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  • {{LanguageBar|title = $color}} {{this is a|shader parameter|name=$color}}
    5 KB (805 words) - 06:54, 19 April 2025
  • #REDIRECT [[Color correction (disambiguation)]]
    47 bytes (4 words) - 10:43, 6 January 2023
  • {{LanguageBar|title = $color}} {{this is a|shader parameter|name=$color}}
    5 KB (269 words) - 04:52, 4 January 2025
  • 41 bytes (4 words) - 13:36, 11 August 2023
  • [[File:Colorcorrection13wm.jpg|thumb|Color correction in Source.]] :''For the entities used to implement color correction, see {{ent|color_correction (entity)|alt=color_correction}}, {{e
    15 KB (2,363 words) - 17:42, 29 July 2025
  • 27 bytes (4 words) - 02:48, 12 May 2022
  • {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.
    408 bytes (52 words) - 06:36, 24 October 2024
  • 409 bytes (56 words) - 07:17, 7 May 2025
  • ...on.png|left]]{{this is a|point entity|name=color_correction}} It loads a [[color correction]] lookup table ({{mono|.raw}}) and controls its strength. Correc {{fl|1|Master|Default color correction when used with L4D {{ent|fog_volume}}|since={{L4D}}}}
    3 KB (499 words) - 07:37, 4 June 2025
  • #REDIRECT [[Color Correction]]
    30 bytes (3 words) - 12:57, 23 September 2024
  • {{This is a|brush entity|name=color_correction_volume}} A [[color correction]] lookup table is faded in or out when a player enters or leaves {{Todo|Test in {{l4d2}}, which has more support for custom color correction}}
    2 KB (300 words) - 10:27, 13 May 2025
  • #redirect [[Color Correction]]
    30 bytes (3 words) - 14:31, 2 May 2022
  • ...项中禁用色彩校正,这可能不是很理想。强制所有玩家启用色彩校正的解决方法可以在[https://tf2maps.net/threads/forcing-color-correction-for-all-player-even-if-disabled.44656/这里]找到。}} ;平衡 - [http://www.google.com/search?q=color+balance+tool 搜索教程]
    14 KB (523 words) - 05:32, 22 June 2025
  • #REDIRECT [[Hr/Color correction (disambiguation)]]
    50 bytes (5 words) - 06:36, 24 October 2024
  • | image = Color of Doom.JPG ...estroy Dangeropolis, the Jester readies to save the world with his amazing color-switching superpowers!
    986 bytes (144 words) - 14:33, 18 July 2009
  • ...rection.png|left]]{{this is a|point entity|name=color_correction}}它可以载入{{L|color correction|调色}} lookup table (.raw)文件并控制其强度。色彩校 {{KV:zh-cn|Lookup Table Filename (filename)|字符串|.raw调色文件位置,详见{{L|color correction}}。譬如HL2的位置: <code>materials/colorcorrection.raw</cod
    3 KB (268 words) - 10:47, 23 September 2024
  • {{this is a|brush entity|suf=:zh-cn|name=color_correction_volume}}一个{{L|color correction}}实体的调色淡入淡出根据玩家离开或进入这个实 ...able Filename (filename)|字符串|.RAW调色文件的{{L|mod folder|文件夹}}路径。制作相关文件请参阅:{{L|color correction}}例如半条命2的调色文件路径: <code>materials/colorc
    1 KB (85 words) - 06:22, 24 October 2024
  • #重定向 {{L|Color Correction}}
    33 bytes (3 words) - 01:54, 23 June 2025
  • {{DISPLAYTITLE:Source Shader Editor - Color codes}} ...ions in the [[:Category:SourceShaderEditor|shader editor]] where a certain color is used to visualize the state of an object on the [[SourceShaderEditor/Ref
    1 KB (209 words) - 06:34, 28 February 2012
  • The '''Color Light from Control Point''' [[particle]] operator {{as|since}} creates four ; Clamp Minimum Light Value to Initial Color
    2 KB (297 words) - 07:15, 20 May 2025

Page text matches

  • {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.
    408 bytes (52 words) - 06:36, 24 October 2024
  • *[[$color]] the Select Color window will appear
    677 bytes (84 words) - 18:48, 28 June 2012
  • {{merge|Color Correction}} [[Color Correction]] refers to the concept of altering the color balance of an image to achieve a desired effect.
    413 bytes (53 words) - 06:36, 24 October 2024
  • |style="background-color:rgb(50,50,50);"| |style="background-color:rgb(50,50,50);"|
    6 KB (432 words) - 09:32, 4 July 2025
  • ..., or to simulate light penetrating a surface and being reflected back with color, making the surface appear fleshy.
    269 bytes (44 words) - 18:24, 29 February 2020
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    700 bytes (80 words) - 21:07, 23 June 2025
  • ...ion, like a hue shift or a contrast adjustment to the original color. This color transformation is encoded into a 3D texture called a colorwarp. This effect
    476 bytes (69 words) - 08:52, 21 January 2024
  • |style="background-color:rgb(50,50,50);"| |style="background-color:rgb(50,50,50);"|
    4 KB (481 words) - 03:56, 16 December 2022
  • | style="background: #9BB7D5; color: black" | {{Vec3|155|183|213}} | style="background: #ffffff; color: black" | ''Default'' || ''Default''
    3 KB (330 words) - 18:25, 22 April 2022
  • * To color it, use the [[$color]] or [[$color2]] parameter.
    265 bytes (38 words) - 17:10, 16 March 2024
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    989 bytes (87 words) - 04:06, 22 August 2024
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    880 bytes (116 words) - 03:39, 22 August 2024
  • | None || 1 || 15000 || 0.3 || 15000 || style="background: #778282; color: black" | 119 130 130 || Default || Default || 5 | fog_garage || 1 || 10000 || 0.3 || 15000 || style="background: #888171; color: black" | 136 129 113 || Default || Default || 5
    2 KB (170 words) - 04:07, 9 September 2017
  • <h1>To customize the chat color to white, follow these simple steps within your solution:</h1> Locate the section under "const int kChatFilterVersion = 1;" where color is defined.
    749 bytes (104 words) - 01:41, 18 November 2024
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    542 bytes (69 words) - 10:24, 5 January 2024
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    986 bytes (128 words) - 15:31, 14 January 2025
  • {{lang|Color Theory in Level Design}} [[File:Byrcolorwheel.png|center|A color reel]]
    8 KB (152 words) - 08:27, 24 June 2025
  • {{category header|background-color=#E0E0E0|border-color=lightgray}} {{category newcolumn|rowspan=6|width=50%|background-color=#F7F7F7|border-color=lightgray}}
    613 bytes (81 words) - 02:11, 8 June 2020
  • ...lend}} It is used to create a blend between two colors for controlling the color of another entity. ...nput value is equal to 'Minimum Valid Input Value', this is the output RGB color.}}
    1 KB (194 words) - 15:53, 7 May 2025
  • Portal White001.jpg|white001<code>Color Value: 250 240 205 100</code> Portal White002.jpg|white002<code>Color Value: 189 233 247 425</code>
    2 KB (212 words) - 11:59, 8 January 2024
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