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- Instructions on how you can change players avatars on your hosted [[SRCDS|source dedicated server]].<br> # To enable this feature on the server, change cvar [[sv_reliableavatardata]] to <code>true</code><br>You can add this in1 KB (209 words) - 15:25, 6 February 2024
- {{lang|Change Player Model in Third Person}} For change the Player Model in Third Person you will need to do the follow:973 bytes (156 words) - 22:37, 21 January 2024
- 970 bytes (155 words) - 06:55, 11 July 2024
- 40 bytes (4 words) - 19:53, 12 September 2021
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- ...s Changes|intn=allowclasschanges|boolean|Determines if bots are allowed to change class}} {{KV|Allow Scout|intn=allowscout|boolean|Determines if bots are allowed to change class to Scout}}2 KB (348 words) - 08:16, 12 May 2025
- Change that to... ...hange the distance at which it will project the voice. Locate line 106 and change...922 bytes (114 words) - 04:00, 12 July 2024
- In PlayerState.h around line 34 change: Around line 216 change AngleMatrix to use3 KB (464 words) - 19:36, 14 August 2013
- * 在''观察视角''中,点击右下角'''已激活摄影机'''按钮右侧的向下箭头,点击 '''Change Scene Camera''',再点击 '''New Camera'''。或者,您可以按下 {{k * 在''观察视角''中,点击右下角'''已激活摄影机'''按钮右侧的向下箭头,再点击 '''Change Scene Camera''',然后选择您需要使用的摄影机。920 bytes (45 words) - 04:20, 22 August 2024
- ...of your weapon whenever the player walks, runs, or moves. It's not hard to change it and all it requires is changing some values in one file. ...delBob". You should see values for LaternalBob, Vertical bob, and "Z bob". Change those to whatever and compile, your weapon should have different viewmodel489 bytes (78 words) - 17:09, 18 August 2023
- Many people that make a total conversion mod will want to change the maximum ammunition settings in Half-Life 2. This small tutorial will te ...e <code>AddAmmoType()</code> function for the ammo you want to change, and change the sixth parameter.1 KB (212 words) - 07:18, 30 October 2024
- # Change the object class to func_breakable # Change the FX Amount of the object to modify the transparency of the glass (1-255;2 KB (349 words) - 06:57, 12 July 2024
- Instructions on how you can change players avatars on your hosted [[SRCDS|source dedicated server]].<br> # To enable this feature on the server, change cvar [[sv_reliableavatardata]] to <code>true</code><br>You can add this in1 KB (209 words) - 15:25, 6 February 2024
- ...his can often be overcome using certain server plugins, but if you want to change things the proper way for your modification, you'll need to manipulate your ...bviously don't go below whatever is defined for "minplayers". You can also change "defaultMaxPlayers" here if you'd like.933 bytes (134 words) - 08:50, 21 January 2024
- {{O|OnChangeToAllTrue|ac-is-this=1|Fires when ALL of the values change to TRUE for the first time}} {{O|OnChangeToAnyTrue|ac-is-this=1|Fires when ANY of the values change to TRUE for the first time}}1 KB (185 words) - 08:21, 29 April 2025
- {{tip|Can be used to change ladder sound.}} {{KV|Source|intn=Source|string|Surface property to change.}}1 KB (129 words) - 17:22, 27 July 2025
- {{KV|Acceleration per second|intn=acceleration|float|How quickly the change per second goes up to the max.}} {{KV|Minimum blend per second|intn=minBlendRate|float|Minimum change per second when blending from the current timescale to the desired.}}1 KB (156 words) - 22:48, 7 June 2025
- ...n use is for changing the <code>target</code> keyvalue of NPCs, but it can change the target of any entity if applicable. This task can also be done using [[ {{I|Activate|Trigger the target change.}}681 bytes (105 words) - 04:19, 29 April 2025
- # Change ''Rally Point Set'' from ''metrocop_assault1_rally3*'' to ''metrocop_assaul # Change ''Actor(s) to affect'' from ''metrocop_assault1_metrocop1*'' to ''metrocop_1 KB (229 words) - 00:15, 7 January 2024
- ...nsole variables which would not work while map is loaded or it require map change. ...le, [[sv_pure]] is one of those. This cvar require map change when setting change.1 KB (228 words) - 12:43, 6 April 2025
- It is a point entity which can change the [[$flowmap|flowmap]] texture between two preset options during gameplay {{I|ChangeFlowmap|Executes the change of the flowmap texture.}}651 bytes (93 words) - 07:55, 21 April 2025
- ...e>[[$shadowlod]]</code>'s opening bracket on the same line as the command. Change:209 bytes (28 words) - 14:27, 27 April 2008
- ...ified into a single fixed hierarchy for playback, but it’s often easier to change this for certain hand animation tasks. The hierarchy is defined by the firs804 bytes (112 words) - 21:03, 16 July 2025
- You can change the player model used by the SFM to any model in your current mod paths. Th ...layerclasses\examples up a directory to usermod\scripts\playerclasses, and change the "model" and "model_hwm" fields to your new model.1 KB (195 words) - 10:08, 21 January 2024
- ...require any [[:Category:Programming|programming]]. Most mods will want to change these. | <code>[[Modifying_Source_GameUI|Resource/SourceScheme.res]]</code> || Change GUI appearance2 KB (231 words) - 19:05, 8 April 2023