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- {{Source topicon}} {{TabsBar|main=gs2|base=Entity}}6 KB (952 words) - 11:04, 28 May 2025
- {{LanguageBar|title = Ajouter de la lumière}} ...e. Mais le rendu de la lumière est le critère de réalisme ou de fanstaisie de votre map. Sans lumière votre map ressemblera à une vieille carte.4 KB (691 words) - 03:58, 12 July 2024
- {{Source topicon}} ...herramienta que compila un archivo de {{L|Valve Map Format|formato de mapa de Valve}} a un archivo {{L|BSP|.bsp}}. Se complementa con {{L|VVIS}} y {{L|VR12 KB (1,837 words) - 07:20, 20 May 2025
- '''Material proxies'''permita o codigo C++ compilado manipular as propiedades de um {{L|material}}. Muitos ''proxies'' performan tarefas especificas, mas {{ Qualquer numero de ''proxies'' podem ser adicionado para um material; eles serão excetuados n10 KB (1,225 words) - 07:21, 20 May 2025
- {{TabsBar|main=s2|base=Prop_static}} {{toc-right}} {{CD|CStaticProp|base=IClientUnknown|file1=staticpropmgr.cpp}}18 KB (3,015 words) - 11:09, 28 May 2025
- {{LanguageBar|title = Red multijugador Source}} ...s y posibles problemas relacionados con la comunicación basada en paquetes de datos.22 KB (3,598 words) - 11:10, 12 July 2024
- {{LanguageBar|title = Source SDK Notas de publicación}} * Mejoras en la conducta de los NPCs.13 KB (2,106 words) - 11:12, 12 July 2024
- [[File:hammer_displacements1.jpg|thumb|right|Una superficie de disposición simple.]] ...palmente en {{L|Source}} para crear terrenos, colinas, lomas, etc., además de superficies planas.17 KB (2,653 words) - 17:09, 12 July 2024
- ...{{Update|Artigo será traduzida totalmente, e após completo, a atualização de informações começara após o refinamento ortográfico/gramatical. Ou ser ...d;">{{For|about=o motor do jogo|a documentação do source e seu SDK|{{L|SDK|Source SDK Documentation}}|}}</span>25 KB (3,743 words) - 18:54, 14 June 2025
- {{LanguageBar|title = Cubemaps Corrigés en Fonction de la Parallaxe}} ...délimitation pour un cubemap. Ce tutoriel, basé directement sur le travail de [https://www.youtube.com/@BMCha1 Brian Charles {{en}}], vous montrera comme29 KB (4,063 words) - 11:21, 14 July 2024
- {{lang|title=Lista de proxies de material|List Of Material Proxies}} ...lista, junto a los proxies presentes en juegos específicos (en su mayoría de Valve).29 KB (4,239 words) - 03:23, 22 August 2024
- ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p43 KB (6,392 words) - 07:21, 20 May 2025
- {{subpage|[[Source SDK Release Notes]]}} ...steamcommunity.com/games/SourceSDK/announcements/detail/225502475072008335 Source SDK 2013] ==33 KB (5,060 words) - 23:43, 22 March 2025
- <source lang=cpp>bool bTools = CommandLine()->CheckParm( "-tools" ) != NULL; ...bTools ? 4 : 1; // Just one shadow depth texture in games, more in tools</source>20 KB (2,662 words) - 09:03, 19 August 2025
- ...ll commands that are in [[No More Room in Hell]] but not part of a default Source SDK 2013 Multiplayer mod. For the normal commands that should mostly still | Show entities that are removed on round respawn.37 KB (6,119 words) - 03:46, 27 February 2024
- This article is an archival copy of [[Talk:Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. * Comments appended to entities, where able, don't like ctrl-enter for a carriage return. FIX: I had to man80 KB (13,465 words) - 00:16, 7 January 2024
- // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable131 KB (17,028 words) - 12:07, 26 March 2025
- {{LanguageBar|title = Lista de funciones de scripts de TF2}} {{sq}} Esta lista contiene clases, funcoines y variables de Squirrel relacionadas con el motor, disponible para {{L|VScript}} en {{Team138 KB (18,284 words) - 14:53, 27 August 2024
- ...have to follow? I couldn't find anything in the wiki about what format(s) Source understands. Thanks. ...myrainfallsound_loop.wav). For more information about the Sound System in Source I'll refer you to the [[Sound]] page, especially to the first external link209 KB (34,960 words) - 03:00, 7 January 2024
- // define common classes and entities @include "vampire-base.fgd"324 KB (37,123 words) - 10:19, 21 January 2024