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  • {{TabsBar|main=Tool textures}} [[Tool textures]] are used, mostly by the tools but sometimes by the engine, to perform spe
    23 KB (3,422 words) - 07:19, 20 May 2025
  • {{back|Half-Life SDK/Textures}} {{tabsBar|main=detail textures}}
    3 KB (378 words) - 07:20, 20 May 2025
  • {{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{gldsrc topicon}} == Brush textures ==
    999 bytes (122 words) - 22:23, 2 September 2024
  • {{LanguageBar|title=Texturas Detalhadas(GoldSrc)}} {{back|Half-Life SDK/Textures}}
    3 KB (503 words) - 07:23, 20 May 2025
  • #REDIRECT [[Template:Archived page history/Tool textures (GoldSrc)/en]]
    71 bytes (9 words) - 19:02, 22 August 2024

Page text matches

  • {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}} Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.
    734 bytes (89 words) - 04:57, 12 July 2024
  • {{tabs|Glowing textures|goldsrc=1|source=1|source2=1}} {{gldsrc topicon}} == Brush textures ==
    999 bytes (122 words) - 22:23, 2 September 2024
  • '''Tool textures''' are used, mostly by the tools but sometimes by the engine, to perform sp * [[Tool textures (GoldSrc)]] - Tool textures available in all {{gldsrc|1}} engine games.
    547 bytes (74 words) - 22:43, 22 April 2025
  • ...command disables that behavior. Since {{scsdk|2}}'s StudioMDL doesn't crop textures, this command is obsolete and inert.
    346 bytes (48 words) - 01:04, 20 April 2025
  • {{LanguageBar|Tool textures}} * {{L|Tool textures (GoldSrc)}} - 所有{{gldsrc|1}}引擎游戏可用的工具材质
    519 bytes (33 words) - 04:24, 29 June 2025
  • #REDIRECT [[:Category:GoldSrc Textures]]
    40 bytes (4 words) - 11:55, 25 October 2023
  • #REDIRECT [[Template:Archived page history/Tool textures (GoldSrc)/en]]
    71 bytes (9 words) - 19:02, 22 August 2024
  • ...paths. Additionally, some common tool textures will be changed from their GoldSrc counterparts to their Source 1 counterparts. ...necessary to temporarily rename folders to ensure Hammer grabs the correct textures (batch renaming the paths in the VMF in a text editor afterwards)}}
    2 KB (259 words) - 09:49, 15 March 2025
  • {{CD|CBaseDoor|base=CBaseToggle|goldsrc=doors.cpp}} {{This is a|brush entity|name=func_water|engine=GoldSrc}} A water texture (one prefixed with '!') will act as water (with [[texture
    1 KB (188 words) - 05:03, 20 March 2025
  • {{back|Half-Life SDK/Textures}} {{tabsBar|main=detail textures}}
    3 KB (378 words) - 07:20, 20 May 2025
  • ...d to manually add the appropriate file extension when saving the extracted textures. * Simplifies the process of extracting textures from maps in [[BSP (GoldSrc)|Half-Life BSP]] format, allowing users to quickly and easily obtain textur
    1 KB (223 words) - 13:21, 4 January 2024
  • == Free PBR Textures == These websites host free PBR textures. In order to utilize these textures in [[Source]], some processing is needed.
    3 KB (383 words) - 11:37, 8 August 2025
  • ...so available in base GoldSrc since the release of Steam in 2003 along with GoldSrc update at the same time.}} ...is base off a earlier version of {{cs|4}} (v1.1.x.x/SDK v2.0) adds Detail textures. This branch runs on top of the original {{gldsrc|4}} engine.
    2 KB (223 words) - 02:43, 11 May 2025
  • ...rease the perceived quality of WAD textures, instead of using high-res WAD textures. ...GL_overbright_lighting|enabling overbright lighting}}) will not see detail textures.}}
    2 KB (229 words) - 19:12, 4 April 2025
  • {{tabs|Resource list|goldsrc=true|source=true}} ...er than [[WAD]] textures, such as models, skyboxes, or sounds, as only WAD textures can be packed into the BSP.
    1,009 bytes (158 words) - 00:56, 19 January 2024
  • *[[GoldSrc Bot|Player Bots]] * '''[[Detail textures (GoldSrc)|Detailed textures]]
    869 bytes (99 words) - 08:50, 11 June 2024
  • ...of [[func_conveyor (GoldSrc)|scrolling textures]]. {{ent|worldspawn|engine=goldsrc}} brushes always use this render mode. Enables translucency via {{code|renderamt}}, and alpha-tests {{code|{}} textures on brushes. Causes brushes to be fullbright.
    1 KB (202 words) - 14:25, 30 April 2025
  • {{CD|CDecal|goldsrc=1}} ...tity|name=infodecal|engine=GoldSrc}} It is used to place a static [[decal (GoldSrc)|decal]] in a map. It is the entity created when the Decal tool is used. It
    774 bytes (122 words) - 10:04, 9 September 2024
  • {{this is a|QC command|engine=GoldSrc|name=$gamma}} Adjusts gamma level of all textures. Default is 1.8, which means no change
    164 bytes (25 words) - 21:41, 16 July 2025
  • ...{{gldsrc|4.1}}. With it, you can open up [[WAD]]s and [[BSP]]s, see their textures, and export them out to other formats. It supports a variety of texture for ...o create new WADs and delete textures from existing ones, meaning only the textures you need are loaded into your level editor or shipped with your map.
    1 KB (169 words) - 11:32, 12 July 2024
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