Source Shader Editor - Color codes
There are several situations in the shader editor where a certain color is used to visualize the state of an object on the canvas, this list provides an overview.
Contents
Flowgraph tabs
- green - HLSL graph
- red - Post processing graph
Nodes
- Outline color
- black - All inputs defined without issues.
- light green - The node has been solved and is currently declaring a new variable itself.
- light blue - Missing inputs.
- red - One or more inputs show errors or the parent node is erroneous.
- Base color
- green - Node has been solved successfully.
- blue - Node is a child of a container node and currently unsolved.
- grey - Node cannot be solved due to missing or wrong inputs.
Bridges
- black - Bridge is valid.
- light blue - Input is undefined.
- red - The target node has an error.
Canvas outline
- invisible - The current preview shader matches the shader setup on the canvas.
- grey - The preview shader is currently outdated.
- flashing red - There was a compiler error.
Warning:Any type of visible error on the canvas will prohibit compilation of the respective hierachy.