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- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}4 KB (637 words) - 17:24, 12 July 2024
- {{Subpage| [[GoldSrc]] }} ...ges, such as entity pages, as that wiki is more up-to-date and verbose for GoldSrc content.}}5 KB (652 words) - 17:24, 12 July 2024
- {{SDKTools:de}} {{goldsrc sdktools}}2 KB (307 words) - 20:41, 7 September 2024
- {{LanguageBar|title = Lista de texturas del cielo}} ...onible en juegos con motor {{source|4}} y {{gldsrc|4}}, junto con imágenes de cada cielo. Las configuraciones para la entidad {{Ent|light_environment}} q5 KB (669 words) - 16:38, 6 August 2024
- ...skyname|<sky_name>}}. Faite une sauvegarde rapide de la partie, chargez la de nouveau et la vieille skybox devrait être temporairement remplacée par la ...s déjà - pour que la texture du ciel ne soit pas étirées. (Donc, si le nom de votre ciel est sky_day01_01, vous devrait la renommer sky_day01_01_''hdr'')5 KB (659 words) - 16:35, 6 August 2024
- | imagetooltip = Pantalla de inicio del Editor Hammer, que aparece al iniciarse (versión 4.x, {{src|1}} | imagetooltip2 = Captura de pantalla de Hammer 4.x, con el mapa {{code|d1_trainstation_01}} cargado.11 KB (1,807 words) - 11:07, 28 May 2025
- ...rther evolution of [[Valve Hammer Editor_(GoldSrc)|Hammer 3.x]] from the [[GoldSrc]] engine. Many of its core concepts, features, and UI elements still match ...{{p2|1.bold}}, etc., or some third-party Source games, their '''Authoring Tools''' need to be installed and launched to access '''Hammer'''.10 KB (1,446 words) - 06:16, 25 June 2025
- ...engine, which was based off the heavily modified version of Quake engine. GoldSrc specifically uses version 3 of the format, referred to in its header as WAD ...n store 3 types of data (the WAD format itself allows up to 256 types, but GoldSrc uses only 3).8 KB (1,167 words) - 09:38, 28 July 2024
- | initial_release = 05 de Novembro, 2004<br><font style="font-size:10px;">(4.0)</font> ...os de interface ainda correspondem aos da versão 3.0x, assim como a teoria de mapeamento subjacente: construir mapas {{L|Leak|leakeados}} com {{L|Brush|b19 KB (2,977 words) - 07:22, 20 May 2025
- * Additional notes: Some additional tools require .NET framework 3.5 or later. 3rd party content will require varying |website = [https://www.svencoop.com Official Website]18 KB (2,856 words) - 19:07, 9 September 2024
- ...{{Update|Artigo será traduzida totalmente, e após completo, a atualização de informações começara após o refinamento ortográfico/gramatical. Ou ser |releasedates = 7 de outubro, 200425 KB (3,743 words) - 18:54, 14 June 2025
- ...Steam icon will become highlighted (as if a window is now open), and then de-highlight itself after a few seconds. Minimizing active windows (Chrome in ...s closed when 3rd party mod is selected as a filter, the filter changes to official game (usually HL2DM when selecting sourcemods). Sometimes it also changes t43 KB (7,182 words) - 00:10, 7 January 2024
- ...[[User:Rof|Rof]], prenita el Geocities antaŭ la servejo nefunkciĝis. Klono de la radikala versio povas troviĝi [http://www.bagthorpe.org/bob/cofrdrbob/b ...ZMA-e enpremigo (subtenita de {{src13mp}}{{jbep3}}{{strata}} kaj eble pli) de la datumaraĵoj kaj pakitaj dosieroj; ĝisdatigu tiun ĉi paĝon montri ki79 KB (12,045 words) - 17:20, 1 March 2025
- ...specific, I am interested in making a similar capture point layout as the official TF2 map "gravelpit". In gravelpit, point A and B are unlocked so that playe ...ndex.php?doc=1070392493-12550200 VERC] (unfortunately this info is for the GoldSrc Engine, but give it a try...), otherwise you can take a look at the [http:/209 KB (34,960 words) - 03:00, 7 January 2024