$jointconstrain
$jointconstrain is a parameter of the $collisionjoints QC command. It is used to set the limit of a named bone's movement relative to its parentbone in a jointed collision model.
Syntax
$jointconstrain <bone_name> <axis> <allow_option> <min_angle> <max_angle> <friction>
where
- <bone_name>
- is the name of the 'child' bone as opposed to the 'parent' bone of the joint.
- <axis>
- specifies either the X, Y, or Z axis of rotation.
- <allow_option>
- can be one of three values:
- Free : ensures the joint can move between a <min_angle> of -360 and a <max_angle> of 360, with a selectable <friction>. Ignores user specified <min_angle> and <max_angle> values.
- Fixed : ensures the joint does not move at all. <min_angle>, <max_angle> and <friction> values are effectively locked to "0".
- Limit : ensures the joint is completely customizable. The user must specify <min_angle>, <max_angle> and <friction> values.
- <min_angle>
- specifies the minimum angle of rotation about <axis> in degrees. (No lower than -360).
- <max_angle>
- specifies the maximum angle of rotation about <axis> in degrees. (No higher than 360).
- <friction>
- specifies the Friction value Todo: scale? integer?.
Example
For example, the right-hip joint of a valvebiped is defined by constraining the movement of valvebiped.bip01_r_thigh in relation to its parent bone (which would be valvebiped.bip01_pelvis). Notice we need a separate $jointconstraint for each axis of rotation.
$collisionjoints "phymodel.smd" { $mass 70.0 $inertia 10.00 $damping 0.01 $rotdamping 1.50 $rootbone "valvebiped.bip01_pelvis" $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1" $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00 // from -12 to 12 degrees in the X-axis - twist knee left/right $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00 // from -08 to 75 degrees in the Y-axis - spread knees $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00 // from -97 to 32 degrees in the Z-axis - raise knee //etc }
- Warning:These axes of rotation are always local, respective to the orientation of each bone. This means that, for instance, what the X axis is for one model's joint may be different for another.