Glowing textures (GoldSrc)
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Brush textures
Important:These are the only methods that will create actual lighting, instead of just simulating it!
- RAD files [ Deprecated]
- info texlights (added in ZHLT)
- light surface (added in VHLT?)
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in ) (also in )
Entity lighting
- Texture rendermode (brushes only)
- Additive rendermode
Custom renderers
- Fullbright rendermode
Confirm: Is it possible to reimplement -style fullbright texels? This was in the early alpha builds of , and such textures were flagged in the WAD with an
~
.