objects that have a dynamic collision, or objects that are in motion. {{varcom|sk_detenator_bolt_gravity|40|Float|Gravity scale, or how much gravity will affect the bolt.}}6 KB (904 words) - 08:43, 21 July 2025
- It is used to define a list of exact items or weapons that players cannot use or buy on a server. The command was introduced on 2017-03-24. {{Tip | To restrict grenades, you can also use {{ent|mp_buy_allow_grenades}} or <code>ammo_grenade_limit_[...]</code>.}}8 KB (1,105 words) - 14:40, 2 March 2024
- ...iven to the suit. This means it will not fire when the charger is depleted or when the suit is at full power. {{outadd|the amount of charge remaining in {{varcom|sk_suitcharger|75 (HL2) 30 (HL2DM)|Arbitrary number|Amount of power a normal charger may give2 KB (343 words) - 14:38, 16 May 2025
- *CPU: Intel Core i3-6300T or equivalent (4 or more threads) *Storage: 75 GB available space5 KB (623 words) - 14:02, 7 October 2025
- ...ur up to a certain interval of health values (i.e. 20, 40, 60, 80, and 100 or etc.) ...\n i.e. if this is set to the default value (20), if you are damaged to 75 health, you'll regenerate to 80 health.\n Set this to 0 to disable this6 KB (956 words) - 13:20, 14 January 2025